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source: code/branches/bigships/src/orxonox/worldentities/pawns/SpaceShip.cc @ 8588

Last change on this file since 8588 was 8588, checked in by dafrick, 13 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceShip.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/Template.h"
36#include "core/XMLPort.h"
37#include "items/Engine.h"
38
39// New as of Booster integration
40#include "Scene.h"
41#include "tools/Shader.h"
42
43namespace orxonox
44{
45    const float orientationGain = 100;
46    CreateFactory(SpaceShip);
47
48    SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator), boostBlur_(NULL)
49    {
50        RegisterObject(SpaceShip);
51
52        this->primaryThrust_  = 100;
53        this->auxilaryThrust_ =  30;
54        this->rotationThrust_ =  10;
55
56        this->localLinearAcceleration_.setValue(0, 0, 0);
57        this->localAngularAcceleration_.setValue(0, 0, 0);
58        this->bBoost_ = false;
59        this->steering_ = Vector3::ZERO;
60        //this->engine_ = 0;
61
62        this->boostPower_ = 10.0f;
63        this->initialBoostPower_ = 10.0f;
64        this->boostRate_ = 5.0;
65        this->boostPowerRate_ = 1.0;
66        this->boostCooldownDuration_ = 5.0;
67        this->bBoostCooldown_ = false;
68
69        this->bInvertYAxis_ = false;
70
71        this->setDestroyWhenPlayerLeft(true);
72
73        // SpaceShip is always a physical object per default
74        // Be aware of this call: The collision type legality check will not reach derived classes!
75        this->setCollisionType(WorldEntity::Dynamic);
76        // Get notification about collisions
77        this->enableCollisionCallback();
78
79        this->engineTicksNotDone = 0;
80        this->setConfigValues();
81        this->registerVariables();
82    }
83
84    SpaceShip::~SpaceShip()
85    {
86        if (this->isInitialized())
87        {
88            this->removeAllEngines();
89       
90            if (this->boostBlur_)
91                this->boostBlur_->destroy();
92        }
93    }
94
95    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
96    {
97        SUPER(SpaceShip, XMLPort, xmlelement, mode);
98
99        //XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode);
100        XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode);
101        XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode);
102        XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode);
103        XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode);
104        XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode);
105        XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode);
106        XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode);
107
108        XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode);
109    }
110
111    void SpaceShip::registerVariables()
112    {
113        registerVariable(this->primaryThrust_,  VariableDirection::ToClient);
114        registerVariable(this->auxilaryThrust_, VariableDirection::ToClient);
115        registerVariable(this->rotationThrust_, VariableDirection::ToClient);
116        registerVariable(this->boostPower_, VariableDirection::ToClient);
117        registerVariable(this->boostPowerRate_, VariableDirection::ToClient);
118        registerVariable(this->boostRate_, VariableDirection::ToClient);
119        registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient);
120    }
121
122    void SpaceShip::setConfigValues()
123    {
124        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
125       
126        SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true)
127            .description("Enable or disable the motion blur effect when moving very fast")
128            .callback(this, &SpaceShip::changedEnableMotionBlur);
129        SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f)
130            .description("Defines the strength of the motion blur effect");
131    }
132
133    bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const
134    {
135        if (type != WorldEntity::Dynamic)
136        {
137            CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl;
138            assert(false); // Only in debug mode
139            return false;
140        }
141        else
142            return true;
143    }
144
145    void SpaceShip::tick(float dt)
146    {
147        SUPER(SpaceShip, tick, dt);
148
149        if (this->hasLocalController())
150        {
151            // Handle mouse look
152            if (!this->isInMouseLook())
153            {
154                this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
155                this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
156            }
157            this->localAngularAcceleration_.setValue(0, 0, 0);
158
159            // Charge boostPower
160            if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_)
161            {
162                this->boostPower_ += this->boostPowerRate_*dt;
163            }
164            // Use boostPower
165            if(this->bBoost_)
166            {
167                this->boostPower_ -=this->boostRate_*dt;
168                if(this->boostPower_ <= 0.0f)
169                {
170                    this->bBoost_ = false;
171                    this->bBoostCooldown_ = true;
172                    this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this)));
173                }
174            }
175
176            // Enable Blur depending on settings
177            if (this->bEnableMotionBlur_ && !this->boostBlur_ && this->hasLocalController() && this->hasHumanController())
178            {
179                this->boostBlur_ = new Shader(this->getScene()->getSceneManager());
180                this->boostBlur_->setCompositorName("Radial Blur");
181            }
182
183            if (this->boostBlur_) // && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1)
184            {
185                // TODO: this->maxSpeedFront_ gets fastest engine
186                float blur = this->blurStrength_ * clamp((-this->getLocalVelocity().z - 0.0f /*this->maxSpeedFront_*/) / ((150.0f /*boostFactor_*/ - 1) * 1.5f /*this->maxSpeedFront_*/), 0.0f, 1.0f);
187
188                // Show and hide blur effect depending on state of booster
189                if(this->bBoost_)
190                    this->boostBlur_->setVisible(blur > 0);
191                else
192                    this->boostBlur_->setVisible(false);
193
194                this->boostBlur_->setParameter(0, 0, "sampleStrength", blur);
195            }
196        }
197    }
198
199    void SpaceShip::boostCooledDown(void)
200    {
201        this->bBoostCooldown_ = false;
202    }
203
204    void SpaceShip::moveFrontBack(const Vector2& value)
205    {
206        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
207        this->steering_.z = -value.x;
208    }
209
210    void SpaceShip::moveRightLeft(const Vector2& value)
211    {
212        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
213        this->steering_.x = value.x;
214    }
215
216    void SpaceShip::moveUpDown(const Vector2& value)
217    {
218        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
219        this->steering_.y = value.x;
220    }
221
222    void SpaceShip::rotateYaw(const Vector2& value)
223    {
224        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
225
226        Pawn::rotateYaw(value);
227    }
228
229    void SpaceShip::rotatePitch(const Vector2& value)
230    {
231        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
232
233        Pawn::rotatePitch(value);
234    }
235
236    void SpaceShip::rotateRoll(const Vector2& value)
237    {
238        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
239
240        Pawn::rotateRoll(value);
241    }
242
243    void SpaceShip::fire()
244    {
245    }
246
247    /**
248    @brief
249        Starts or stops boosting.
250    @param bBoost
251        Whether to start or stop boosting.
252    */
253    void SpaceShip::boost(bool bBoost)
254    {
255        if(bBoost && !this->bBoostCooldown_)
256            this->bBoost_ = true;
257        if(!bBoost)
258            this->bBoost_ = false;
259    }
260
261    void SpaceShip::addEngine(orxonox::Engine* engine)
262    {
263        //COUT(0)<<"Adding an Engine: " << engine << endl;
264        this->engineList_.push_back(engine);
265        engine->addToSpaceShip(this);
266        this->resetEngineTicks();
267    }
268    bool SpaceShip::hasEngine(Engine* engine)
269    {
270        for(unsigned int i=0; i<this->engineList_.size(); i++)
271        {
272            if(this->engineList_[i]==engine)
273                return true;
274        }
275        return false;
276    }
277    Engine* SpaceShip::getEngine(unsigned int i)
278    {
279        if(this->engineList_.size()>=i)
280            return 0;
281        else
282            return this->engineList_[i];
283    }
284    void SpaceShip::removeAllEngines()
285    {
286        for(unsigned int i=0; i<this->engineList_.size(); i++)
287            this->engineList_[i]->~Engine();
288    }
289
290    void SpaceShip::setSpeedFactor(float factor)
291    {
292        for(unsigned int i=0; i<this->engineList_.size(); i++)
293            this->engineList_[i]->setSpeedFactor(factor);
294    }
295    float SpaceShip::getSpeedFactor() // Calculate mean SpeedFactor.
296    {
297        float ret = 0; unsigned int i = 0;
298        for(; i<this->engineList_.size(); i++)
299            ret += this->engineList_[i]->getSpeedFactor();
300        ret /= (float)i;
301        return ret;
302    }
303    float SpaceShip::getMaxSpeedFront()
304    {
305        float ret=0;
306        for(unsigned int i=0; i<this->engineList_.size(); i++)
307        {
308            if(this->engineList_[i]->getMaxSpeedFront() > ret)
309                ret = this->engineList_[i]->getMaxSpeedFront();
310        }
311        return ret;
312    }
313    float SpaceShip::getBoostFactor()
314    {
315        float ret = 0; unsigned int i=0;
316        for(; i<this->engineList_.size(); i++)
317            ret += this->engineList_[i]->getBoostFactor();
318        ret /= (float)i;
319        return ret;
320    }
321
322    std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const
323    {
324        std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>();
325        for(unsigned int i=0; i<this->engineList_.size(); i++)
326            list->push_back(this->engineList_[i]);
327        return list;
328    }
329   
330    void SpaceShip::changedEnableMotionBlur()
331    {
332        if (!this->bEnableMotionBlur_)
333        {
334            this->boostBlur_->destroy();
335            this->boostBlur_ = 0;
336        }
337    }
338
339}
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