| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/command/ConsoleCommand.h" |
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| 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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| 37 | #include "Radar.h" |
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| 38 | #include "Scene.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | extern const std::string __CC_fire_name = "fire"; |
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| 43 | extern const std::string __CC_suicide_name = "suicide"; |
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| 44 | const std::string __CC_boost_name = "boost"; |
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| 45 | |
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| 46 | SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); |
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| 47 | SetConsoleCommand("HumanController", "moveRightLeft", &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); |
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| 48 | SetConsoleCommand("HumanController", "moveUpDown", &HumanController::moveUpDown ).addShortcut().setAsInputCommand(); |
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| 49 | SetConsoleCommand("HumanController", "rotateYaw", &HumanController::rotateYaw ).addShortcut().setAsInputCommand(); |
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| 50 | SetConsoleCommand("HumanController", "rotatePitch", &HumanController::rotatePitch ).addShortcut().setAsInputCommand(); |
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| 51 | SetConsoleCommand("HumanController", "rotateRoll", &HumanController::rotateRoll ).addShortcut().setAsInputCommand(); |
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| 52 | SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); |
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| 53 | SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); |
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| 54 | SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::toggleBoost ).addShortcut().keybindMode(KeybindMode::OnPress); |
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| 55 | SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); |
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| 56 | SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); |
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| 57 | SetConsoleCommand("HumanController", "mouseLook", &HumanController::mouseLook ).addShortcut(); |
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| 58 | SetConsoleCommand("HumanController", __CC_suicide_name, &HumanController::suicide ).addShortcut(); |
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| 59 | SetConsoleCommand("HumanController", "toggleGodMode", &HumanController::toggleGodMode ).addShortcut(); |
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| 60 | SetConsoleCommand("HumanController", "addBots", &HumanController::addBots ).addShortcut().defaultValues(1); |
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| 61 | SetConsoleCommand("HumanController", "killBots", &HumanController::killBots ).addShortcut().defaultValues(0); |
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| 62 | SetConsoleCommand("HumanController", "cycleNavigationFocus", &HumanController::cycleNavigationFocus).addShortcut(); |
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| 63 | SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); |
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| 64 | SetConsoleCommand("HumanController", "myposition", &HumanController::myposition ).addShortcut(); |
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| 65 | |
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| 66 | CreateUnloadableFactory(HumanController); |
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| 67 | |
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| 68 | HumanController* HumanController::localController_s = 0; |
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| 69 | |
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| 70 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
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| 71 | { |
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| 72 | RegisterObject(HumanController); |
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| 73 | |
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| 74 | controlPaused_ = false; |
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| 75 | this->boosting_ = false; |
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| 76 | |
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| 77 | HumanController::localController_s = this; |
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| 78 | } |
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| 79 | |
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| 80 | HumanController::~HumanController() |
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| 81 | { |
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| 82 | HumanController::localController_s = 0; |
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| 83 | } |
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| 84 | |
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| 85 | void HumanController::tick(float dt) |
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| 86 | { |
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| 87 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 88 | { |
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| 89 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); |
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| 90 | if (!camera) |
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| 91 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 92 | } |
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| 93 | } |
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| 94 | |
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| 95 | void HumanController::moveFrontBack(const Vector2& value) |
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| 96 | { |
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| 97 | if (HumanController::localController_s) |
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| 98 | HumanController::localController_s->frontback(value); |
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| 99 | } |
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| 100 | |
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| 101 | void HumanController::frontback(const Vector2& value) |
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| 102 | { |
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| 103 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 104 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
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| 105 | } |
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| 106 | |
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| 107 | void HumanController::moveRightLeft(const Vector2& value) |
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| 108 | { |
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| 109 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 110 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
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| 111 | } |
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| 112 | |
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| 113 | void HumanController::moveUpDown(const Vector2& value) |
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| 114 | { |
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| 115 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 116 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
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| 117 | } |
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| 118 | |
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| 119 | void HumanController::yaw(const Vector2& value) |
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| 120 | { |
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| 121 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 122 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
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| 123 | } |
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| 124 | |
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| 125 | void HumanController::pitch(const Vector2& value) |
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| 126 | { |
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| 127 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 128 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
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| 129 | } |
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| 130 | |
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| 131 | void HumanController::rotateYaw(const Vector2& value) |
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| 132 | { |
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| 133 | if (HumanController::localController_s) |
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| 134 | HumanController::localController_s->yaw(value); |
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| 135 | } |
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| 136 | |
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| 137 | void HumanController::rotatePitch(const Vector2& value) |
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| 138 | { |
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| 139 | if (HumanController::localController_s) |
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| 140 | HumanController::localController_s->pitch(value); |
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| 141 | } |
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| 142 | |
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| 143 | void HumanController::rotateRoll(const Vector2& value) |
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| 144 | { |
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| 145 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 146 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
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| 147 | } |
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| 148 | |
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| 149 | void HumanController::fire(unsigned int firemode) |
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| 150 | { |
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| 151 | if (HumanController::localController_s) |
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| 152 | HumanController::localController_s->doFire(firemode); |
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| 153 | } |
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| 154 | |
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| 155 | void HumanController::doFire(unsigned int firemode) |
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| 156 | { |
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| 157 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 158 | HumanController::localController_s->controllableEntity_->fire(firemode); |
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| 159 | } |
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| 160 | |
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| 161 | void HumanController::reload() |
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| 162 | { |
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| 163 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 164 | HumanController::localController_s->controllableEntity_->reload(); |
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| 165 | } |
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| 166 | |
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| 167 | /** |
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| 168 | @brief |
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| 169 | Static method,toggles boosting. |
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| 170 | */ |
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| 171 | /*static*/ void HumanController::toggleBoost() |
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| 172 | { |
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| 173 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 174 | HumanController::localController_s->toggleBoosting(); |
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| 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | @brief |
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| 179 | Toggles the boosting mode. |
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| 180 | Changes the keybind mode of the boost console command and tells the ControllableEntity to boost (or not boost anymore). |
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| 181 | */ |
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| 182 | void HumanController::toggleBoosting(void) |
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| 183 | { |
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| 184 | this->boosting_ = !this->boosting_; |
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| 185 | |
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| 186 | // The keybind mode of the boosting console command is onRelease if in boosting mode and onPress of not in boosting mode. |
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| 187 | if(this->boosting_) |
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| 188 | ModifyConsoleCommand(__CC_boost_name).keybindMode(KeybindMode::OnRelease); |
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| 189 | else |
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| 190 | ModifyConsoleCommand(__CC_boost_name).keybindMode(KeybindMode::OnPress); |
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| 191 | |
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| 192 | this->controllableEntity_->boost(this->boosting_); |
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| 193 | } |
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| 194 | |
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| 195 | void HumanController::greet() |
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| 196 | { |
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| 197 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 198 | HumanController::localController_s->controllableEntity_->greet(); |
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| 199 | } |
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| 200 | |
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| 201 | void HumanController::switchCamera() |
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| 202 | { |
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| 203 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 204 | HumanController::localController_s->controllableEntity_->switchCamera(); |
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| 205 | } |
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| 206 | |
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| 207 | void HumanController::mouseLook() |
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| 208 | { |
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| 209 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 210 | HumanController::localController_s->controllableEntity_->mouseLook(); |
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| 211 | } |
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| 212 | |
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| 213 | void HumanController::suicide() |
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| 214 | { |
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| 215 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 216 | { |
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| 217 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
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| 218 | if (pawn) |
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| 219 | pawn->kill(); |
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| 220 | else if (HumanController::localController_s->player_) |
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| 221 | HumanController::localController_s->player_->stopControl(); |
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| 222 | } |
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| 223 | } |
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| 224 | |
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| 225 | void HumanController::toggleGodMode() |
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| 226 | { |
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| 227 | if (HumanController::localController_s) |
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| 228 | HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); |
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| 229 | } |
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| 230 | |
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| 231 | void HumanController::myposition() |
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| 232 | { |
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| 233 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 234 | { |
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| 235 | const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); |
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| 236 | const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); |
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| 237 | |
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| 238 | COUT(0) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" "; |
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| 239 | COUT(0) << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << std::endl; |
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| 240 | } |
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| 241 | } |
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| 242 | |
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| 243 | void HumanController::addBots(unsigned int amount) |
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| 244 | { |
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| 245 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 246 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
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| 247 | } |
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| 248 | |
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| 249 | void HumanController::killBots(unsigned int amount) |
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| 250 | { |
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| 251 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 252 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
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| 253 | } |
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| 254 | |
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| 255 | Pawn* HumanController::getLocalControllerEntityAsPawn() |
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| 256 | { |
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| 257 | if (HumanController::localController_s) |
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| 258 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
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| 259 | else |
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| 260 | return NULL; |
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| 261 | } |
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| 262 | |
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| 263 | void HumanController::cycleNavigationFocus() |
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| 264 | { |
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| 265 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 266 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); |
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| 267 | } |
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| 268 | |
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| 269 | void HumanController::releaseNavigationFocus() |
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| 270 | { |
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| 271 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 272 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); |
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| 273 | } |
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| 274 | |
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| 275 | void HumanController::pauseControl() |
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| 276 | { |
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| 277 | if (HumanController::localController_s) |
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| 278 | HumanController::localController_s->doPauseControl(); |
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| 279 | } |
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| 280 | |
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| 281 | void HumanController::resumeControl() |
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| 282 | { |
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| 283 | if (HumanController::localController_s) |
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| 284 | HumanController::localController_s->doResumeControl(); |
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| 285 | } |
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| 286 | } |
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