| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software: you can redistribute it and/or modify | 
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| 8 |  *   it under the terms of the GNU General Public License as published by | 
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| 9 |  *   the Free Software Foundation, either version 3 of the License, or | 
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| 10 |  *   (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OgrePlatform.h" | 
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| 29 | #include "OgreRoot.h" | 
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| 30 | #include "OgreRenderWindow.h" | 
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| 31 | #include "OgreString.h" | 
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| 32 | #include "OgreConfigFile.h" | 
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| 33 |  | 
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| 34 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 35 |   #include <CoreFoundation/CoreFoundation.h> | 
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| 36 | #endif | 
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| 37 |  | 
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| 38 | #include "ogre_control.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox { | 
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| 42 |   using namespace Ogre; | 
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| 43 |  | 
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| 44 |   /** | 
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| 45 |   * Ogre control class. | 
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| 46 |   * This is merely a convenient way to handle Ogre. It only holds the Root | 
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| 47 |   * object and the render Window. These are the objects, that are independant | 
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| 48 |   * of the game state (playing, menu browsing, loading, etc.). | 
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| 49 |   * This class could easily be merged into the Orxnox class. | 
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| 50 |   */ | 
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| 51 |  | 
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| 52 |  | 
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| 53 |   /** | 
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| 54 |   * Provide support for mac users. | 
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| 55 |   */ | 
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| 56 |   #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 57 |   // This function will locate the path to our application on OS X, | 
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| 58 |   // unlike windows you can not rely on the curent working directory | 
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| 59 |   // for locating your configuration files and resources. | 
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| 60 |   std::string macBundlePath() | 
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| 61 |   { | 
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| 62 |           char path[1024]; | 
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| 63 |           CFBundleRef mainBundle = CFBundleGetMainBundle(); | 
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| 64 |           assert(mainBundle); | 
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| 65 |  | 
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| 66 |           CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); | 
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| 67 |           assert(mainBundleURL); | 
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| 68 |  | 
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| 69 |           CFStringRef cfStringRef = | 
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| 70 |           CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); | 
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| 71 |           assert(cfStringRef); | 
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| 72 |  | 
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| 73 |           CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); | 
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| 74 |  | 
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| 75 |           CFRelease(mainBundleURL); | 
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| 76 |           CFRelease(cfStringRef); | 
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| 77 |  | 
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| 78 |           return std::string(path); | 
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| 79 |   } | 
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| 80 |   #endif | 
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| 81 |  | 
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| 82 |  | 
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| 83 |   /** | 
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| 84 |   * Constructor that determines the resource path platform dependant. | 
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| 85 |   */ | 
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| 86 |   OgreControl::OgreControl() : root_(0) | 
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| 87 |   { | 
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| 88 |           // Provide a nice cross platform solution for locating the configuration | 
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| 89 |           // files. On windows files are searched for in the current working | 
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| 90 |     // directory, on OS X however you must provide the full path, the helper | 
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| 91 |     // function macBundlePath does this for us. | 
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| 92 |   #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 93 |           resourcePath_ = macBundlePath() + "/Contents/Resources/"; | 
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| 94 |   #else | 
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| 95 |           resourcePath_ = ""; | 
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| 96 |   #endif | 
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| 97 |   } | 
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| 98 |  | 
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| 99 |  | 
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| 100 |   /** | 
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| 101 |   * Standard Destructor. | 
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| 102 |   */ | 
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| 103 |   OgreControl::~OgreControl() | 
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| 104 |   { | 
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| 105 |           if (root_) | 
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| 106 |                   delete root_; | 
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| 107 |   } | 
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| 108 |  | 
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| 109 |  | 
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| 110 |   /* Sets up Ogre. | 
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| 111 |   * First, the Root object is being created, then the resources are defined | 
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| 112 |   * (not loaded!). And last but not least, the render settings (like resolution | 
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| 113 |   * or AA level) are prompted to the user. | 
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| 114 |   */ | 
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| 115 |   bool OgreControl::initialise(void) | 
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| 116 |   { | 
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| 117 |           String pluginsPath; | 
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| 118 |           // only use plugins.cfg if not static | 
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| 119 |   #ifndef OGRE_STATIC_LIB | 
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| 120 |           pluginsPath = resourcePath_ + "plugins.cfg"; | 
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| 121 |   #endif | 
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| 122 |  | 
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| 123 |           root_ = new Root(pluginsPath,  | 
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| 124 |                   resourcePath_ + "ogre.cfg", resourcePath_ + "Ogre.log"); | 
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| 125 |  | 
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| 126 |           setupResources(); | 
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| 127 |  | 
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| 128 |           if (!configure()) | 
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| 129 |                   return false; | 
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| 130 |  | 
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| 131 |           return true; | 
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| 132 |   } | 
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| 133 |  | 
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| 134 |  | 
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| 135 |   /** | 
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| 136 |   * Defines the source of the resources. | 
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| 137 |   */ | 
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| 138 |   void OgreControl::setupResources(void) | 
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| 139 |   { | 
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| 140 |           // Load resource paths from config file | 
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| 141 |           ConfigFile cf; | 
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| 142 |           cf.load(resourcePath_ + "resources.cfg"); | 
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| 143 |  | 
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| 144 |           // Go through all sections & settings in the file | 
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| 145 |           ConfigFile::SectionIterator seci = cf.getSectionIterator(); | 
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| 146 |  | 
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| 147 |           String secName, typeName, archName; | 
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| 148 |           while (seci.hasMoreElements()) | 
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| 149 |           { | 
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| 150 |                   secName = seci.peekNextKey(); | 
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| 151 |                   ConfigFile::SettingsMultiMap *settings = seci.getNext(); | 
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| 152 |                   ConfigFile::SettingsMultiMap::iterator i; | 
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| 153 |                   for (i = settings->begin(); i != settings->end(); ++i) | 
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| 154 |                   { | 
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| 155 |                           typeName = i->first; | 
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| 156 |                           archName = i->second; | 
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| 157 |   #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 158 |                           // OS X does not set the working directory relative to the app, | 
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| 159 |                           // In order to make things portable on OS X we need to provide | 
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| 160 |                           // the loading with it's own bundle path location | 
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| 161 |                           ResourceGroupManager::getSingleton().addResourceLocation( | 
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| 162 |                                   String(macBundlePath() + "/" + archName), typeName, secName); | 
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| 163 |   #else | 
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| 164 |                           ResourceGroupManager::getSingleton().addResourceLocation( | 
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| 165 |                                   archName, typeName, secName); | 
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| 166 |   #endif | 
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| 167 |                   } | 
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| 168 |           } | 
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| 169 |   } | 
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| 170 |  | 
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| 171 |  | 
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| 172 |   /** | 
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| 173 |   * Prompts a setting window for the render engine if that has not already | 
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| 174 |   * been done. | 
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| 175 |   * The method also calls the root initialiser in order to get a render window. | 
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| 176 |   */ | 
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| 177 |   bool OgreControl::configure(void) | 
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| 178 |   { | 
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| 179 |           // Show the configuration dialog and initialise the system | 
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| 180 |           // You can skip this and use root.restoreConfig() to load configuration | 
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| 181 |           // settings if you were sure there are valid ones saved in ogre.cfg | 
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| 182 |           if(!root_->restoreConfig() && !root_->showConfigDialog()) | 
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| 183 |                   return false; | 
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| 184 |  | 
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| 185 |           // user clicked OK so initialise | 
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| 186 |           // Here we choose to let the system create a default | 
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| 187 |     // rendering window by passing 'true' | 
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| 188 |           root_->saveConfig(); | 
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| 189 |           window_ = root_->initialise(true); | 
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| 190 |           return true; | 
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| 191 |   } | 
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| 192 |  | 
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| 193 |  | 
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| 194 |   /** | 
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| 195 |   * Returns the root object. | 
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| 196 |   * @return Root object. | 
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| 197 |   */ | 
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| 198 |   Root* OgreControl::getRoot(void) | 
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| 199 |   { | 
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| 200 |           return root_; | 
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| 201 |   } | 
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| 202 |  | 
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| 203 |  | 
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| 204 |   /** | 
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| 205 |   * Returns the render window. | 
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| 206 |   * @return Render window. | 
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| 207 |   */ | 
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| 208 |   RenderWindow* OgreControl::getRenderWindow(void) | 
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| 209 |   { | 
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| 210 |           return window_; | 
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| 211 |   } | 
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| 212 |  | 
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| 213 |  | 
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| 214 |   /** | 
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| 215 |   * Returns the resource path. | 
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| 216 |   * @return Resource path. | 
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| 217 |   */ | 
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| 218 |   Ogre::String OgreControl::getResourcePath(void) | 
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| 219 |   { | 
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| 220 |           return resourcePath_; | 
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| 221 |   } | 
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| 222 |  | 
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| 223 | } | 
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