| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oli Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "DroneController.h" | 
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| 30 | #include "worldentities/Drone.h" | 
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| 31 | #include "util/Math.h" | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/command/Executor.h" | 
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| 35 | #include "worldentities/ControllableEntity.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |     /** | 
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| 40 |     @brief | 
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| 41 |         Constructor. | 
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| 42 |     */ | 
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| 43 |     CreateFactory(DroneController); | 
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| 44 |  | 
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| 45 |     static const float ACTION_INTERVAL = 1.0f; | 
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| 46 |  | 
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| 47 |     DroneController::DroneController(BaseObject* creator) : ArtificialController(creator) | 
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| 48 |     { | 
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| 49 |         RegisterObject(DroneController); | 
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| 50 |  | 
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| 51 |         this->owner_ = 0; | 
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| 52 |         this->drone_ = 0; | 
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| 53 |         this->isShooting_ = false; | 
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| 54 |  | 
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| 55 |         this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); | 
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| 56 |  | 
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| 57 |         this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this)); | 
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| 58 |     } | 
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| 59 |  | 
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| 60 |     DroneController::~DroneController() | 
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| 61 |     { | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     void DroneController::setOwner(Pawn* owner){ | 
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| 65 |         this->owner_ = owner; | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     void DroneController::setDrone(Drone* drone) | 
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| 69 |     { | 
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| 70 |         this->drone_ = drone; | 
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| 71 |         this->setControllableEntity(drone); | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     void DroneController::action() | 
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| 75 |     { | 
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| 76 |         float random; | 
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| 77 |         float maxrand = 100.0f / ACTION_INTERVAL; | 
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| 78 |         float distanceToTargetSquared = 0; | 
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| 79 |  | 
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| 80 |         if (this->target_) | 
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| 81 |             distanceToTargetSquared = (getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); | 
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| 82 |  | 
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| 83 |         random = rnd(maxrand); | 
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| 84 |         if ( random < 30 || (!this->target_) || distanceToTargetSquared > (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) | 
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| 85 |             this->searchNewTarget(); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     /** | 
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| 89 |     @brief | 
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| 90 |         The controlling happens here. This method defines what the controller has to do each tick. | 
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| 91 |     @param dt | 
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| 92 |         The duration of the tick. | 
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| 93 |     */ | 
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| 94 |     void DroneController::tick(float dt) | 
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| 95 |     { | 
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| 96 |         if (this->getDrone() && this->getOwner()) | 
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| 97 |         { | 
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| 98 |             if (this->target_) | 
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| 99 |             { | 
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| 100 |                 float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); | 
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| 101 |                 if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) | 
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| 102 |                 { | 
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| 103 |                     this->isShooting_ = true; | 
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| 104 |                     this->aimAtTarget(); | 
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| 105 |                     if(!this->friendlyFire()) | 
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| 106 |                         this->getDrone()->fire(0); | 
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| 107 |                 } | 
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| 108 |             } | 
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| 109 |  | 
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| 110 |             float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner(); | 
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| 111 |             float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner(); | 
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| 112 |             if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength()  > maxDistanceSquared) | 
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| 113 |             { | 
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| 114 |                 this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner | 
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| 115 |             } | 
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| 116 |             else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) | 
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| 117 |             { | 
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| 118 |                 this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner | 
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| 119 |             } | 
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| 120 |             else if (!this->isShooting_) | 
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| 121 |             { | 
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| 122 |                 float random = rnd(2.0f); | 
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| 123 |                 float randomSelection = rnd(6.0f); | 
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| 124 |                 if((int)randomSelection==0) drone_->moveUpDown(random); | 
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| 125 |                 else if((int)randomSelection==1) drone_->moveRightLeft(random); | 
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| 126 |                 else if((int)randomSelection==2) drone_->moveFrontBack(random); | 
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| 127 |                 else if((int)randomSelection==3) drone_->rotateYaw(random); | 
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| 128 |                 else if((int)randomSelection==4) drone_->rotatePitch(random); | 
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| 129 |                 else if((int)randomSelection==5) drone_->rotateRoll(random); | 
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| 130 |             } | 
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| 131 |  | 
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| 132 |             this->isShooting_ = false; | 
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| 133 |         } | 
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| 134 |  | 
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| 135 |         SUPER(AIController, tick, dt); | 
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| 136 |  | 
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| 137 |     } | 
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| 138 |  | 
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| 139 |     void DroneController::ownerDied() | 
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| 140 |     { | 
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| 141 | //         if (this->target_) {            //Drone has some kind of Stockholm-Syndrom --> gets attached to Owners Killer | 
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| 142 | //             this->setOwner(target_); | 
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| 143 | //             this->searchNewTarget(); | 
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| 144 | //         } | 
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| 145 |         if (this->drone_) | 
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| 146 |             this->drone_->destroy(); | 
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| 147 |         else | 
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| 148 |             this->destroy(); | 
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| 149 |     } | 
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| 150 |  | 
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| 151 |     bool DroneController::friendlyFire() | 
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| 152 |     {   ControllableEntity* droneEntity_ = this->getControllableEntity(); | 
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| 153 |         if (!droneEntity_) return false; | 
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| 154 |         if(!owner_) return false; | 
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| 155 |         if(this->bHasTargetPosition_) | 
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| 156 |         { | 
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| 157 |             Vector3 ownerPosition_ = owner_->getPosition(); | 
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| 158 |             Vector3 toOwner_ = owner_->getPosition() - droneEntity_->getPosition(); | 
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| 159 |             Vector3 toTarget_ = targetPosition_ - droneEntity_->getPosition(); | 
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| 160 |             if(toTarget_.length() < toOwner_.length()) return false; //owner is far away = in safty | 
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| 161 |             float angleToOwner = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, ownerPosition_); | 
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| 162 |             float angleToTarget = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, targetPosition_); | 
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| 163 |             float angle = angleToOwner - angleToTarget;//angle between target and owner, observed by the drone | 
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| 164 |             if(std::sin(angle)*toOwner_.length() < 5.0f)//calculate owner's distance to shooting line | 
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| 165 |             return true; | 
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| 166 |         } | 
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| 167 |         return false;//Default return value: Usually there is no friendlyFire | 
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| 168 |     } | 
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| 169 | } | 
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