| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file CollisionShape.h | 
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| 31 |     @brief Definition of the CollisionShape class. | 
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| 32 |     @ingroup Collisionshapes | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _CollisionShape_H__ | 
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| 36 | #define _CollisionShape_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "util/Math.h" | 
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| 41 | #include "core/BaseObject.h" | 
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| 42 | #include "network/synchronisable/Synchronisable.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |         Wrapper for bullet collision shape class btCollisionShape. | 
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| 50 |  | 
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| 51 |     @author | 
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| 52 |         Reto Grieder | 
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| 53 |  | 
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| 54 |     @see btCollisionShape | 
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| 55 |     @ingroup Collisionshapes | 
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| 56 |     */ | 
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| 57 |     class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable | 
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| 58 |     { | 
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| 59 |         public: | 
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| 60 |             CollisionShape(BaseObject* creator); | 
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| 61 |             virtual ~CollisionShape(); | 
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| 62 |  | 
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| 63 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 64 |  | 
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| 65 |             /** | 
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| 66 |             @brief Set the position of the CollisionShape. | 
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| 67 |                    If the position changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 68 |             @param position A vector indicating the new position. | 
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| 69 |             */ | 
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| 70 |             inline void setPosition(const Vector3& position) | 
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| 71 |                 { if(this->position_ == position) return; this->position_ = position; this->updateParent(); } | 
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| 72 |             /** | 
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| 73 |             @brief Get the position of the CollisionShape. | 
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| 74 |             @return Returns the position of the CollisionShape as a vector. | 
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| 75 |             */ | 
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| 76 |             inline const Vector3& getPosition() const | 
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| 77 |                 { return this->position_; } | 
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| 78 |  | 
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| 79 |             /** | 
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| 80 |             @brief Set the orientation of the CollisionShape. | 
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| 81 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 82 |             @param orientation A quaternion indicating the new orientation. | 
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| 83 |             */ | 
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| 84 |             inline void setOrientation(const Quaternion& orientation) | 
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| 85 |                 { if(this->orientation_ == orientation) return; this->orientation_ = orientation; this->updateParent(); } | 
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| 86 |             /** | 
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| 87 |             @brief Get the orientation of the CollisionShape. | 
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| 88 |             @return Returns the orientation of the CollisionShape as a quaternion. | 
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| 89 |             */ | 
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| 90 |             inline const Quaternion& getOrientation() const | 
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| 91 |                 { return this->orientation_; } | 
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| 92 |  | 
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| 93 |             /** | 
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| 94 |             @brief Rotate the CollisionShape around the y-axis by the specified angle. | 
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| 95 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 96 |             @param angle The angle by which the CollisionShape is rotated. | 
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| 97 |             */ | 
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| 98 |             void yaw(const Degree& angle) | 
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| 99 |                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } | 
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| 100 |             /** | 
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| 101 |             @brief Rotate the CollisionShape around the x-axis by the specified angle. | 
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| 102 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 103 |             @param angle The angle by which the CollisionShape is rotated. | 
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| 104 |             */ | 
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| 105 |             void pitch(const Degree& angle) | 
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| 106 |                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } | 
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| 107 |             /** | 
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| 108 |             @brief Rotate the CollisionShape around the z-axis by the specified angle. | 
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| 109 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 110 |             @param angle The angle by which the CollisionShape is rotated. | 
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| 111 |             */ | 
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| 112 |             void roll(const Degree& angle) | 
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| 113 |                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } | 
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| 114 |  | 
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| 115 |             /** | 
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| 116 |             @brief Scale the CollisionShape by the input vector. | 
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| 117 |                    Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
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| 118 |                    If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 119 |                    Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
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| 120 |             @param scale The scaling vector by which the CollisionShape is scaled. | 
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| 121 |             */ | 
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| 122 |             inline void scale3D(const Vector3& scale) | 
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| 123 |                 { this->setScale3D(this->getScale3D()*scale); } | 
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| 124 |             void setScale3D(const Vector3& scale); // Set the scale of the CollisionShape. | 
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| 125 |             /** | 
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| 126 |             @brief Get the scale of the CollisionShape. | 
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| 127 |             @return Returns a vector indicating the scale of the CollisionShape. | 
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| 128 |             */ | 
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| 129 |             inline const Vector3& getScale3D() const | 
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| 130 |                 { return this->scale_; } | 
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| 131 |  | 
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| 132 |             /** | 
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| 133 |             @brief (Uniformly) scale the CollisionShape by the input scale. | 
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| 134 |                    If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 135 |             @param scale The value by which the CollisionShape is scaled. | 
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| 136 |             */ | 
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| 137 |             inline void scale(float scale) | 
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| 138 |                 { this->setScale3D(this->getScale3D()*scale); } | 
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| 139 |             void setScale(float scale); // Set the (uniform) scale of the CollisionShape. | 
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| 140 |             /** | 
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| 141 |             @brief Get the (uniform) scale of the CollisionShape. | 
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| 142 |                    This is only meaningful if the CollisionShape has uniform scaling. | 
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| 143 |             @return Returns the (uniform) scale of the CollisionShape. Returns 0.0f if the scaling is non-uniform. | 
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| 144 |             */ | 
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| 145 |             inline float getScale() | 
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| 146 |                 { if(this->hasUniformScaling()) return this->scale_.x; return 0.0f; } | 
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| 147 |  | 
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| 148 |             /** | 
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| 149 |             @brief Check whether the CollisionShape is uniformly scaled. | 
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| 150 |             @return Returns true if the CollisionShape is uniformly scaled, false if not. | 
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| 151 |             */ | 
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| 152 |             inline bool hasUniformScaling() | 
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| 153 |                 { return this->uniformScale_; } | 
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| 154 |             virtual void changedScale(); // Is called when the scale of the CollisionShape has changed. | 
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| 155 |  | 
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| 156 |             void updateShape(); // Updates the shape. | 
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| 157 |  | 
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| 158 |             void calculateLocalInertia(float mass, btVector3& inertia) const; // Calculates the local inertia of the collision shape. | 
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| 159 |  | 
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| 160 |             /** | 
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| 161 |             @brief Get the bullet collision shape of this CollisionShape. | 
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| 162 |             @return Returns a pointer to the bullet collision shape of this CollisionShape. | 
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| 163 |             */ | 
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| 164 |             inline btCollisionShape* getCollisionShape() const | 
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| 165 |                 { return this->collisionShape_; } | 
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| 166 |  | 
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| 167 |             bool hasTransform() const; // Check whether the CollisionShape has been either moved or rotated or both. | 
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| 168 |  | 
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| 169 |             bool notifyBeingAttached(CompoundCollisionShape* newParent); // Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
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| 170 |             void notifyDetached(); // Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
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| 171 |  | 
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| 172 |         protected: | 
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| 173 |             virtual void updateParent(); // Updates the CompoundCollisionShape the CollisionShape belongs to, after the CollisionShape has changed. | 
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| 174 |             virtual void parentChanged(); // Is called when the parentID of the CollisionShape has changed. | 
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| 175 |  | 
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| 176 |             /** | 
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| 177 |             @brief Create a new bullet collision shape depending on the internal parameters of the specific CollisionShape. | 
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| 178 |             @return Returns a pointer to the new bullet collision shape. | 
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| 179 |             */ | 
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| 180 |             virtual btCollisionShape* createNewShape() const = 0; | 
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| 181 |  | 
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| 182 |             btCollisionShape*       collisionShape_; //!< The bullet collision shape of this CollisionShape. | 
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| 183 |             CompoundCollisionShape* parent_; //!< The CompoundCollisionShape this CollisionShape belongs to, NULL if it doesn't belong to one. | 
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| 184 |             unsigned int            parentID_; //!< The objectID of the parent of this CollisionShape, which can either be a CompoundCollisionShape or a WorldEntity. | 
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| 185 |  | 
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| 186 |         private: | 
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| 187 |             void registerVariables(); | 
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| 188 |  | 
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| 189 |             Vector3                 position_; //!< The position of the CollisionShape. | 
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| 190 |             Quaternion              orientation_; //!< The orientation of the CollisionShape. | 
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| 191 |             Vector3                 scale_; //!< The scale of the CollisionShape. | 
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| 192 |             bool                    uniformScale_; //!< Whether the scale is uniform. | 
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| 193 |     }; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | #endif /* _CollisionShape_H__ */ | 
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