| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more detls. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Johannes Ritz | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Detector.h | 
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| 31 |     @brief Definition of the Dectector class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _Detector_H__ | 
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| 35 | #define _Detector_H__ | 
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| 36 |  | 
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| 37 | #include "OrxonoxPrereqs.h" | 
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| 38 |  | 
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| 39 | //#include "core/BaseObject.h" | 
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| 40 | #include "ArtificialController.h" | 
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| 41 | #include "tools/interfaces/Tickable.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     class _OrxonoxExport Detector : public ArtificialController, public Tickable | 
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| 46 |     { | 
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| 47 |         public: | 
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| 48 |             Detector(BaseObject* creator); | 
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| 49 |             virtual ~Detector(); | 
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| 50 |              | 
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| 51 |             virtual void tick(float dt);//< Each tick the actual situation is compared to the previous situation. | 
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| 52 |             void checkHealth();//< Calls analyseAttack, if life is lost. TODO: what about damage of non-enemy sources? | 
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| 53 |             bool checkUnderAttack(); //< Returns false if the enemy's attack (lifeloss) is temporarly over. | 
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| 54 |              | 
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| 55 |              | 
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| 56 |             void analyseAttack(); // | 
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| 57 |              | 
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| 58 |         protected: | 
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| 59 |             float botLevel; | 
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| 60 |             WeakPtr<Pawn> bot_; | 
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| 61 |              | 
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| 62 |             float healthLost; | 
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| 63 |             float previousHealth; | 
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| 64 |             float notUnderAttackTime; | 
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| 65 |             bool bUnderAttack; | 
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| 66 |             WeakPtr<Pawn> attacker_; | 
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| 67 |  | 
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| 68 |     }; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | #endif /* _Detector_H__ */ | 
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