| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more detls. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Johannes Ritz | 
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| 24 | *   Co-authors: | 
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| 25 | * | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Detector.h" | 
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| 30 |  | 
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| 31 | #include "util/Math.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "worldentities/pawns/Pawn.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | const float NOT_UNDER_ATTACK_LIMIT=2.0f; | 
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| 38 |  | 
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| 39 | CreateFactory(Detector); | 
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| 40 |  | 
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| 41 | Detector::Detector(BaseObject* creator) : ArtificialController(creator) | 
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| 42 | { | 
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| 43 | RegisterObject(Detector); | 
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| 44 | this->healthLost = 0; | 
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| 45 | this->notUnderAttackTime = 2.0f; | 
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| 46 | this->bUnderAttack = false; | 
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| 47 | this->bot_ = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| 48 | if(bot_) | 
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| 49 | this->previousHealth = bot_->getHealth(); | 
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| 50 | else | 
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| 51 | this->previousHealth = 0; | 
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| 52 | this->botLevel = 10.0f; | 
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| 53 | this->attacker_=0; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | Detector::~Detector() | 
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| 57 | { | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void Detector::tick(float dt) //TODO: set a checking interval depending on ai-level | 
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| 61 | { | 
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| 62 | SUPER(Detector, tick, dt); | 
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| 63 |  | 
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| 64 | notUnderAttackTime += dt; | 
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| 65 | if(bot_) | 
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| 66 | { | 
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| 67 | this->checkHealth(); | 
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| 68 | } | 
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| 69 | else | 
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| 70 | { | 
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| 71 | bot_ = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| 72 | } | 
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| 73 | bUnderAttack = this->checkUnderAttack(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void Detector::checkHealth() //finds out if bot lost life | 
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| 77 | { | 
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| 78 | float actualHealth = this->bot_->getHealth(); | 
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| 79 | healthLost = previousHealth - actualHealth; | 
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| 80 | if (healthLost>0) | 
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| 81 | { | 
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| 82 | notUnderAttackTime=0; | 
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| 83 | this->analyseAttack(); | 
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| 84 | } | 
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| 85 | previousHealth = actualHealth; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | bool Detector::checkUnderAttack() | 
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| 89 | { | 
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| 90 | return (NOT_UNDER_ATTACK_LIMIT > notUnderAttackTime); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | void Detector::analyseAttack() | 
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| 94 | { | 
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| 95 | if (attacker_)//attacker is already known | 
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| 96 | return; | 
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| 97 | else | 
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| 98 | { | 
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| 99 | ; | 
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| 100 | } | 
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| 101 | ;//?? from where came the attack; | 
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| 102 | //Kombination aus isLooking at und object list und ??? | 
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| 103 | //idea: if the attacker is viewable he is known. Else the attacking direction is know. | 
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| 104 | //callForHelp-Function to friendly pawns | 
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| 105 | } | 
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| 106 | } | 
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