| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more detls. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Detector.h" |
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| 30 | |
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| 31 | #include "util/Math.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "worldentities/pawns/Pawn.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | const float NOT_UNDER_ATTACK_LIMIT=2.0f; |
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| 38 | |
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| 39 | CreateFactory(Detector); |
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| 40 | |
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| 41 | Detector::Detector(BaseObject* creator) : ArtificialController(creator) |
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| 42 | { |
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| 43 | RegisterObject(Detector); |
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| 44 | this->healthLost = 0; |
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| 45 | this->notUnderAttackTime = 2.0f; |
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| 46 | this->bUnderAttack = false; |
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| 47 | this->bot_ = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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| 48 | if(bot_) |
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| 49 | this->previousHealth = bot_->getHealth(); |
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| 50 | else |
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| 51 | this->previousHealth = 0; |
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| 52 | this->botLevel = 10.0f; |
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| 53 | this->attacker_=0; |
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| 54 | } |
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| 55 | |
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| 56 | Detector::~Detector() |
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| 57 | { |
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| 58 | } |
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| 59 | |
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| 60 | void Detector::tick(float dt) //TODO: set a checking interval depending on ai-level |
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| 61 | { |
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| 62 | SUPER(Detector, tick, dt); |
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| 63 | |
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| 64 | notUnderAttackTime += dt; |
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| 65 | if(bot_) |
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| 66 | { |
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| 67 | this->checkHealth(); |
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| 68 | } |
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| 69 | else |
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| 70 | { |
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| 71 | bot_ = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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| 72 | } |
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| 73 | bUnderAttack = this->checkUnderAttack(); |
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| 74 | } |
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| 75 | |
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| 76 | void Detector::checkHealth() //finds out if bot lost life |
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| 77 | { |
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| 78 | float actualHealth = this->bot_->getHealth(); |
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| 79 | healthLost = previousHealth - actualHealth; |
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| 80 | if (healthLost>0) |
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| 81 | { |
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| 82 | notUnderAttackTime=0; |
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| 83 | this->analyseAttack(); |
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| 84 | } |
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| 85 | previousHealth = actualHealth; |
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| 86 | } |
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| 87 | |
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| 88 | bool Detector::checkUnderAttack() |
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| 89 | { |
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| 90 | return (NOT_UNDER_ATTACK_LIMIT > notUnderAttackTime); |
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| 91 | } |
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| 92 | |
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| 93 | void Detector::analyseAttack() |
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| 94 | { |
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| 95 | if (attacker_)//attacker is already known |
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| 96 | return; |
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| 97 | else |
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| 98 | { |
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| 99 | ; |
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| 100 | } |
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| 101 | ;//?? from where came the attack; |
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| 102 | //Kombination aus isLooking at und object list und ??? |
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| 103 | //idea: if the attacker is viewable he is known. Else the attacking direction is know. |
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| 104 | //callForHelp-Function to friendly pawns |
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| 105 | } |
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| 106 | } |
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