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source: code/branches/ai/src/orxonox/controllers/ArtificialController.h @ 6833

Last change on this file since 6833 was 6833, checked in by gasserlu, 14 years ago

DroneController edited

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ArtificialController : public Controller
40    {
41        public:
42            ArtificialController(BaseObject* creator);
43            virtual ~ArtificialController();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);//new
46
47            void abandonTarget(Pawn* target);
48
49            inline void setTeam(int team)
50                { this->team_ = team; }
51            inline int getTeam() const
52                { return this->team_; }
53            //virtual void changedControllableEntity();
54
55
56        protected:
57            void targetDied();
58
59            void moveToPosition(const Vector3& target);
60            void moveToTargetPosition();
61
62            enum State {SLAVE, MASTER, FREE};
63            int getState();
64            std::list<ArtificialController*> slaves_;
65            void unregisterSlave();
66            void searchNewMaster();
67            void commandSlaves();
68            void setNewMasterWithinFormation();
69            void freeAllSlaves();
70            void loseMasterState();
71
72            ArtificialController *myMaster_;
73
74            void setTargetPosition(const Vector3& target);
75            void searchRandomTargetPosition();
76
77            void setTarget(Pawn* target);
78            void searchNewTarget();
79            void forgetTarget();
80            void aimAtTarget();
81
82            bool isCloseAtTarget(float distance) const;
83            bool isLookingAtTarget(float angle) const;
84
85            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
86
87            bool bHasTargetPosition_;
88            Vector3 targetPosition_;
89            WeakPtr<Pawn> target_;
90            bool bShooting_;
91
92
93            State state_;
94            int team_;
95
96        private:
97    };
98}
99
100#endif /* _ArtificialController_H__ */
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