| 
                Last change
                  on this file since 6866 was
                  6417,
                  checked in by rgrieder, 16 years ago
           | 
        
        
          | 
               
Merged presentation2 branch back to trunk. 
Major new features: 
 
- Actual GUI with settings, etc.
 - Improved space ship steering (human interaction)
 - Rocket fire and more particle effects
 - Advanced sound framework
  
           | 
        
        
          
            
              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            1.2 KB
           | 
      
      
        
  | Line |   | 
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| 1 | -- GameplayMenu.lua | 
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| 2 |  | 
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| 3 | BasicGUI = require("BasicGUI") | 
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| 4 | local P = BasicGUI:new() --inherit everything from the gui package | 
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| 5 | if _REQUIREDNAME == nil then | 
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| 6 |     GameplayMenu = P | 
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| 7 | else | 
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| 8 |     _G[_REQUIREDNAME] = P | 
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| 9 | end | 
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| 10 |  | 
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| 11 | P.filename = "GameplayMenu" | 
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| 12 | P.layoutString = "GameplayMenu.layout" | 
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| 13 |  | 
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| 14 | function P:init() | 
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| 15 |     dropdown = winMgr:getWindow("orxonox/ThemeCombobox") | 
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| 16 |     local themeList = {} | 
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| 17 |     table.insert(themeList, "Theme 1") | 
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| 18 |     table.insert(themeList, "Theme 2") | 
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| 19 |     table.insert(themeList, "Theme 3") | 
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| 20 |     for k,v in pairs(themeList) do | 
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| 21 |         item = CEGUI.createListboxTextItem(v) | 
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| 22 |         item:setSelectionBrushImage("TaharezLook", "MultiListSelectionBrush") | 
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| 23 |         CEGUI.toCombobox(dropdown):addItem(item) | 
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| 24 |     end | 
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| 25 | end | 
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| 26 |  | 
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| 27 | function P.GameplayThemeCombobox_changed(e) | 
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| 28 |     -- theme | 
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| 29 |     debug("event: theme") | 
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| 30 | end | 
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| 31 |  | 
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| 32 | function P.GameplayDifficultyEasyButton_clicked(e) | 
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| 33 |     -- difficulty easy | 
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| 34 |     debug("event: easy") | 
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| 35 | end | 
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| 36 |  | 
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| 37 | function P.GameplayDifficultyNormalButton_clicked(e) | 
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| 38 |     -- difficulty normal | 
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| 39 |     debug("event: normal") | 
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| 40 | end | 
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| 41 |  | 
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| 42 | function P.GameplayDifficultyHardButton_clicked(e) | 
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| 43 |     -- difficulty hard | 
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| 44 |     debug("event: hard") | 
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| 45 | end | 
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| 46 |  | 
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| 47 | function P.GameplayBackButton_clicked(e) | 
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| 48 |     hideGUI(P.filename) | 
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| 49 | end | 
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| 50 |  | 
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| 51 | return P | 
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| 52 |  | 
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