1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "StoryModeController.h" |
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30 | |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "worldentities/ControllableEntity.h" |
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34 | #include "graphics/Camera.h" |
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35 | #include "SMCoord.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "gamestates/GSLevel.h" |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterClass(StoryModeController); |
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41 | |
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42 | StoryModeController::StoryModeController(Context* context) : SpaceShip(context) |
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43 | { |
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44 | RegisterObject(StoryModeController); |
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45 | float time_; |
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46 | selectedPos_ = new SMCoord(0); |
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47 | moveForward_= false; |
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48 | moveBackward_=false; |
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49 | boostPressed_=false; |
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50 | dtime_=50; |
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51 | |
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52 | |
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53 | } |
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54 | StoryModeController::~StoryModeController() |
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55 | { |
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56 | delete selectedPos_; |
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57 | selectedPos_ = nullptr; |
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58 | |
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59 | } |
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60 | //void StoryModeController:: switchCamera(){}; |
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61 | void StoryModeController::updatePosition(){ |
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62 | Vector3 pos = selectedPos_->get3dcoordinate(); |
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63 | setPosition(pos); |
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64 | } |
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65 | void StoryModeController::setLocation(int index){ |
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66 | selectedPos_->set(index); |
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67 | } |
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68 | |
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69 | void StoryModeController::tick(float dt) |
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70 | { |
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71 | //orxout(internal_error) << "Hi" << endl; |
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72 | SUPER(StoryModeController, tick, dt); |
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73 | time_ +=dt; |
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74 | Camera* camera = this->getCamera(); |
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75 | |
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76 | |
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77 | |
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78 | if(time_>= dtime_*dt){ |
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79 | |
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80 | time_=0; |
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81 | |
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82 | if(moveForward_ == true){ |
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83 | orxout(internal_error) << "Position update" << endl; |
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84 | moveForward_ = false; |
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85 | selectedPos_->set(selectedPos_->getIndex()+1); |
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86 | updatePosition(); |
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87 | } |
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88 | |
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89 | if(moveBackward_ == true){ |
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90 | orxout(internal_error) << "Position update" << endl; |
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91 | moveBackward_ = false; |
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92 | selectedPos_->set(selectedPos_->getIndex()-1); |
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93 | updatePosition(); |
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94 | } |
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95 | |
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96 | if(boostPressed_ == true){ |
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97 | boostPressed_ = false; |
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98 | chooseGame(); |
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99 | } |
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100 | |
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101 | |
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102 | if (camera != nullptr) |
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103 | { |
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104 | |
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105 | Vector3 epos = selectedPos_->get3dcoordinate(); |
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106 | orxout(internal_error) << "ex: "<< epos.x <<" ey: "<< epos.y << " ez: " << epos.z<< endl; |
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107 | camera->setPosition(-(epos.x),-(epos.y),-(epos.z)+1000); |
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108 | camera->setOrientation(Vector3::UNIT_Z, Degree(0)); |
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109 | |
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110 | } |
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111 | } |
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112 | |
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113 | } |
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114 | |
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115 | void StoryModeController::moveFrontBack(const Vector2& value) |
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116 | { |
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117 | // orxout(internal_error) << "moveFrontBack" << endl; |
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118 | } |
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119 | |
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120 | void StoryModeController::chooseGame() |
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121 | { |
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122 | int ind = selectedPos_->getIndex(); |
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123 | std::string name = "changeGame "; |
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124 | switch(ind){ |
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125 | case 0: |
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126 | name = name + "pong.oxw"; |
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127 | break; |
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128 | case 1: |
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129 | |
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130 | break; |
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131 | case 2: |
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132 | |
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133 | break; |
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134 | case 3: |
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135 | |
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136 | break; |
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137 | case 4: |
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138 | |
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139 | break; |
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140 | case 5: |
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141 | |
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142 | break; |
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143 | case 6: |
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144 | |
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145 | break; |
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146 | case 7: |
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147 | |
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148 | break; |
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149 | case 8: |
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150 | |
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151 | break; |
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152 | default: |
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153 | break; |
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154 | } |
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155 | CommandExecutor::execute(name); |
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156 | /*for (GSLevel* level : ObjectList<GSLevel>()) |
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157 | level->changeGame(name);*/ |
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158 | //hideAllMenuSheets(); |
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159 | } |
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160 | |
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161 | |
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162 | void StoryModeController::moveRightLeft(const Vector2& value) |
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163 | { |
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164 | if(!moveForward_&&!moveBackward_){ |
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165 | if (value.x>0){ |
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166 | orxout(internal_error) << "Right" << endl; |
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167 | moveForward_ =true; |
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168 | moveBackward_ =false; |
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169 | } else { |
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170 | orxout(internal_error) << "Left" << endl; |
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171 | moveBackward_ = true; |
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172 | moveForward_ = false; |
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173 | } |
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174 | } |
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175 | |
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176 | } |
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177 | |
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178 | void StoryModeController::rotateYaw(const Vector2& value){ |
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179 | //orxout(internal_error) << "RightLeft" << endl; |
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180 | } |
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181 | void StoryModeController::rotatePitch(const Vector2& value){ |
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182 | //orxout(internal_error) << "RightLeft" << endl; |
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183 | } |
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184 | void StoryModeController::rotateRoll(const Vector2& value){ |
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185 | //orxout(internal_error) << "RightLeft" << endl; |
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186 | } |
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187 | void StoryModeController::fire(unsigned int a){} |
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188 | void StoryModeController::fired(unsigned int b){} |
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189 | void StoryModeController::boost(bool bBoost){ |
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190 | orxout(internal_error) << "Boost" << endl; |
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191 | boostPressed_ = true; |
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192 | } |
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193 | } |
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