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source: code/branches/Waypoints_HS17/src/orxonox/controllers/ArrowController.cc @ 11687

Last change on this file since 11687 was 11687, checked in by jostoffe, 6 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "ArrowController.h"
30#include "HumanController.h"
31#include "worldentities/WorldEntity.h"
32   
33#include "worldentities/Arrow.h"
34#include "util/Math.h"
35
36namespace orxonox
37{
38
39    RegisterClass(ArrowController);
40
41
42
43    /**
44    @brief
45        Constructor.
46    */
47    ArrowController::ArrowController(Context* context) : Controller(context)
48    {
49
50        RegisterObject(ArrowController);
51
52        this->currentGPSPoint_ = 0;
53        this->accuracy_ = 1000.0f;
54
55        arrow = nullptr;
56
57        for(Arrow* a: ObjectList<Arrow>())
58            arrow = a;
59
60        assert(arrow != nullptr);
61        this->setControllableEntity(arrow);
62
63        orxout() << "constructor aufgerufen" << endl;
64    }
65   
66    //Set the distance you need to reach before the next waypoint will be selected
67    void ArrowController::setAccuracy(float accuracy){
68      this->accuracy_ = accuracy;
69    }
70
71    float ArrowController::getAccuracy(){
72      return this->accuracy_;
73    };
74   
75    void ArrowController::addGPSPoint(WorldEntity* gpspoint)
76    {
77        this->gpspoints_.push_back(gpspoint);
78    }
79
80    WorldEntity* ArrowController::getGPSPoint(unsigned int index) const
81    {
82        if (index < this->gpspoints_.size())
83            return this->gpspoints_[index];
84        else
85            return nullptr;
86    }
87    /**
88    @brief
89        Destructor.
90    */
91
92    ArrowController::~ArrowController()
93    {
94      for (WorldEntity* gpspoint : this->gpspoints_)
95        {
96            if(gpspoint)
97                gpspoint->destroy();
98        } 
99
100    }
101
102
103    void ArrowController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
104    {
105        SUPER(ArrowController, XMLPort, xmlelement, mode);
106
107        XMLPortObject(ArrowController, WorldEntity, "gpspoints", addGPSPoint, getGPSPoint,  xmlelement, mode);
108        XMLPortParam(ArrowController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode);
109    }
110
111    void ArrowController::tick(float dt)
112    {
113        if (!this->isActive())
114            return;
115
116        if (this->gpspoints_.size() == 0 || !this->getControllableEntity())
117            return;
118        //Set all waypoint to invisible at the beginning 
119        if (this->currentGPSPoint_ == 0){
120          for(unsigned int i = 0; i < this->gpspoints_.size(); i++ )
121            this->gpspoints_[i]->setVisible(false);
122        }
123        //Make the arrow inivisible as soon as you reached the last Waypoint, otherwise make the next waypoint visible
124        if(currentGPSPoint_ >= gpspoints_.size()){
125          this->getControllableEntity()->setVisible(false);
126          return;
127        }
128        else this->gpspoints_[this->currentGPSPoint_]->setVisible(true);
129
130        //Set the next waypoint as target as soon as you reached the previous one
131        if (this->gpspoints_[this->currentGPSPoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->accuracy_){
132            this->gpspoints_[this->currentGPSPoint_]->setVisible(false);
133            this->currentGPSPoint_ = (this->currentGPSPoint_ + 1);
134            return;
135          }
136 
137        Vector3 target = gpspoints_[currentGPSPoint_]->getWorldPosition();
138        WorldEntity::TransformSpace trans = WorldEntity::TransformSpace::World;
139
140        //Get the position and orientation of the Spaceship
141        Vector3 spaceShipPosition = HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition();
142        Quaternion spaceShipOrientation = HumanController::getLocalControllerSingleton()->getControllableEntity()->getOrientation();
143       
144        //Calculate the new arrow position
145        Vector3 ss_y = spaceShipOrientation.yAxis();
146        spaceShipPosition.x += 20 * ss_y.x;
147        spaceShipPosition.y += 20 * ss_y.y;
148        spaceShipPosition.z += 20 * ss_y.z;
149       
150        //Update Arrow position and orientation 
151        this->getControllableEntity()->setPosition(spaceShipPosition);
152        this->getControllableEntity()->lookAt(target, trans, Vector3(0,0,1));
153       
154       
155    }
156}
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