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source: code/branches/Waypoints_HS17/data/levels/emptyLevel.oxw @ 11559

Last change on this file since 11559 was 11559, checked in by jostoffe, 6 years ago

Pfeil wird angezeigt und fliegt mit dem Raumschiff mit, aber er ist noch nicht an der richtigen Position. Dazu muss ich noch die richtige Formel finden anhand der momentanen Ausrichtung des Raumschiffes

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1<LevelInfo
2 name = "emptyLevel"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("templates/HeavyCruiser.oxt")
13?>
14
15<?lua
16  include("templates/spaceshipEscort.oxt")
17  include("templates/endurancetest_template.oxt")
18  include("templates/endurancetest_template.oxt")
19  include("templates/spaceshipPirate.oxt")
20  include("templates/spaceshipAssff.oxt")
21
22
23?>
24
25<Level>
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31  <NotificationQueueCEGUI
32    name="narrative"
33    targets="simpleNotification"
34    size=3
35    displayTime=3.9
36    position="0.2, 0, 0.1, 0"
37    fontSize="23"
38    fontColor="0.3, 1, 0.2, 0.8"
39    alignment="HorzCentred"
40    displaySize="0.6, 0, 0, 0"
41    />
42
43   <Scene
44   ambientlight = "0.5, 0.5, 0.5"
45   skybox       = "Orxonox/Starbox"
46  >
47
48
49    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
50
51
52   
53    <SpawnPoint position="50,0,0" direction="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
54
55
56   
57   
58    <Arrow position = "0,50,5">
59      <attached>
60       <Model scale="10" mesh="arrow.mesh"/>
61      </attached>
62    </Arrow>
63
64<ArrowController>
65        </ArrowController>
66
67  </Scene>
68</Level>
69
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