| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Kevin 'youngk' Young | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _MoodManager_H__ | 
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| 30 | #define _MoodManager_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 | #include "util/Singleton.h" | 
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| 36 | #include "core/class/OrxonoxInterface.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | /* | 
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| 41 | @brief | 
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| 42 | The MoodListener class is aware of a change in themes and directs that info to dependent classes. | 
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| 43 | */ | 
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| 44 | class _OrxonoxExport MoodListener : virtual public OrxonoxInterface | 
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| 45 | { | 
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| 46 | friend class MoodManager; | 
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| 47 |  | 
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| 48 | protected: | 
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| 49 | MoodListener(); | 
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| 50 | virtual ~MoodListener() {} | 
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| 51 |  | 
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| 52 | private: | 
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| 53 | virtual bool moodChanged(const std::string& mood) = 0; | 
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| 54 |  | 
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| 55 | static void changedMood(const std::string& mood); | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | /* | 
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| 59 | @brief | 
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| 60 | The MoodManager class serves to allow for different musical themes in the game. | 
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| 61 | */ | 
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| 62 | class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public Configurable | 
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| 63 | { | 
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| 64 | friend class Singleton<MoodManager>; | 
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| 65 | public: | 
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| 66 | MoodManager(); | 
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| 67 |  | 
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| 68 | void setConfigValues(); | 
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| 69 |  | 
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| 70 | void setMood(const std::string& mood); | 
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| 71 | inline const std::string& getMood() const { return this->mood_; } | 
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| 72 |  | 
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| 73 | static MoodManager& getInstance() { return Singleton<MoodManager>::getInstance(); } | 
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| 74 |  | 
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| 75 | private: | 
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| 76 | void checkMoodValidity(); | 
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| 77 |  | 
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| 78 | // config values | 
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| 79 | std::string mood_; | 
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| 80 | std::string oldMood_; | 
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| 81 | static const std::string defaultMood_; | 
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| 82 |  | 
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| 83 | static MoodManager* singletonPtr_s; | 
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| 84 | }; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | #endif /* _MoodManager_H__ */ | 
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