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| 6 | #ifndef Wagnis_Player_h |
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| 7 | #define Wagnis_Player_h |
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| 8 | |
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| 9 | #include "WagnisPrereqs.h" |
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| 10 | #include "Wagnis.h" |
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| 11 | #include "OrxonoxPrereqs.h" |
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| 12 | #include "core/CoreIncludes.h" |
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| 13 | #include "core/XMLPort.h" |
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| 14 | #include "WagnisProvince.h" |
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| 15 | #include "WagnisGameboard.h" |
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| 16 | #include <vector> |
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| 17 | #include <string> |
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| 18 | #include "infos/HumanPlayer.h" |
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| 19 | #include <algorithm> |
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| 20 | #include <iostream> |
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| 21 | |
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| 22 | |
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| 23 | |
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| 24 | |
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| 25 | |
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| 26 | namespace orxonox |
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| 27 | { |
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| 28 | class WagnisPlayer : public HumanPlayer, public Tickable |
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| 29 | { |
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| 30 | public: |
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| 31 | WagnisPlayer(Context*); |
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| 32 | virtual ~WagnisPlayer(); |
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| 33 | void tick(float); |
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| 34 | |
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| 35 | void playerTurn(); |
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| 36 | bool checkMove(MoveType); |
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| 37 | void setTroops(WagnisProvince*); |
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| 38 | void attack(WagnisProvince*,WagnisProvince*); |
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| 39 | void moveTroops(WagnisProvince*,WagnisProvince*); |
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| 40 | std::string toString(); |
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| 41 | void setActive(bool); |
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| 42 | bool isActive() const; |
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| 43 | void resetProvinceSelection(); |
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| 44 | |
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| 45 | |
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| 46 | |
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| 47 | Wagnis* master; |
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| 48 | GameStage gameStage; |
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| 49 | bool province_selection_changed; |
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| 50 | int Player_ID; |
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| 51 | WagnisGameboard* gameBoard; |
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| 52 | WagnisProvince* origin_province; |
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| 53 | WagnisProvince* target_province; |
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| 54 | int reinforcements; |
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| 55 | std::vector<int> AlreadyChecked; |
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| 56 | bool isNeighbour(WagnisProvince*, WagnisProvince*); |
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| 57 | bool existPath(WagnisProvince*, WagnisProvince*); |
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| 58 | bool contains(std::vector<int>, int); |
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| 59 | int dice(); |
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| 60 | int best3(int, int, int); |
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| 61 | int best2(int, int); |
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| 62 | int second3(int, int, int); |
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| 63 | int second2(int, int); |
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| 64 | |
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| 65 | private: |
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| 66 | bool is_active; |
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| 67 | }; |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | #endif |
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