| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Roman Kunz | 
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| 24 |  * | 
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| 25 |  */ | 
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| 26 |  | 
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| 27 | #include "WagnisHUDinfo.h" | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 | #include "core/XMLPort.h" | 
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| 31 | #include "util/Convert.h" | 
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| 32 | #include <string> | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     RegisterClass(WagnisHUDinfo); | 
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| 37 |  | 
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| 38 |     WagnisHUDinfo::WagnisHUDinfo(Context* context) : OverlayText(context) | 
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| 39 |     { | 
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| 40 |         RegisterObject(WagnisHUDinfo); | 
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| 41 |  | 
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| 42 |         this->wagnisgame = nullptr; | 
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| 43 |         this->bShow_ = false; | 
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| 44 |     } | 
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| 45 |  | 
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| 46 |     void WagnisHUDinfo::tick(float dt) | 
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| 47 |     { | 
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| 48 |         SUPER(WagnisHUDinfo, tick, dt); | 
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| 49 |         if(wagnisgame==nullptr){ | 
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| 50 |             findWagnis(); | 
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| 51 |         } | 
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| 52 |         switch(wagnisgame->active_player){ | 
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| 53 |             case 1: setColour( colour({255,0,0}, 100.0f) ); | 
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| 54 |                     break; | 
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| 55 |             case 2: setColour( colour({0,255,0}, 100.0f) ); | 
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| 56 |                     break; | 
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| 57 |             case 3: setColour( colour({255,255,0}, 100.0f) ); | 
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| 58 |                     break; | 
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| 59 |             case 4: setColour( colour({0,0,255}, 100.0f) ); | 
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| 60 |                     break; | 
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| 61 |             case 5: setColour( colour({255,0,255}, 100.0f) ); | 
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| 62 |                     break; | 
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| 63 |             case 6: setColour( colour({0,255,255}, 40.0f) ); | 
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| 64 |                     break; | 
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| 65 |             case 7: setColour( colour({128,128,0}, 100.0f) ); | 
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| 66 |                     break; | 
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| 67 |             case 8: setColour( colour({153,255,204}, 100.0f) ); | 
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| 68 |                     break; | 
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| 69 |             case 9: setColour( colour({102,51,0}, 100.0f) ); | 
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| 70 |                     break; | 
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| 71 |         } | 
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| 72 |  | 
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| 73 |         std::stringstream ss; | 
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| 74 |         switch(wagnisgame->gameStage){ | 
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| 75 |             case CHOOSE_PROVINCE_STAGE: { | 
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| 76 |                 ss<<"Player "<<wagnisgame->active_player<<" choose a province to occupy"; | 
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| 77 |                 setCaption( ss.str() ); | 
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| 78 |                 break; | 
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| 79 |             } | 
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| 80 |             case REINFORCEMENT_STAGE: { | 
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| 81 |                 ss<<"Player "<<wagnisgame->active_player<<" place your reinforcements: "<<wagnisgame->players.at(wagnisgame->active_player-1)->reinforcements; | 
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| 82 |                 setCaption( ss.str() ); | 
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| 83 |                 break; | 
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| 84 |             } | 
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| 85 |             case ATTACK_STAGE: { | 
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| 86 |                 ss<<"Player "<<wagnisgame->active_player<<" you can attack now"; | 
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| 87 |                 setCaption( ss.str() ); | 
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| 88 |                 break; | 
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| 89 |             } | 
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| 90 |             case MOVE_STAGE: { | 
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| 91 |                 ss<<"Player "<<wagnisgame->active_player<<" you can reorganize your troops now"; | 
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| 92 |                 setCaption( ss.str() ); | 
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| 93 |                 break; | 
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| 94 |             } | 
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| 95 |             case NOT_READY: { | 
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| 96 |                 ss<<""; | 
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| 97 |                 setCaption( ss.str() ); | 
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| 98 |                 break; | 
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| 99 |             } | 
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| 100 |             case WINNER_STAGE: { | 
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| 101 |                 ss<<"PLAYER "<<wagnisgame->active_player<<" WINS!!!"; | 
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| 102 |                 setCaption( ss.str() ); | 
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| 103 |                 break; | 
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| 104 |             } | 
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| 105 |             default: {} | 
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| 106 |         } | 
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| 107 |     } | 
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| 108 |     void WagnisHUDinfo::findWagnis(){ | 
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| 109 |     for (Wagnis* gb : ObjectList<Wagnis>()){ | 
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| 110 |         this->wagnisgame = gb; | 
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| 111 |         orxout()<<"Wagnis pointer found and added"<<endl; | 
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| 112 |         return; | 
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| 113 |     } | 
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| 114 | } | 
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| 115 | } | 
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