| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Authors: |
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| 23 | * |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | |
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| 31 | #ifndef Wagnis_h |
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| 32 | #define Wagnis_h |
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| 33 | |
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| 34 | #include "WagnisPrereqs.h" |
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| 35 | #include "WagnisGameboard.h" |
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| 36 | #include "WagnisProvince.h" |
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| 37 | #include "WagnisPlayer.h" |
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| 38 | #include "gametypes/Deathmatch.h" |
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| 39 | |
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| 40 | |
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| 41 | /** Die Wagnis Klasse hat die folgenden Aufgaben: |
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| 42 | * 1. Das Spiel erstellen. |
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| 43 | * - Gameboard initialisieren |
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| 44 | * - Provinzen initialisieren |
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| 45 | * - Provinzen verbinden (Nachbarschaften eintragen) |
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| 46 | * - Spieler initialisieren |
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| 47 | * - |
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| 48 | * |
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| 49 | * 2. Den Spielablauf steuern |
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| 50 | * - Für einen Spieler berechnen wie viele Truppen er setzen darf. |
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| 51 | * - Den Funktion "setTroops(int troops)" beim Spieler aufrufen. |
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| 52 | * - Die Funktion "playerTurn()" bei jedem Spieler aufrufen. |
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| 53 | * - |
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| 54 | * |
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| 55 | **/ |
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| 56 | |
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| 57 | |
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| 58 | namespace orxonox |
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| 59 | { |
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| 60 | class /**_WagnisExport**/ Wagnis : public Deathmatch |
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| 61 | { |
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| 62 | public: |
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| 63 | Wagnis(Context* context); |
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| 64 | virtual ~Wagnis(); |
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| 65 | void start(); |
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| 66 | void tick(float); |
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| 67 | void playerFinishedStageCallback(WagnisPlayer*); |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | WagnisGameboard* gameBoard; |
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| 72 | |
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| 73 | int active_player; |
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| 74 | int initial_reinforcements_left; |
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| 75 | GameStage gameStage; |
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| 76 | std::vector<WagnisPlayer*> players; |
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| 77 | void createGame(); |
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| 78 | bool findGameBoard(); |
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| 79 | int provinceCount(); |
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| 80 | int reinforcementsCounter(int); |
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| 81 | int getContinentValue(int); |
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| 82 | int unoccupiedProvinces(); |
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| 83 | }; |
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| 84 | } |
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| 85 | #endif |
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| 86 | /* Wagnis_h */ |
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