| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Marc Dreher | 
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| 24 | *   Co-authors: | 
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| 25 | * | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "PacmanPointAfraid.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 | RegisterClass(PacmanPointAfraid); | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | @brief | 
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| 40 | Constructor. Registers the object and initializes some default values. | 
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| 41 | @param creator | 
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| 42 | The creator of this object. | 
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| 43 | */ | 
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| 44 | PacmanPointAfraid::PacmanPointAfraid(Context* context) : ControllableEntity(context) | 
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| 45 | { | 
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| 46 | RegisterObject(PacmanPointAfraid); | 
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| 47 | this->setCollisionType(CollisionType::None); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | @brief | 
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| 52 | Destructor. Destroys controller, if present. | 
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| 53 | */ | 
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| 54 | PacmanPointAfraid::~PacmanPointAfraid() | 
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| 55 | { | 
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| 56 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 | @brief | 
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| 61 | Method for creating a PacmanPointAfraid through XML. | 
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| 62 | */ | 
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| 63 | void PacmanPointAfraid::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 64 | { | 
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| 65 | SUPER(PacmanPointAfraid, XMLPort, xmlelement, mode); | 
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| 66 | } | 
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| 67 |  | 
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| 68 |  | 
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| 69 | void PacmanPointAfraid::tick(float dt) | 
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| 70 | { | 
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| 71 | SUPER(PacmanPointAfraid, tick, dt); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | //Check for collision | 
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| 75 | bool PacmanPointAfraid::taken(Vector3 playerpos) | 
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| 76 | { | 
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| 77 | resetposition = this->getPosition(); | 
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| 78 | if((abs(resetposition.x - playerpos.x)<10) && (abs(resetposition.y - playerpos.y)<10) && (abs(resetposition.z - playerpos.z)<10)){ | 
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| 79 | this->setPosition(Vector3(resetposition.x, -50, resetposition.z)); | 
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| 80 | return true; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | return false; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | //Reset position | 
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| 87 | void PacmanPointAfraid::resetPacmanPointAfraid(){ | 
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| 88 | resetposition = this->getPosition(); | 
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| 89 | resetposition.y = 10; | 
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| 90 | this->setPosition(resetposition); | 
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| 91 | } | 
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| 92 | } | 
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