| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _HUDWeapon_H__ | 
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| 30 | #define _HUDWeapon_H__ | 
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| 31 |  | 
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| 32 | #include "overlays/OverlaysPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <map> | 
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| 35 | #include <vector> | 
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| 36 | #include <string> | 
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| 37 |  | 
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| 38 | #include "overlays/OrxonoxOverlay.h" | 
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| 39 | #include "tools/interfaces/Tickable.h" | 
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| 40 | #include "worldentities/pawns/Pawn.h" | 
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| 41 | #include "overlays/OverlayGroup.h" | 
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| 42 | #include "weaponsystem/Weapon.h" | 
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| 43 | #include "weaponsystem/WeaponMode.h" | 
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| 44 | #include "HUDWeaponMode.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable | 
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| 49 | { | 
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| 50 | public: | 
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| 51 | HUDWeapon(Context* context); | 
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| 52 | virtual ~HUDWeapon(); | 
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| 53 |  | 
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 55 | virtual void tick(float dt) override; | 
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| 56 | virtual void changedOwner() override; | 
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| 57 | virtual void changedOverlayGroup() override; | 
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| 58 | virtual void changedVisibility() override; | 
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| 59 | virtual void changedName() override; | 
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| 60 | virtual void positionChanged() override; | 
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| 61 | virtual void sizeChanged() override; | 
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| 62 |  | 
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| 63 | void setWeapon(Weapon* weapon); | 
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| 64 |  | 
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| 65 | inline void setWeaponModeHUDActualSize(Vector2 vector) | 
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| 66 | { weaponModeHUDActualSize_ = vector; | 
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| 67 | this->updateSize(); | 
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| 68 | } | 
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| 69 | inline Vector2 getWeaponModeHUDActualSize() const | 
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| 70 | { return weaponModeHUDActualSize_; } | 
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| 71 | inline void setPositionOffset(Vector2 positionOffset) | 
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| 72 | { | 
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| 73 | this->positionOffset_ = positionOffset; | 
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| 74 | this->updatePosition(); | 
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| 75 | } | 
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| 76 | inline void setWeaponIndex(int index) | 
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| 77 | { | 
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| 78 | weaponIndex_ = index; | 
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| 79 | this->updatePosition(); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | private: | 
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| 83 | void createHUDChilds(); | 
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| 84 | void positionHUDChilds(); | 
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| 85 | void destroyHUDChilds(); | 
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| 86 | void updateWeaponModeList(); | 
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| 87 | void updateSize(); | 
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| 88 | void updatePosition(); | 
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| 89 |  | 
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| 90 | WeakPtr<Pawn> owner_; | 
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| 91 | WeakPtr<Weapon> weapon_; | 
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| 92 |  | 
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| 93 | std::vector<WeakPtr<HUDWeaponMode>> hudWeaponModes_; | 
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| 94 |  | 
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| 95 | Ogre::PanelOverlayElement* overlayElement_; | 
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| 96 |  | 
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| 97 | Vector2 weaponModeHUDActualSize_; | 
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| 98 | Vector2 positionOffset_; | 
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| 99 | int weaponIndex_; | 
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| 100 | }; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | #endif /* _HUDWeapon_H__ */ | 
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