| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Manuel Meier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file HoverWall.cc | 
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| 31 | @brief Represents one Wall piece in the Hover Game | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "HoverWall.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "graphics/Model.h" | 
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| 38 | #include "objects/collisionshapes/BoxCollisionShape.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | RegisterClass(HoverWall); | 
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| 43 |  | 
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| 44 | HoverWall::HoverWall(Context* context) : StaticEntity(context) | 
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| 45 | { | 
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| 46 | RegisterObject(HoverWall); | 
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| 47 |  | 
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| 48 | this->model_ = nullptr; | 
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| 49 | this->cs_ = nullptr; | 
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| 50 |  | 
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| 51 | this->enableCollisionCallback(); | 
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| 52 | this->setCollisionResponse(true); | 
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| 53 | this->setCollisionType(CollisionType::Static); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | @brief | 
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| 58 | Destructor. | 
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| 59 | */ | 
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| 60 | HoverWall::~HoverWall() | 
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| 61 | { | 
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| 62 | if (this->isInitialized()) | 
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| 63 | { | 
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| 64 | if (this->model_) | 
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| 65 | this->model_->destroy(); | 
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| 66 | if (this->cs_) | 
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| 67 | this->cs_->destroy(); | 
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| 68 | } | 
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| 69 | } | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | @brief | 
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| 73 | Initializes a HoverWall | 
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| 74 | @param x | 
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| 75 | x-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left | 
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| 76 | @param y | 
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| 77 | y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left | 
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| 78 | @param cellSize | 
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| 79 | The size of a cell | 
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| 80 | @param cellHeight | 
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| 81 | The height of a cell | 
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| 82 | @param orientation | 
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| 83 | Wall on the right side (1) or on top (2) of this square, 0-1 | 
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| 84 | */ | 
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| 85 | void HoverWall::init(int x, int y, int cellSize, int cellHeight, int orientation) | 
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| 86 | { | 
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| 87 | int xSize_, zSize_, xPos_, zPos_; | 
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| 88 |  | 
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| 89 | if(orientation == 1){ | 
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| 90 | xSize_ = cellSize/2; | 
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| 91 | zSize_ = 2; | 
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| 92 | zPos_ = x*cellSize; | 
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| 93 | xPos_ = y*cellSize-cellSize/2; | 
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| 94 | } | 
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| 95 | else{ | 
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| 96 | xSize_ = 2; | 
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| 97 | zSize_ = cellSize/2; | 
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| 98 | zPos_ = x*cellSize-cellSize/2; | 
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| 99 | xPos_ = y*cellSize; | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | model_ = new Model(this->getContext()); | 
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| 104 | model_->setMeshSource("CuboidBody.mesh"); | 
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| 105 | model_->setScale3D(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); | 
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| 106 | model_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); | 
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| 107 |  | 
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| 108 | this->attach(model_); | 
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| 109 |  | 
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| 110 | cs_ = new BoxCollisionShape(this->getContext()); | 
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| 111 | cs_->setHalfExtents(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); | 
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| 112 | cs_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); | 
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| 113 |  | 
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| 114 | this->attachCollisionShape(cs_); | 
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| 115 | } | 
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| 116 | } | 
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