1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Celine Eggenberger |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "SpaceRaceManager.h" |
---|
30 | #include "SpaceRace.h" |
---|
31 | #include "infos/PlayerInfo.h" |
---|
32 | |
---|
33 | #include "core/XMLPort.h" |
---|
34 | |
---|
35 | #include "core/CoreIncludes.h" |
---|
36 | |
---|
37 | #include "util/Convert.h" |
---|
38 | #include "util/Math.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | RegisterClass(SpaceRaceManager); |
---|
43 | |
---|
44 | SpaceRaceManager::SpaceRaceManager(Context* context) : |
---|
45 | BaseObject(context) |
---|
46 | { |
---|
47 | RegisterObject(SpaceRaceManager); |
---|
48 | this->race_ = orxonox_cast<SpaceRace*>(this->getGametype()); |
---|
49 | assert(race_); |
---|
50 | //amountOfPlayers=(race_->getPlayers()).size(); |
---|
51 | this->firstcheckpointvisible_ = false; |
---|
52 | } |
---|
53 | |
---|
54 | SpaceRaceManager::~SpaceRaceManager() |
---|
55 | { |
---|
56 | for (RaceCheckPoint* checkpoint : this->checkpoints_) |
---|
57 | checkpoint->destroy(); |
---|
58 | } |
---|
59 | |
---|
60 | void SpaceRaceManager::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
61 | { |
---|
62 | SUPER(SpaceRaceManager, XMLPort, xmlelement, mode); |
---|
63 | |
---|
64 | XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint, xmlelement, mode); |
---|
65 | } |
---|
66 | |
---|
67 | void SpaceRaceManager::tick(float dt) |
---|
68 | { |
---|
69 | SUPER(SpaceRaceManager,tick,dt); |
---|
70 | |
---|
71 | this->players_ = this->race_->getPlayers(); |
---|
72 | |
---|
73 | if (this->checkpoints_[0] != nullptr && !this->firstcheckpointvisible_) |
---|
74 | { |
---|
75 | this->checkpoints_[0]->setRadarVisibility(true); |
---|
76 | this->firstcheckpointvisible_ = true; |
---|
77 | } |
---|
78 | |
---|
79 | for (const auto& mapEntry : players_) |
---|
80 | { |
---|
81 | |
---|
82 | for (RaceCheckPoint* checkpoint : this->checkpoints_) |
---|
83 | { |
---|
84 | if (checkpoint->playerWasHere(mapEntry.first)){ |
---|
85 | this->checkpointReached(checkpoint, mapEntry.first /*this->checkpoints_[i]->getPlayer()*/); |
---|
86 | } |
---|
87 | } |
---|
88 | } |
---|
89 | |
---|
90 | } |
---|
91 | |
---|
92 | void SpaceRaceManager::addCheckpoint(RaceCheckPoint* checkpoint) |
---|
93 | { |
---|
94 | this->checkpoints_.push_back(checkpoint); |
---|
95 | } |
---|
96 | |
---|
97 | RaceCheckPoint* SpaceRaceManager::getCheckpoint(unsigned int index) const |
---|
98 | { |
---|
99 | if (index < this->checkpoints_.size()) |
---|
100 | return this->checkpoints_[index]; |
---|
101 | else |
---|
102 | return nullptr; |
---|
103 | } |
---|
104 | |
---|
105 | std::vector<RaceCheckPoint*> SpaceRaceManager::getAllCheckpoints() |
---|
106 | { |
---|
107 | return checkpoints_; |
---|
108 | } |
---|
109 | |
---|
110 | /** |
---|
111 | @brief Returns the checkpoint with the given checkpoint-index (@see RaceCheckPoint::getCheckpointIndex). |
---|
112 | */ |
---|
113 | RaceCheckPoint* SpaceRaceManager::findCheckpoint(int index) const |
---|
114 | { |
---|
115 | for (RaceCheckPoint* checkpoint : this->checkpoints_) |
---|
116 | if (checkpoint->getCheckpointIndex() == index) |
---|
117 | return checkpoint; |
---|
118 | return nullptr; |
---|
119 | } |
---|
120 | |
---|
121 | bool SpaceRaceManager::reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const |
---|
122 | { |
---|
123 | if (oldCheckpoint != nullptr) |
---|
124 | { |
---|
125 | // the player already visited an old checkpoint; see which checkpoints are possible now |
---|
126 | const std::set<int>& possibleCheckpoints = oldCheckpoint->getNextCheckpoints(); |
---|
127 | for (int possibleCheckpoint : possibleCheckpoints) |
---|
128 | if (this->findCheckpoint(possibleCheckpoint) == newCheckpoint) |
---|
129 | return true; |
---|
130 | return false; |
---|
131 | } |
---|
132 | else |
---|
133 | { |
---|
134 | // the player hasn't visited a checkpoint yet, so he must reach the checkpoint with index 0 (hack?) |
---|
135 | return (newCheckpoint->getCheckpointIndex() == 0); |
---|
136 | } |
---|
137 | } |
---|
138 | |
---|
139 | void SpaceRaceManager::checkpointReached(RaceCheckPoint* newCheckpoint, PlayerInfo* player) |
---|
140 | { |
---|
141 | SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype()); |
---|
142 | assert(gametype); |
---|
143 | if (!gametype) |
---|
144 | return; |
---|
145 | |
---|
146 | RaceCheckPoint* oldCheckpoint = gametype->getCheckpointReached(player); // returns the last from player reached checkpoint |
---|
147 | |
---|
148 | if (this->reachedValidCheckpoint(oldCheckpoint, newCheckpoint, player)) |
---|
149 | { |
---|
150 | // the player reached a valid checkpoint |
---|
151 | gametype->getClock().capture(); |
---|
152 | float time = gametype->getClock().getSecondsPrecise(); |
---|
153 | if (newCheckpoint->getTimeLimit() != 0 && time > newCheckpoint->getTimeLimit()) |
---|
154 | { |
---|
155 | // time's up - the player has lost the game |
---|
156 | gametype->setTimeIsUp(); |
---|
157 | gametype->end(); |
---|
158 | } |
---|
159 | else if (newCheckpoint->isLast()) |
---|
160 | { |
---|
161 | // the last checkpoint was reached - the player has won the game |
---|
162 | gametype->end(); |
---|
163 | } |
---|
164 | else |
---|
165 | { |
---|
166 | // adjust the radarvisibility |
---|
167 | gametype->newCheckpointReached(newCheckpoint, player); |
---|
168 | if(player->isHumanPlayer()) |
---|
169 | this->updateRadarVisibility(oldCheckpoint, newCheckpoint); |
---|
170 | } |
---|
171 | } |
---|
172 | |
---|
173 | // newCheckpoint->resetPlayer(); loescht playerpointer TODO: check if problems occur |
---|
174 | } |
---|
175 | |
---|
176 | void SpaceRaceManager::updateRadarVisibility(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint) const |
---|
177 | { |
---|
178 | if (oldCheckpoint) |
---|
179 | { |
---|
180 | const std::set<int>& oldVisible = oldCheckpoint->getNextCheckpoints(); |
---|
181 | for (int checkpointIndex : oldVisible) |
---|
182 | this->findCheckpoint(checkpointIndex)->setRadarVisibility(false); |
---|
183 | } |
---|
184 | |
---|
185 | if (newCheckpoint) |
---|
186 | { |
---|
187 | newCheckpoint->setRadarVisibility(false); |
---|
188 | |
---|
189 | const std::set<int>& newVisible = newCheckpoint->getNextCheckpoints(); |
---|
190 | for (int checkpointIndex : newVisible) |
---|
191 | this->findCheckpoint(checkpointIndex)->setRadarVisibility(true); |
---|
192 | } |
---|
193 | } |
---|
194 | } |
---|