1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Aurelian Jaggi |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Asteroids.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "chat/ChatManager.h" |
---|
33 | #include "worldentities/pawns/Pawn.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | RegisterUnloadableClass(Asteroids); |
---|
38 | |
---|
39 | Asteroids::Asteroids(Context* context) : Gametype(context) |
---|
40 | { |
---|
41 | RegisterObject(Asteroids); |
---|
42 | this->firstCheckpointReached_ = false; |
---|
43 | this->numberOfBots_=0; //sets number of default bots temporarly to 0 |
---|
44 | } |
---|
45 | |
---|
46 | void Asteroids::tick(float dt) |
---|
47 | { |
---|
48 | SUPER(Asteroids, tick, dt); |
---|
49 | |
---|
50 | if (firstCheckpointReached_ && !this->timerIsActive_) |
---|
51 | { |
---|
52 | this->startTimer(); |
---|
53 | } |
---|
54 | |
---|
55 | if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_) |
---|
56 | { |
---|
57 | this->gtinfo_->sendAnnounceMessage("Time's up - you have lost the match!"); |
---|
58 | this->end(); |
---|
59 | } |
---|
60 | } |
---|
61 | |
---|
62 | void Asteroids::pawnKilled(Pawn* victim, Pawn* killer) |
---|
63 | { |
---|
64 | if (victim && victim->getPlayer()) |
---|
65 | { |
---|
66 | this->gtinfo_->sendAnnounceMessage("You're dead - you have lost the match!"); |
---|
67 | this->end(); |
---|
68 | } |
---|
69 | } |
---|
70 | |
---|
71 | void Asteroids::start() |
---|
72 | { |
---|
73 | Gametype::start(); |
---|
74 | |
---|
75 | std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around..."); |
---|
76 | ChatManager::message(message); |
---|
77 | |
---|
78 | } |
---|
79 | |
---|
80 | void Asteroids::end() |
---|
81 | { |
---|
82 | Gametype::end(); |
---|
83 | |
---|
84 | std::string message("The match has ended."); |
---|
85 | ChatManager::message(message); |
---|
86 | } |
---|
87 | } |
---|