| [12177] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Damian 'Mozork' Frick | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file LevelManager.cc | 
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 | 31 |     @brief Implementation of the LevelManager singleton. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "LevelManager.h" | 
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 | 35 |  | 
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 | 36 | #include <map> | 
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 | 37 |  | 
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 | 38 | #include "core/singleton/ScopedSingletonIncludes.h" | 
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 | 39 | #include "core/commandline/CommandLineIncludes.h" | 
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 | 40 | #include "core/config/ConfigValueIncludes.h" | 
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 | 41 | #include "core/CoreIncludes.h" | 
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 | 42 | #include "core/ClassTreeMask.h" | 
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 | 43 | #include "core/Loader.h" | 
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 | 44 | #include "core/Resource.h" | 
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 | 45 | #include "core/XMLFile.h" | 
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 | 46 | #include "Level.h" | 
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 | 47 | #include "PlayerManager.h" | 
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 | 48 |  | 
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 | 49 | namespace orxonox | 
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 | 50 | { | 
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 | 51 |     SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); | 
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 | 52 |  | 
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 | 53 |     ManageScopedSingleton(LevelManager, ScopeID::ROOT, false); | 
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 | 54 |  | 
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 | 55 |     RegisterAbstractClass(LevelManager).inheritsFrom<Configurable>(); | 
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 | 56 |  | 
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 | 57 |     /** | 
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 | 58 |     @brief | 
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 | 59 |         Constructor. Registers the object, sets config values and initializes variables. | 
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 | 60 |     */ | 
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 | 61 |     LevelManager::LevelManager() | 
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 | 62 |     { | 
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 | 63 |         RegisterObject(LevelManager); | 
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 | 64 |         this->setConfigValues(); | 
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 | 65 |  | 
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 | 66 |         // check override | 
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 | 67 |         if (!CommandLineParser::getArgument("level")->hasDefaultValue()) | 
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 | 68 |         { | 
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 | 69 |             ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").get<std::string>()); | 
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 | 70 |         } | 
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 | 71 |  | 
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 | 72 |         this->compileAvailableLevelList(); | 
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 | 73 |         this->nextIndex_ = 0; | 
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 | 74 |         this->nextLevel_ = this->availableLevels_.begin(); | 
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 | 75 |     } | 
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 | 76 |  | 
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 | 77 |     LevelManager::~LevelManager() | 
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 | 78 |     { | 
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 | 79 |         // Delete all the LevelInfoItem objects because the LevelManager created them | 
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 | 80 |         for (LevelInfoItem* info : availableLevels_) | 
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 | 81 |             info->destroy(); | 
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 | 82 |     } | 
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 | 83 |  | 
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 | 84 |     /** | 
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 | 85 |     @brief | 
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 | 86 |         Set the config values for this object. | 
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 | 87 |     */ | 
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 | 88 |     void LevelManager::setConfigValues() | 
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 | 89 |     { | 
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 | 90 |         SetConfigValue(defaultLevelName_, "missionOne.oxw") | 
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 | 91 |             .description("Sets the pre selection of the level in the main menu."); | 
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 | 92 |         SetConfigValue(lastFinishedCampaignMission_,  "") | 
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 | 93 |             .description("The last finished mission of a campaign"); | 
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 | 94 |         SetConfigValue(campaignMissions_,  std::vector<std::string>()) | 
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 | 95 |             .description("The list of missions in the campaign"); | 
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 | 96 |     } | 
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 | 97 |  | 
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 | 98 |     /** | 
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 | 99 |      * @brief Stores the argument in the corresponding config value. | 
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 | 100 |      */ | 
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 | 101 |     void LevelManager::setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission) | 
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 | 102 |     { | 
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 | 103 |         ModifyConfigValue(lastFinishedCampaignMission_, set, lastFinishedCampaignMission); | 
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 | 104 |     } | 
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 | 105 |  | 
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 | 106 |     /** | 
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 | 107 |     @brief | 
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 | 108 |         Request activity for the input Level. | 
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 | 109 |         The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. | 
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 | 110 |         If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. | 
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 | 111 |     @param level | 
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 | 112 |         A pointer to the Level whose activity is requested. | 
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 | 113 |     */ | 
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 | 114 |     void LevelManager::requestActivity(Level* level) | 
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 | 115 |     { | 
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 | 116 |         assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); | 
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 | 117 |         // If the level is already in list. | 
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 | 118 |         if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) | 
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 | 119 |             return; | 
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 | 120 |         // If it isn't insert it at the back. | 
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 | 121 |         this->levels_.push_back(level); | 
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 | 122 |         // If it is the only level in the list activate it. | 
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 | 123 |         if (this->levels_.size() == 1) | 
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 | 124 |             this->activateNextLevel(); | 
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 | 125 |     } | 
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 | 126 |  | 
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 | 127 |     /** | 
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 | 128 |     @brief | 
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 | 129 |         Release activity for the input Level. | 
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 | 130 |         Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. | 
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 | 131 |     @param level | 
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 | 132 |         A pointer to the Level whose activity is to be released. | 
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 | 133 |     */ | 
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 | 134 |     void LevelManager::releaseActivity(Level* level) | 
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 | 135 |     { | 
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 | 136 |         if (this->levels_.size() > 0) | 
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 | 137 |         { | 
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 | 138 |             // If the level is the active level in the front of the list. | 
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 | 139 |             if (this->levels_.front() == level) | 
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 | 140 |             { | 
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 | 141 |                 // Deactivate it, remove it from the list and activate the next level in line. | 
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 | 142 |                 level->setActive(false); | 
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 | 143 |                 this->levels_.pop_front(); | 
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 | 144 |                 this->activateNextLevel(); | 
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 | 145 |             } | 
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 | 146 |             else // Else just remove it from the list. | 
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 | 147 |                 this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); | 
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 | 148 |         } | 
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 | 149 |     } | 
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 | 150 |  | 
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 | 151 |     /** | 
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 | 152 |     @brief | 
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 | 153 |         Get the currently active Level. | 
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 | 154 |     @return | 
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 | 155 |         Returns a pointer to the currently active level or nullptr if there currently are no active Levels. | 
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 | 156 |     */ | 
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 | 157 |     Level* LevelManager::getActiveLevel() | 
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 | 158 |     { | 
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 | 159 |         if (this->levels_.size() > 0) | 
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 | 160 |             return this->levels_.front(); | 
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 | 161 |         else | 
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 | 162 |             return nullptr; | 
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 | 163 |     } | 
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 | 164 |  | 
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 | 165 |     /** | 
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 | 166 |     @brief | 
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 | 167 |         Activate the next Level. | 
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 | 168 |     */ | 
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 | 169 |     void LevelManager::activateNextLevel() | 
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 | 170 |     { | 
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 | 171 |         if (this->levels_.size() > 0) | 
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 | 172 |         { | 
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 | 173 |             // Activate the level that is the first in the list of levels whose activity has been requested. | 
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 | 174 |             this->levels_.front()->setActive(true); | 
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 | 175 |             // Make every player enter the newly activated level. | 
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 | 176 |             for (const auto& mapEntry : PlayerManager::getInstance().getClients()) | 
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 | 177 |                 this->levels_.front()->playerEntered(mapEntry.second); | 
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 | 178 |         } | 
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 | 179 |     } | 
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 | 180 |  | 
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 | 181 |     /** | 
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 | 182 |     @brief | 
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 | 183 |         Set the default Level. | 
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 | 184 |     @param levelName | 
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 | 185 |         The filename of the default Level. | 
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 | 186 |     */ | 
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 | 187 |     void LevelManager::setDefaultLevel(const std::string& levelName) | 
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 | 188 |     { | 
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 | 189 |         ModifyConfigValue(defaultLevelName_, set, levelName); | 
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 | 190 |     } | 
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 | 191 |  | 
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 | 192 |     /** | 
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 | 193 |     @brief | 
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 | 194 |         Get the number of available Levels. | 
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 | 195 |         Also updates the list of available Levels. | 
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 | 196 |     @return | 
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 | 197 |         Returns the number of available Levels. | 
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 | 198 |     */ | 
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 | 199 |     unsigned int LevelManager::getNumberOfLevels() | 
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 | 200 |     { | 
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 | 201 |         this->updateAvailableLevelList(); | 
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 | 202 |  | 
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 | 203 |         return this->availableLevels_.size(); | 
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 | 204 |     } | 
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 | 205 |  | 
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 | 206 |     /** | 
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 | 207 |     @brief | 
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 | 208 |         Get the LevelInfoItem at the given index in the list of available Levels. | 
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 | 209 |         The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. | 
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 | 210 |         This method is most efficiently called with consecutive indices (or at least ascending indices). | 
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 | 211 |     @param index | 
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 | 212 |         The index of the item that should be returned. | 
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 | 213 |     @return | 
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 | 214 |         Returns a pointer to the LevelInfoItem at the given index. | 
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 | 215 |     */ | 
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 | 216 |     LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) | 
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 | 217 |     { | 
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 | 218 |         if(index >= this->availableLevels_.size()) | 
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 | 219 |             return nullptr; | 
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 | 220 |  | 
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 | 221 |         // If this index directly follows the last we can optimize a lot. | 
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 | 222 |         if(index == this->nextIndex_) | 
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 | 223 |         { | 
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 | 224 |             this->nextIndex_++; | 
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 | 225 |             std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; | 
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 | 226 |             this->nextLevel_++; | 
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 | 227 |             return *it; | 
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 | 228 |         } | 
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 | 229 |         else | 
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 | 230 |         { | 
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 | 231 |             // If this index is bigger than the last, we can optimize a little. | 
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 | 232 |             if(index < this->nextIndex_) | 
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 | 233 |             { | 
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 | 234 |                 this->nextIndex_ = 0; | 
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 | 235 |                 this->nextLevel_ = this->availableLevels_.begin(); | 
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 | 236 |             } | 
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 | 237 |  | 
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 | 238 |             while(this->nextIndex_ != index) | 
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 | 239 |             { | 
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 | 240 |                 this->nextIndex_++; | 
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 | 241 |                 this->nextLevel_++; | 
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 | 242 |             } | 
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 | 243 |             this->nextIndex_++; | 
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 | 244 |             std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; | 
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 | 245 |             this->nextLevel_++; | 
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 | 246 |             return *it; | 
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 | 247 |         } | 
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 | 248 |     } | 
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 | 249 |  | 
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 | 250 |     /** | 
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 | 251 |     @brief | 
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 | 252 |         Compile the list of available Levels. | 
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 | 253 |         Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. | 
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 | 254 |     */ | 
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 | 255 |     void LevelManager::compileAvailableLevelList() | 
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 | 256 |     { | 
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 | 257 |         // Get all files matching the level criteria | 
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 | 258 |         Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); | 
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 | 259 |  | 
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 | 260 |         // We only want to load as little as possible | 
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 | 261 |         ClassTreeMask mask; | 
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 | 262 |         mask.exclude(Class(BaseObject)); | 
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 | 263 |         mask.include(Class(LevelInfo)); | 
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 | 264 |  | 
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 | 265 |         // Iterate over all the found *.oxw files | 
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 | 266 |         orxout(internal_info) << "Loading LevelInfos..." << endl; | 
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 | 267 |         std::set<std::string> names; | 
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 | 268 |         for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) | 
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 | 269 |         { | 
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 | 270 |             // TODO: Replace with tag? | 
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 | 271 |             if (it->find("old/") != 0) | 
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 | 272 |             { | 
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 | 273 |                 LevelInfoItem* info = nullptr; | 
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 | 274 |  | 
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 | 275 |                 // Load the LevelInfo object from the level file. | 
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 | 276 |                 XMLFile file = XMLFile(*it); | 
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 | 277 |                 Loader::getInstance().load(&file, mask, false, true); | 
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 | 278 |  | 
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 | 279 |                 // Find the LevelInfo object we've just loaded (if there was one) | 
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 | 280 |                 for(LevelInfo* levelInfo : ObjectList<LevelInfo>()) | 
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 | 281 |                     if(levelInfo->getXMLFilename() == *it) | 
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 | 282 |                         info = levelInfo->copy(); | 
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 | 283 |  | 
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 | 284 |                 // We don't need the loaded stuff anymore | 
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 | 285 |                 Loader::getInstance().unload(&file); | 
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 | 286 |  | 
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 | 287 |                 if(info == nullptr) | 
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 | 288 |                 { | 
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 | 289 |                     // Create a default LevelInfoItem object that merely contains the name | 
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 | 290 |                     std::string filenameWOExtension = it->substr(0, it->find(".oxw")); | 
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 | 291 |                     info = new LevelInfoItem(filenameWOExtension, *it); | 
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 | 292 |                 } | 
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 | 293 |  | 
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 | 294 |                 // Warn about levels with the same name. | 
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 | 295 |                 if(!names.insert(info->getName()).second) | 
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 | 296 |                     orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; | 
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 | 297 |  | 
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 | 298 |                 // Warn about multiple items so that it gets fixed quickly | 
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 | 299 |                 if(availableLevels_.find(info) != availableLevels_.end()) | 
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 | 300 |                 { | 
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 | 301 |                     orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; | 
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 | 302 |                     // Delete LevelInfoItem to avoid a dangling pointer | 
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 | 303 |                     delete info; | 
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 | 304 |                 } | 
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 | 305 |                 else | 
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 | 306 |                     this->availableLevels_.insert(info); | 
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 | 307 |             } | 
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 | 308 |         } | 
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 | 309 |     } | 
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 | 310 |  | 
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 | 311 |     /** | 
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 | 312 |     @brief | 
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 | 313 |         Update the list of available Levels. | 
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 | 314 |     */ | 
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 | 315 |     void LevelManager::updateAvailableLevelList(void) | 
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 | 316 |     { | 
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 | 317 |         //TODO: Implement some kind of update? | 
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 | 318 |     } | 
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 | 319 | } | 
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