| [12177] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file FlameGun.cc | 
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 | 31 |     @brief Implementation of the FlameGun class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "FlameGun.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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 | 38 | #include "weaponsystem/Weapon.h" | 
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 | 39 | #include "weaponsystem/WeaponPack.h" | 
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 | 40 | #include "weaponsystem/WeaponSystem.h" | 
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 | 41 | #include "worldentities/pawns/Pawn.h" | 
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 | 42 |  | 
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 | 43 | #include "weapons/projectiles/FlameGunProjectile.h" | 
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 | 44 |  | 
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 | 45 | namespace orxonox | 
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 | 46 | { | 
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 | 47 |     RegisterClass(FlameGun); | 
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 | 48 |  | 
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 | 49 |     const int FlameGun::PROJECTILES_PER_FIRE = 3; | 
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 | 50 |  | 
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 | 51 |     FlameGun::FlameGun(Context* context) : WeaponMode(context) | 
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 | 52 |     { | 
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 | 53 |         RegisterObject(FlameGun); | 
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 | 54 |  | 
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 | 55 |         this->reloadTime_ = 0.1f; | 
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 | 56 |         this->damage_ = 0.0f; | 
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 | 57 |         this->speed_ = 550.0f; | 
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 | 58 |         this->lifetime_ = 1.0; | 
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 | 59 |         this->sideAcceleration_ = 2000.0; | 
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 | 60 |  | 
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 | 61 |         this->setMunitionName("FlameMunition"); | 
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 | 62 |         this->setFireSound("sounds/Weapon_FlameGun.ogg"); | 
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 | 63 |  | 
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 | 64 |         hudImageString_ = "Orxonox/WSHUD_WM_FlameGun"; | 
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 | 65 |     } | 
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 | 66 |  | 
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 | 67 |     FlameGun::~FlameGun() | 
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 | 68 |     { | 
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 | 69 |     } | 
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 | 70 |  | 
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 | 71 |     /** | 
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 | 72 |     @brief | 
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 | 73 |         XMLPort for the FlameGun. You can define how often the projectiles Flame, how many childs should be created per Flame, the spread and the time between two Flames. | 
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 | 74 |     */ | 
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 | 75 |     void FlameGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 76 |     { | 
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 | 77 |         SUPER(FlameGun, XMLPort, xmlelement, mode); | 
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 | 78 |  | 
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 | 79 |         XMLPortParam(FlameGun, "Lifetime", setLifetime, getLifetime, xmlelement, mode); | 
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 | 80 |     } | 
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 | 81 |  | 
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 | 82 |     /** | 
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 | 83 |     @brief | 
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 | 84 |         Fires the weapon. Creates a projectile and fires it. | 
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 | 85 |     */ | 
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 | 86 |     void FlameGun::fire() | 
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 | 87 |     { | 
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 | 88 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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 | 89 |  | 
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 | 90 |         Vector3 muzzleDirection = this->getMuzzleDirection(); | 
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 | 91 |         Vector3 directionOffset = muzzleDirection.perpendicular(); | 
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 | 92 |         directionOffset.normalise(); | 
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 | 93 |         Degree angle = Degree(rnd(0,360)); | 
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 | 94 |         directionOffset = Quaternion(angle, muzzleDirection.normalisedCopy()) * directionOffset; | 
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 | 95 |         directionOffset.normalise(); | 
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 | 96 |  | 
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 | 97 |         FlameGunProjectile* projectile = new FlameGunProjectile(this->getContext()); | 
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 | 98 |  | 
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 | 99 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
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 | 100 |         projectile->setPosition(this->getMuzzlePosition()); | 
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 | 101 |         projectile->setVelocity(muzzleDirection * this->speed_); | 
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 | 102 |  | 
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 | 103 |         projectile->setLifetime(getLifetime()); | 
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 | 104 |  | 
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 | 105 |         projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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 | 106 |         projectile->setDamage(this->getDamage()); | 
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 | 107 |         projectile->setShieldDamage(this->getShieldDamage()); | 
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 | 108 |         projectile->setHealthDamage(this->getHealthDamage()); | 
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 | 109 |  | 
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 | 110 |         angle = Degree(360.0/PROJECTILES_PER_FIRE); | 
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 | 111 |  | 
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 | 112 |         for (int i = 0; i < PROJECTILES_PER_FIRE; ++i) | 
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 | 113 |         { | 
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 | 114 |             FlameGunProjectile* projectile = new FlameGunProjectile(this->getContext()); | 
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 | 115 |  | 
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 | 116 |             projectile->setOrientation(this->getMuzzleOrientation()); | 
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 | 117 |             projectile->setPosition(this->getMuzzlePosition()); | 
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 | 118 |             projectile->setVelocity(muzzleDirection * this->speed_); | 
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 | 119 |             projectile->setAcceleration(directionOffset*sideAcceleration_); | 
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 | 120 |  | 
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 | 121 |             projectile->setLifetime(getLifetime()); | 
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 | 122 |  | 
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 | 123 |             projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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 | 124 |             projectile->setDamage(this->getDamage()); | 
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 | 125 |             projectile->setShieldDamage(this->getShieldDamage()); | 
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 | 126 |             projectile->setHealthDamage(this->getHealthDamage()); | 
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 | 127 |  | 
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 | 128 |             directionOffset = Quaternion(angle, muzzleDirection.normalisedCopy()) * directionOffset; | 
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 | 129 |             directionOffset.normalise(); | 
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 | 130 |         } | 
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 | 131 |  | 
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 | 132 |  | 
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 | 133 |  | 
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 | 134 |          | 
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 | 135 |     } | 
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 | 136 | } | 
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