| [12177] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      remartin | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | /** | 
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 | 29 |  | 
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 | 30 |     @file  | 
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 | 31 |     @author remartin | 
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 | 32 |     @brief Asteroid field with lots of parameters. Derived from asteroidField.lua | 
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 | 33 |  | 
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 | 34 |     Generates a bunch of asteroids that may contain some stuff.  | 
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 | 35 |     It is required to wait until all XML-arguments are set. That's why the actual  | 
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 | 36 |     generation happens when tick() gets called for the first time.  | 
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 | 37 |      | 
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 | 38 | */ | 
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 | 39 |  | 
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 | 40 | #ifndef _SpicedAsteroidField_H__ | 
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 | 41 | #define _SpicedAsteroidField_H__ | 
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 | 42 |  | 
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 | 43 | #include "AsteroidMiningPrereqs.h" | 
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 | 44 |  | 
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 | 45 | #include "core/BaseObject.h" | 
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 | 46 | #include "tools/interfaces/Tickable.h" | 
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 | 47 |  | 
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 | 48 | namespace orxonox // tolua_export | 
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 | 49 | { | 
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 | 50 |  | 
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 | 51 |     // tolua_export | 
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 | 52 |     class _AsteroidMiningExport SpicedAsteroidField : public BaseObject, public Tickable | 
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 | 53 |     { // tolua_export | 
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 | 54 |  | 
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 | 55 |         public: | 
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 | 56 |             SpicedAsteroidField(Context* context); | 
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 | 57 |             virtual ~SpicedAsteroidField(); | 
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 | 58 |  | 
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 | 59 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 60 |             virtual void tick(float dt) override; | 
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 | 61 |  | 
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 | 62 |             inline void setCount(int s){this->count = s;} | 
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 | 63 |             inline int getCount(){return this->count;} | 
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 | 64 |  | 
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 | 65 |             inline void setMineralDensity(float d){this->mDensity = d;} | 
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 | 66 |             inline float getMineralDensity(){return this->mDensity;} | 
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 | 67 |  | 
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 | 68 |             inline void setPosition(const Vector3& v){this->position = v;} | 
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 | 69 |             inline const Vector3& getPosition(){return this->position;} | 
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 | 70 |  | 
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 | 71 |             inline void setMaxSize(float i){this->maxSize = i;} | 
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 | 72 |             inline float getMaxSize(){return this->maxSize;} | 
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 | 73 |  | 
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 | 74 |             inline void setMinSize(float i){this->minSize = i;} | 
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 | 75 |             inline float getMinSize(){return this->minSize;} | 
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 | 76 |  | 
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 | 77 |             inline void setRadius(float r){this->radius = r;} | 
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 | 78 |             inline float getRadius(){return this->radius;} | 
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 | 79 |  | 
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 | 80 |             inline void setFog(bool f){this->foggy = f;} | 
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 | 81 |             inline bool isFoggy(){return this->foggy;} | 
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 | 82 |  | 
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 | 83 |             inline void setFogDensity(float fd){this->fogDensity = fd;} | 
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 | 84 |             inline float getFogDensity(){return this->fogDensity;} | 
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 | 85 |  | 
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 | 86 |         protected: | 
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 | 87 |  | 
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 | 88 |             int count; //!< Number of asteroids generated | 
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 | 89 |             float mDensity; //!< Mineral density, between 0 and 1; | 
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 | 90 |  | 
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 | 91 |             Vector3 position; //!< The center | 
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 | 92 |              | 
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 | 93 |             float maxSize; //!< Upper bound to asteroid size | 
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 | 94 |             float minSize; //!< Lower bound to asteroid size | 
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 | 95 |  | 
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 | 96 |             float radius; //!< Asteroids can appear within a sphere.  | 
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 | 97 |             bool foggy; //!< Whether there's fog | 
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 | 98 |             float fogDensity; | 
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 | 99 |  | 
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 | 100 |  | 
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 | 101 |         private: | 
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 | 102 |             virtual void create(); | 
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 | 103 |  | 
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 | 104 |  | 
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 | 105 |     }; // tolua_export | 
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 | 106 | } // tolua_export | 
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 | 107 |  | 
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 | 108 | #endif /* _SpicedAsteroidField_H__ */ | 
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