| 1 | -- SheetManager.lua | 
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| 2 |  | 
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| 3 | local cursor = CEGUI.System:getSingleton():getDefaultGUIContext():getMouseCursor() | 
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| 4 | --local cursor = CEGUI.MouseCursor:getSingleton() | 
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| 5 | local loadedSheets = {} | 
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| 6 | local activeMenuSheets = {size = 0, topSheetTuple = nil} | 
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| 7 | local menuSheetsRoot = guiMgr:getMenuRootWindow() | 
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| 8 | local bInGameConsoleClosed = false | 
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| 9 | local mainMenuLoaded = false | 
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| 10 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") | 
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| 11 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "Sized", "windowResized") | 
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| 12 |  | 
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| 13 | ------------------------ | 
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| 14 | --- Global functions --- | 
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| 15 | ------------------------ | 
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| 16 |  | 
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| 17 | function hideCursor() | 
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| 18 |     if cursor:isVisible() then | 
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| 19 |         cursor:hide() | 
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| 20 |     end | 
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| 21 | end | 
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| 22 |  | 
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| 23 | function showCursor() | 
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| 24 |     if not cursor:isVisible() and inputMgr:isMouseExclusive() then | 
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| 25 |         cursor:show() | 
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| 26 |     end | 
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| 27 | end | 
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| 28 |  | 
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| 29 | function getLoadedSheets() | 
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| 30 |     local names = "" | 
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| 31 |     for name, sheet in pairs(loadedSheets) do | 
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| 32 |         names = names .. name | 
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| 33 |         names = names .. "," | 
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| 34 |     end | 
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| 35 |     return names | 
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| 36 | end | 
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| 37 |  | 
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| 38 | -- Loads the GUI with the specified name | 
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| 39 | -- The name corresponds to the filename of the *.lua and *.layout files | 
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| 40 | -- but without the extension | 
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| 41 | function loadSheet(name) | 
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| 42 |     -- Check if it has already been loaded | 
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| 43 |     local sheet = loadedSheets[name] | 
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| 44 |     if sheet == nil then | 
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| 45 |         -- Load the sheet | 
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| 46 |         sheet = require(name) | 
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| 47 |         sheet:load() | 
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| 48 |         loadedSheets[name] = sheet | 
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| 49 |     end | 
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| 50 |     return sheet | 
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| 51 | end | 
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| 52 |  | 
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| 53 | -- ? | 
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| 54 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) | 
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| 55 |     local sheet = showMenuSheet(name, bHidePrevious, bNoInput) | 
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| 56 |     sheet.overlay = ptr | 
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| 57 |     return sheet | 
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| 58 | end | 
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| 59 |  | 
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| 60 | -- Shows the specified menu sheet and loads it if neccessary | 
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| 61 | function showMenuSheet(name, bHidePrevious, bNoInput) | 
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| 62 |     if name == "" then | 
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| 63 |         return nil | 
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| 64 |     end | 
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| 65 |     -- Get sheet (or load it) | 
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| 66 |     local menuSheet = loadSheet(name) | 
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| 67 |  | 
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| 68 |     -- Use sheet's value if nil was provided | 
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| 69 |     if bHidePrevious == nil then | 
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| 70 |         bHidePrevious = menuSheet.bHidePrevious | 
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| 71 |         assert(bHidePrevious ~= nil) | 
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| 72 |     end | 
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| 73 |  | 
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| 74 |     -- Set bNoInput to false if it hasn't been set. | 
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| 75 |     if bNoInput == nil then | 
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| 76 |         bNoInput = false | 
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| 77 |     end | 
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| 78 |  | 
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| 79 |     -- Count the number of sheets that don't need input till the first that does. | 
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| 80 |     local counter = noInputSheetIndex() | 
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| 81 |     -- Pause game control if this is the first menu to be displayed | 
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| 82 |     -- HUGE HACK? | 
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| 83 |     if bNoInput == false and counter == 0 then | 
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| 84 |         orxonox.HumanController:pauseControl() | 
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| 85 |     end | 
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| 86 |  | 
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| 87 |     -- Hide if already displayed (to make sure it is up front in the end) | 
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| 88 |     if activeMenuSheets[name] ~= nil then | 
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| 89 |         hideMenuSheet(name) | 
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| 90 |     end | 
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| 91 |  | 
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| 92 |     if bNoInput == true then | 
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| 93 |         menuSheet.tShowCursor = tribool(dontcare) | 
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| 94 |     end | 
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| 95 |  | 
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| 96 |     -- Add the sheet in a tuple of additional information | 
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| 97 |     local sheetTuple = | 
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| 98 |     { | 
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| 99 |         ["sheet"]          = menuSheet, | 
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| 100 |         ["bHidePrevious"]  = bHidePrevious, | 
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| 101 |         ["bNoInput"]       = bNoInput, | 
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| 102 |         ["name"]           = name | 
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| 103 |     } | 
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| 104 |     table.insert(activeMenuSheets, sheetTuple) -- indexed array access | 
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| 105 |     activeMenuSheets[name] = sheetTuple -- name access | 
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| 106 |     activeMenuSheets.size = activeMenuSheets.size + 1 | 
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| 107 |     activeMenuSheets.topSheetTuple = sheetTuple | 
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| 108 |  | 
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| 109 |     -- Add sheet to the root window | 
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| 110 |     menuSheetsRoot:addChild(menuSheet.window) | 
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| 111 |  | 
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| 112 |     -- If sheet is the MainMenu | 
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| 113 |     if name == "MainMenu" then | 
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| 114 |         mainMenuLoaded = true | 
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| 115 |     end | 
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| 116 |  | 
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| 117 |     -- Handle input distribution | 
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| 118 |     if bNoInput == false then | 
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| 119 |         inputMgr:enterState(menuSheet.inputState) | 
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| 120 |     end | 
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| 121 |  | 
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| 122 |     -- Only change cursor situation if menuSheet.tShowCursor ~= tribool(dontcare) | 
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| 123 |     if menuSheet.tShowCursor == tribool(true) then | 
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| 124 |         showCursor() | 
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| 125 |     elseif menuSheet.tShowCursor == tribool(false) then | 
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| 126 |         hideCursor() | 
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| 127 |     end | 
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| 128 |  | 
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| 129 |     -- Hide all previous sheets if necessary | 
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| 130 |     local previous | 
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| 131 |     if bHidePrevious then | 
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| 132 |         for i = 1, activeMenuSheets.size - 1 do | 
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| 133 |             previous = activeMenuSheets[i].sheet | 
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| 134 |             previous:hide() | 
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| 135 |         end | 
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| 136 |     end | 
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| 137 |  | 
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| 138 |     menuSheet:show() | 
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| 139 |     menuSheetsRoot:activate() | 
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| 140 |  | 
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| 141 |     -- select first button if the menu was opened with the keyboard | 
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| 142 |     if previous and previous.pressedEnter and menuSheet:hasSelection() == false then | 
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| 143 |         menuSheet:setSelectionNear(1, 1) | 
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| 144 |     end | 
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| 145 |  | 
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| 146 |     return menuSheet | 
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| 147 | end | 
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| 148 |  | 
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| 149 | function hideMenuSheet(name) | 
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| 150 |     local sheetTuple = activeMenuSheets[name] | 
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| 151 |     if sheetTuple == nil then | 
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| 152 |         return | 
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| 153 |     end | 
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| 154 |  | 
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| 155 |     -- Hide the sheet | 
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| 156 |     sheetTuple.sheet:hide() | 
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| 157 |  | 
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| 158 |     -- Show sheets that were hidden by the sheet to be removed | 
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| 159 |     local i = activeMenuSheets.size | 
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| 160 |     -- Only do something if all sheets on top of sheetTuple | 
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| 161 |     -- have bHidePrevious == true and sheetTuple.bHidePrevious == true | 
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| 162 |     while i > 0 do | 
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| 163 |         if activeMenuSheets[i].bHidePrevious then | 
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| 164 |             if activeMenuSheets[i] == sheetTuple then | 
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| 165 |                 i = i - 1 | 
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| 166 |                 while i > 0 do | 
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| 167 |                     activeMenuSheets[i].sheet:show() | 
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| 168 |                     if activeMenuSheets[i].bHidePrevious then | 
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| 169 |                         break | 
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| 170 |                     end | 
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| 171 |                     i = i - 1 | 
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| 172 |                 end | 
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| 173 |             end | 
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| 174 |             break | 
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| 175 |         end | 
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| 176 |         i = i - 1 | 
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| 177 |     end | 
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| 178 |  | 
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| 179 |     -- Remove sheet with its tuple from the table | 
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| 180 |     menuSheetsRoot:removeChild(sheetTuple.sheet.window) | 
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| 181 |     table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) | 
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| 182 |     activeMenuSheets[name] = nil | 
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| 183 |     activeMenuSheets.size = activeMenuSheets.size - 1 | 
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| 184 |     activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] | 
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| 185 |  | 
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| 186 |     -- If sheet is the MainMenu | 
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| 187 |     if name == "MainMenu" then | 
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| 188 |         mainMenuLoaded = false | 
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| 189 |     end | 
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| 190 |  | 
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| 191 |     -- Leave the input state | 
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| 192 |     if not sheetTuple.bNoInput then | 
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| 193 |         inputMgr:leaveState(sheetTuple.sheet.inputState) | 
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| 194 |     end | 
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| 195 |  | 
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| 196 |     -- CURSOR SHOWING | 
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| 197 |     local i = activeMenuSheets.size | 
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| 198 |     -- Find top most sheet that doesn't have tShowCusor == tribool(dontcare) | 
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| 199 |     while i > 0 and activeMenuSheets[i].sheet.tShowCursor == tribool(dontcare) do | 
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| 200 |         i = i - 1 | 
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| 201 |     end | 
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| 202 |     if i > 0 and activeMenuSheets[i].sheet.tShowCursor == tribool(true) then | 
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| 203 |         showCursor() | 
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| 204 |     else | 
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| 205 |         hideCursor() | 
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| 206 |     end | 
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| 207 |  | 
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| 208 |     -- Count the number of sheets that don't need input till the first that does. | 
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| 209 |     local counter = noInputSheetIndex() | 
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| 210 |     -- Resume control if the last (non-noInput) menu is hidden | 
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| 211 |     if counter == 0 then | 
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| 212 |         orxonox.HumanController:resumeControl() | 
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| 213 |         hideCursor() | 
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| 214 |     end | 
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| 215 |  | 
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| 216 |     sheetTuple.sheet:quit() | 
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| 217 | end | 
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| 218 |  | 
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| 219 | -- Hides all menu GUI sheets | 
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| 220 | function hideAllMenuSheets() | 
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| 221 |     while activeMenuSheets.size ~= 0 do | 
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| 222 |         hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) | 
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| 223 |     end | 
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| 224 | end | 
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| 225 |  | 
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| 226 | function keyESC() | 
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| 227 |     -- HUGE, very HUGE hacks! | 
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| 228 |  | 
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| 229 |     -- If the InGameConsole is active, ignore the ESC command. | 
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| 230 |     if bInGameConsoleClosed == true then | 
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| 231 |         bInGameConsoleClosed = false | 
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| 232 |         if activeMenuSheets[1] and activeMenuSheets[1].sheet.name == "MainMenu" then | 
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| 233 |             return | 
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| 234 |         end | 
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| 235 |     end | 
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| 236 |  | 
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| 237 |     -- Count the number of sheets that don't need input till the first that does. | 
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| 238 |     local counter = noInputSheetIndex() | 
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| 239 |  | 
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| 240 |     -- If the first sheet that needs input is the MainMenu. | 
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| 241 |     if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then | 
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| 242 |         orxonox.execute("exit") | 
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| 243 |     -- If there is at least one sheet that needs input. | 
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| 244 |     elseif counter > 0 then | 
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| 245 |         orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) | 
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| 246 |     else | 
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| 247 |         showMenuSheet("InGameMenu") | 
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| 248 |     end | 
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| 249 | end | 
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| 250 |  | 
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| 251 | function keyPressed(e) | 
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| 252 |     local we = tolua.cast(e, "CEGUI::KeyEventArgs") | 
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| 253 |     local sheet = activeMenuSheets[activeMenuSheets.size] | 
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| 254 |     code = tostring(we.scancode) | 
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| 255 |     -- Some preprocessing | 
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| 256 |     if not mainMenuLoaded and not sheet.bNoInput then | 
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| 257 |         if code == "1" then | 
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| 258 |             keyESC() | 
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| 259 |         elseif code == "0"then | 
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| 260 |             orxonox.CommandExecutor:execute("InGameConsole openConsole") | 
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| 261 |         end | 
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| 262 |     end | 
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| 263 |     sheet.sheet:keyPressed() | 
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| 264 | end | 
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| 265 |  | 
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| 266 | function windowResized(e) | 
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| 267 |     for name, sheet in pairs(loadedSheets) do | 
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| 268 |         if orxonox.GraphicsManager:getInstance():isFullScreen() or sheet.tShowCursor == tribool(false) then | 
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| 269 |             inputMgr:setMouseExclusive(sheet.inputState, tribool(true)) | 
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| 270 |         else | 
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| 271 |             inputMgr:setMouseExclusive(sheet.inputState, tribool(false)) | 
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| 272 |         end | 
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| 273 |     end | 
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| 274 |     local sheetTuple = activeMenuSheets[activeMenuSheets.size] | 
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| 275 |     if sheetTuple then | 
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| 276 |         if orxonox.GraphicsManager:getInstance():isFullScreen() and sheetTuple.sheet.tShowCursor ~= tribool(false) then | 
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| 277 |             showCursor() | 
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| 278 |         else | 
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| 279 |             hideCursor() | 
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| 280 |         end | 
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| 281 |         sheetTuple.sheet:windowResized() | 
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| 282 |     end | 
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| 283 | end | 
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| 284 |  | 
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| 285 | function setBackgroundImage(imageSet, imageName) | 
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| 286 |     guiMgr:setBackgroundImage(imageSet, imageName) | 
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| 287 | end | 
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| 288 |  | 
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| 289 | function noInputSheetIndex() | 
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| 290 |     -- Count the number of sheets that don't need input till the first that does. | 
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| 291 |     local index = activeMenuSheets.size | 
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| 292 |     while index > 0 and activeMenuSheets[index].bNoInput do | 
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| 293 |         index = index - 1 | 
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| 294 |     end | 
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| 295 |     return index | 
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| 296 | end | 
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| 297 |  | 
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| 298 | function noInputSheetCounter() | 
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| 299 |     -- Count the number of sheets that do need input. | 
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| 300 |     local counter = activeMenuSheets.size | 
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| 301 |     for i = 1,activeMenuSheets.size do | 
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| 302 |         if activeMenuSheets[i].bNoInput then | 
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| 303 |             counter = counter - 1 | 
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| 304 |         end | 
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| 305 |     end | 
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| 306 |     return counter | 
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| 307 | end | 
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| 308 |  | 
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| 309 | function inGameConsoleClosed() | 
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| 310 |     bInGameConsoleClosed = not bInGameConsoleClosed; | 
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| 311 | end | 
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| 312 |  | 
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| 313 | function getGUIFirstActive(name, bHidePrevious, bNoInput) | 
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| 314 |     local sheet = activeMenuSheets.topSheetTuple | 
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| 315 |     -- If the topmost gui sheet has the input name | 
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| 316 |     if sheet ~= nil and sheet.name == name then | 
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| 317 |         guiMgr:toggleGUIHelper(name, bHidePrevious, bNoInput, false); | 
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| 318 |     else | 
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| 319 |         guiMgr:toggleGUIHelper(name, bHidePrevious, bNoInput, true); | 
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| 320 |     end | 
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| 321 | end | 
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| 322 |  | 
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| 323 | ---------------------- | 
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| 324 | --- Initialisation --- | 
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| 325 | ---------------------- | 
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| 326 |  | 
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| 327 | hideCursor() | 
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