| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _TeamSpawnPoint_H__ | 
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| 30 | #define _TeamSpawnPoint_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "worldentities/pawns/Pawn.h" | 
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| 35 | #include "SpawnPoint.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |     class _OrxonoxExport TeamSpawnPoint : public SpawnPoint | 
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| 40 |     { | 
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| 41 |         public: | 
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| 42 |             TeamSpawnPoint(Context* context); | 
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| 43 |             virtual ~TeamSpawnPoint() {} | 
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| 44 |  | 
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| 45 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 46 |  | 
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| 47 |             void setTeamNumber(unsigned int team) | 
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| 48 |                 { this->teamNumber_ = team; } | 
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| 49 |             unsigned int getTeamNumber() const | 
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| 50 |                 { return this->teamNumber_; } | 
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| 51 |             virtual Pawn* spawn() override; | 
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| 52 |  | 
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| 53 |         private: | 
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| 54 |             int teamNumber_; | 
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| 55 |     }; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | #endif /* _TeamSpawnPoint_H__ */ | 
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