| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *      Reto Grieder | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #ifndef _MovableEntity_H__ | 
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| 31 | #define _MovableEntity_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include "util/Math.h" | 
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| 36 | #include "network/ClientConnectionListener.h" | 
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| 37 | #include "tools/Timer.h" | 
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| 38 | #include "MobileEntity.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     class _OrxonoxExport MovableEntity : public MobileEntity, public ClientConnectionListener | 
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| 43 |     { | 
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| 44 |         public: | 
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| 45 |             MovableEntity(Context* context); | 
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| 46 |             virtual ~MovableEntity(); | 
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| 47 |  | 
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| 48 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 49 |             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; | 
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| 50 |  | 
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| 51 |             using WorldEntity::setPosition; | 
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| 52 |             using WorldEntity::setOrientation; | 
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| 53 |  | 
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| 54 |             virtual inline void setPosition(const Vector3& position) override | 
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| 55 |                 { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); } | 
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| 56 |             virtual inline void setOrientation(const Quaternion& orientation) override | 
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| 57 |                 { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); } | 
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| 58 |  | 
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| 59 |             inline void setOwner(Pawn* owner) | 
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| 60 |                 { this->owner_ = owner; } | 
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| 61 |             inline Pawn* getOwner() const | 
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| 62 |                 { return this->owner_; } | 
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| 63 |  | 
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| 64 |             inline void setCollisionDamage(float c) | 
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| 65 |                 { this->collisionDamage_ = c; } | 
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| 66 |  | 
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| 67 |             inline float getCollisionDamage() | 
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| 68 |                 { return this->collisionDamage_; } | 
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| 69 |  | 
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| 70 |             inline void setEnableCollisionDamage(bool c) | 
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| 71 |             { | 
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| 72 |                 this->enableCollisionDamage_ = c; | 
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| 73 |                 this->enableCollisionCallback(); | 
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| 74 |             } | 
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| 75 |  | 
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| 76 |             inline bool getEnableCollisionDamage() | 
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| 77 |                 { return this->enableCollisionDamage_; } | 
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| 78 |  | 
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| 79 |         private: | 
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| 80 |             void registerVariables(); | 
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| 81 |             virtual void clientConnected(unsigned int clientID) override; | 
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| 82 |             virtual void clientDisconnected(unsigned int clientID) override; | 
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| 83 |             void resynchronize(); | 
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| 84 |  | 
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| 85 |             inline void processLinearVelocity() | 
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| 86 |                 { this->setVelocity(this->linearVelocity_); } | 
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| 87 |             inline void processAngularVelocity() | 
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| 88 |                 { this->setAngularVelocity(this->angularVelocity_); } | 
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| 89 |  | 
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| 90 |             inline void overwritePosition() | 
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| 91 |                 { this->setPosition(this->overwrite_position_); } | 
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| 92 |             inline void overwriteOrientation() | 
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| 93 |                 { this->setOrientation(this->overwrite_orientation_); } | 
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| 94 |  | 
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| 95 |             Vector3    overwrite_position_; | 
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| 96 |             Quaternion overwrite_orientation_; | 
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| 97 |  | 
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| 98 |             Timer resynchronizeTimer_; | 
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| 99 |             Timer* continuousResynchroTimer_; | 
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| 100 |  | 
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| 101 |             Pawn* owner_; | 
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| 102 |             float collisionDamage_; | 
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| 103 |             bool enableCollisionDamage_; | 
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| 104 |     }; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | #endif /* _MovableEntity_H__ */ | 
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