| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Gani Aliguzhinov | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "DivisionController.h" | 
|---|
| 30 | #include "infos/PlayerInfo.h" | 
|---|
| 31 |  | 
|---|
| 32 | namespace orxonox | 
|---|
| 33 | { | 
|---|
| 34 |  | 
|---|
| 35 |     RegisterClass(DivisionController); | 
|---|
| 36 |  | 
|---|
| 37 |     //Leaders share the fact that they have Wingmans | 
|---|
| 38 |     DivisionController::DivisionController(Context* context) : ActionpointController(context) | 
|---|
| 39 |     { | 
|---|
| 40 |         RegisterObject(DivisionController); | 
|---|
| 41 |         this->setFormationMode(FormationMode::DIAMOND); | 
|---|
| 42 |         this->target_ = nullptr; | 
|---|
| 43 |         this->myFollower_ = nullptr; | 
|---|
| 44 |         this->myWingman_ = nullptr; | 
|---|
| 45 |     } | 
|---|
| 46 |  | 
|---|
| 47 |     DivisionController::~DivisionController() | 
|---|
| 48 |     { | 
|---|
| 49 |         for (WorldEntity* actionpoint : this->actionpoints_) | 
|---|
| 50 |         { | 
|---|
| 51 |             if (actionpoint) | 
|---|
| 52 |                 actionpoint->destroy(); | 
|---|
| 53 |         } | 
|---|
| 54 |         this->parsedActionpoints_.clear(); | 
|---|
| 55 |         this->actionpoints_.clear(); | 
|---|
| 56 |     }  | 
|---|
| 57 |     void DivisionController::action() | 
|---|
| 58 |     {    | 
|---|
| 59 |         if (!this->getControllableEntity() || !this->isActive()) | 
|---|
| 60 |             return; | 
|---|
| 61 |          | 
|---|
| 62 |         ActionpointController::action(); | 
|---|
| 63 |         if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) | 
|---|
| 64 |         { | 
|---|
| 65 |             //when this dies, its follower will execute all its actionpoints, if follower dies before this, wingman will do this | 
|---|
| 66 |             if (this->myFollower_) | 
|---|
| 67 |             { | 
|---|
| 68 |                 this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
|---|
| 69 |             } | 
|---|
| 70 |             else if (this->myWingman_) | 
|---|
| 71 |             { | 
|---|
| 72 |                 this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
|---|
| 73 |             }     | 
|---|
| 74 |         } | 
|---|
| 75 |  | 
|---|
| 76 |          | 
|---|
| 77 |     } | 
|---|
| 78 |     //I wanted to do it different here, but at this point I think nothing will change if I delete that method | 
|---|
| 79 |     void DivisionController::stayNearProtect() | 
|---|
| 80 |     { | 
|---|
| 81 |         ActionpointController::stayNearProtect(); | 
|---|
| 82 |     } | 
|---|
| 83 |      | 
|---|
| 84 |     bool DivisionController::setWingman(ActionpointController* newWingman) | 
|---|
| 85 |     { | 
|---|
| 86 |         if (!this->myWingman_) | 
|---|
| 87 |         { | 
|---|
| 88 |             this->myWingman_ = newWingman; | 
|---|
| 89 |             if (!this->hasFollower()) | 
|---|
| 90 |                 newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
|---|
| 91 |             return true; | 
|---|
| 92 |         } | 
|---|
| 93 |         else | 
|---|
| 94 |         { | 
|---|
| 95 |             return false; | 
|---|
| 96 |         } | 
|---|
| 97 |     } | 
|---|
| 98 |     bool DivisionController::setFollower(ActionpointController* newFollower) | 
|---|
| 99 |     { | 
|---|
| 100 |         if (!this->myFollower_) | 
|---|
| 101 |         { | 
|---|
| 102 |             this->myFollower_ = newFollower; | 
|---|
| 103 |             if (this->hasWingman()) | 
|---|
| 104 |             { | 
|---|
| 105 |                 this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false); | 
|---|
| 106 |             } | 
|---|
| 107 |  | 
|---|
| 108 |             newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
|---|
| 109 |              | 
|---|
| 110 |             return true; | 
|---|
| 111 |         } | 
|---|
| 112 |         else | 
|---|
| 113 |         { | 
|---|
| 114 |             return false; | 
|---|
| 115 |         } | 
|---|
| 116 |     } | 
|---|
| 117 |     bool DivisionController::hasWingman() | 
|---|
| 118 |     { | 
|---|
| 119 |         if (this->myWingman_) | 
|---|
| 120 |             return true; | 
|---|
| 121 |         else | 
|---|
| 122 |             return false; | 
|---|
| 123 |     } | 
|---|
| 124 |     bool DivisionController::hasFollower() | 
|---|
| 125 |     { | 
|---|
| 126 |         if (this->myFollower_) | 
|---|
| 127 |             return true; | 
|---|
| 128 |          | 
|---|
| 129 |         return false; | 
|---|
| 130 |     } | 
|---|
| 131 |  | 
|---|
| 132 | } | 
|---|