| [11400] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [11416] | 23 |  *      Julien Kindle | 
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| [11400] | 24 |  *   Co-authors: | 
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| [11416] | 25 |  *       | 
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| [11400] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file SOBQBlock.cc | 
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 | 31 |     @brief If this QBlock is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "SOBQBlock.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [11405] | 37 | #include "core/XMLPort.h" | 
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 | 38 | #include "SOB.h" | 
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 | 39 | #include "SOBMushroom.h" | 
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| [11416] | 40 | #include "SOBCoin.h" | 
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| [11400] | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     RegisterClass(SOBQBlock); | 
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 | 45 |  | 
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 | 46 |     SOBQBlock::SOBQBlock(Context* context) : SOBItem(context) | 
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 | 47 |     { | 
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 | 48 |         RegisterObject(SOBQBlock); | 
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 | 49 |         used_ = false; | 
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| [11416] | 50 |  | 
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| [11400] | 51 |     } | 
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 | 52 |  | 
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 | 53 |     SOBQBlock::~SOBQBlock() | 
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 | 54 |     { | 
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 | 55 |  | 
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 | 56 |     } | 
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 | 57 |  | 
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 | 58 |     | 
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 | 59 |     bool SOBQBlock::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { | 
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 | 60 |  | 
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| [11416] | 61 |  | 
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 | 62 |         //If you hit the QBlock, the visibility of all attached objects get inverted! Pretty easy way to create changing blocks :) | 
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| [11400] | 63 |         float v_z = otherObject->getVelocity().z; | 
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 | 64 |         if (!used_ && v_z > 50.0) { | 
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 | 65 |             used_ = true; | 
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 | 66 |  | 
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| [11405] | 67 |             for (WorldEntity* object : this->getAttachedObjects()) | 
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 | 68 |                 object->setVisible(!object->isVisible());             | 
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 | 69 |  | 
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 | 70 |             SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); | 
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| [11416] | 71 |  | 
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 | 72 |             //Spawn either a powerup mushroom or a coin animation (also just an object, have a look at the SOBCoin class) | 
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 | 73 |             //The spawn methods are declared at the bottom of this file | 
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| [11405] | 74 |             if (type_ == "Coin") { | 
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 | 75 |                 SOBGame->addCoin(); | 
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| [11416] | 76 |                 spawnCoin(); | 
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| [11400] | 77 |             } | 
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| [11405] | 78 |             if (type_ == "Mushroom") { | 
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 | 79 |                 spawnMushroom(); | 
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 | 80 |             } | 
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| [11400] | 81 |  | 
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 | 82 |         } | 
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 | 83 |         return true; | 
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 | 84 |     } | 
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 | 85 |  | 
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 | 86 |  | 
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| [11405] | 87 |     void SOBQBlock::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 88 |     { | 
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 | 89 |         SUPER(SOBQBlock, XMLPort, xmlelement, mode); | 
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 | 90 |         XMLPortParam(SOBQBlock, "type",     setType,     getType,     xmlelement, mode).defaultValues(false); | 
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 | 91 |  | 
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 | 92 |  | 
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 | 93 |      } | 
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 | 94 |  | 
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 | 95 |  | 
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| [11416] | 96 |      //The spawnmethods from above | 
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| [11405] | 97 |      void SOBQBlock::spawnMushroom() { | 
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 | 98 |         SOBCenterpoint* center_ = ((SOB*)getGametype())->center_; | 
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 | 99 |  | 
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 | 100 |          SOBMushroom* mush = new SOBMushroom(center_->getContext()); | 
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 | 101 |          Vector3 spawnpos = this->getWorldPosition(); | 
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 | 102 |          spawnpos.z += 0; | 
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 | 103 |  | 
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 | 104 |         if (mush != nullptr && center_ != nullptr) | 
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 | 105 |         { | 
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 | 106 |             mush->addTemplate("mushroom"); | 
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| [11416] | 107 |             mush->setPosition(spawnpos); | 
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 | 108 |              | 
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 | 109 |         } | 
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 | 110 |      } | 
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| [11405] | 111 |  | 
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| [11416] | 112 |           void SOBQBlock::spawnCoin() { | 
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 | 113 |         SOBCenterpoint* center_ = ((SOB*)getGametype())->center_; | 
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| [11405] | 114 |  | 
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| [11416] | 115 |          SOBCoin* mush = new SOBCoin(center_->getContext()); | 
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 | 116 |          Vector3 spawnpos = this->getWorldPosition(); | 
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 | 117 |          spawnpos.z += 0; | 
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 | 118 |  | 
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 | 119 |         if (mush != nullptr && center_ != nullptr) | 
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 | 120 |         { | 
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 | 121 |             mush->addTemplate("coin"); | 
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| [11405] | 122 |             mush->setPosition(spawnpos); | 
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| [11416] | 123 |         | 
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| [11405] | 124 |         } | 
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 | 125 |      } | 
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 | 126 |  | 
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 | 127 |  | 
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| [11400] | 128 | } | 
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