| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Julien Kindle | 
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| 24 |  *   Co-authors: | 
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| 25 |  *       | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _SOBFigure_H__ | 
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| 30 | #define _SOBFigure_H__ | 
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| 31 |  | 
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| 32 | #include "superorxobros/SOBPrereqs.h" | 
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| 33 | #include "worldentities/ControllableEntity.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     class _SOBExport SOBFigure : public ControllableEntity | 
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| 39 |     { | 
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| 40 |     public: | 
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| 41 |             SOBFigure(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 42 |             virtual ~SOBFigure() {} | 
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| 43 |             virtual void tick(float dt) override; | 
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| 44 |             virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. | 
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| 45 |             virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down. | 
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| 46 |             virtual void boost(bool boost) override; | 
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| 47 |             virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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| 48 |  | 
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| 49 |             bool dead_; | 
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| 50 |             bool predead_; | 
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| 51 |             bool lvlEnded_; | 
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| 52 |  | 
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| 53 |         private: | 
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| 54 |  | 
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| 55 |             //Soooo many declarations | 
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| 56 |             bool gotPowerUp_; | 
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| 57 |             bool moveUpPressed_; | 
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| 58 |             bool moveDownPressed_; | 
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| 59 |             bool moveLeftPressed_; | 
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| 60 |             bool moveRightPressed_; | 
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| 61 |             bool firePressed_; | 
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| 62 |             float gravityAcceleration_; | 
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| 63 |             float timeSinceLastFire_; | 
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| 64 |             float lastSpeed_z; | 
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| 65 |             SOBCenterpoint* sobcenterpoint; | 
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| 66 |             float pitch_; | 
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| 67 |             bool isColliding_; | 
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| 68 |             WorldEntity* particlespawner_; | 
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| 69 |             int sgn(float x); | 
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| 70 |             int reachedLvlEndState_; | 
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| 71 |             float timeCounter_; | 
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| 72 |             float collDisZ_; | 
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| 73 |  | 
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| 74 |  | 
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| 75 |              | 
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| 76 |  | 
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| 77 |         }; | 
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| 78 |     } | 
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| 79 |  | 
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| 80 | #endif /* _SOBFigure_H__ */ | 
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