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source: code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOBFigure.h @ 11392

Last change on this file since 11392 was 11392, checked in by jkindle, 3 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34
35namespace orxonox
36{
37    class _SOBExport SOBFigure : public ControllableEntity
38    {
39        public:
40            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
41            virtual ~SOBFigure() {}
42            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
43            virtual void tick(float dt) override;
44            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
45            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
46           
47         
48            virtual void boost(bool boost) override;
49           
50       
51            //virtual void CollisionWithEnemy(SOBEnemy* enemy);
52           
53           
54   
55         
56            bool dead_;
57
58         
59        private:
60           
61            bool moveUpPressed_;
62            bool moveDownPressed_;
63            bool moveLeftPressed_;
64            bool moveRightPressed_;
65            bool firePressed_;
66            float gravityAcceleration_;
67            float timeSinceLastFire_;
68            float lastSpeed_z;
69            SOBCenterpoint* sobcenterpoint;
70            float pitch_;
71
72           
73           
74           
75    };
76}
77
78#endif /* _SOBFigure_H__ */
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