[11379] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOBFigure.cc |
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| 31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "SOBFigure.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "graphics/Model.h" |
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[11383] | 39 | #include "graphics/Camera.h" |
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[11400] | 40 | #include "graphics/ParticleSpawner.h" |
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[11379] | 41 | |
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[11402] | 42 | #include "SOBMushroom.h" |
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[11412] | 43 | #include "SOBGumba.h" |
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[11405] | 44 | #include "SOB.h" |
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[11412] | 45 | #include "SOBFlagstone.h" |
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[11400] | 46 | |
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[11379] | 47 | namespace orxonox |
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| 48 | { |
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| 49 | RegisterClass(SOBFigure); |
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| 50 | |
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| 51 | SOBFigure::SOBFigure(Context* context) : ControllableEntity(context) |
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| 52 | { |
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| 53 | RegisterObject(SOBFigure); |
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| 54 | |
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| 55 | // initialize variables |
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[11383] | 56 | |
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[11379] | 57 | moveUpPressed_ = false; |
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| 58 | moveDownPressed_ = false; |
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| 59 | moveLeftPressed_ = false; |
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| 60 | moveDownPressed_ = false; |
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| 61 | firePressed_ = false; |
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| 62 | timeSinceLastFire_ = 0.0; |
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[11383] | 63 | lastSpeed_z = 0.0; |
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[11400] | 64 | isColliding_ = true; |
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| 65 | particlespawner_ = NULL; |
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[11383] | 66 | |
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[11400] | 67 | gravityAcceleration_ = 350.0; |
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[11392] | 68 | pitch_ = 0.0; |
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[11383] | 69 | |
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[11412] | 70 | predead_ = false; |
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[11379] | 71 | dead_ = false; |
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[11405] | 72 | gotPowerUp_ = false; |
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| 73 | |
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[11381] | 74 | setAngularFactor(0.0); |
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[11405] | 75 | this->enableCollisionCallback(); |
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[11379] | 76 | } |
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| 77 | |
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[11400] | 78 | |
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| 79 | |
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| 80 | bool SOBFigure::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 81 | |
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| 82 | isColliding_ = true; |
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[11402] | 83 | SOBMushroom* mush = orxonox_cast<SOBMushroom*>(otherObject); |
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[11412] | 84 | SOBGumba* gumba = orxonox_cast<SOBGumba*>(otherObject); |
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| 85 | SOBFlagstone* flagstone = orxonox_cast<SOBFlagstone*>(otherObject); |
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| 86 | |
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[11405] | 87 | if (mush != nullptr && !(mush->hasCollided_)) { |
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| 88 | otherObject->destroyLater(); |
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| 89 | gotPowerUp_ = true; |
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| 90 | SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); |
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| 91 | SOBGame->addMushroom(); |
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| 92 | mush->hasCollided_ = true; |
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| 93 | |
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[11412] | 94 | } else if (gumba != nullptr && !(gumba->hasCollided_)) { |
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| 95 | |
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| 96 | if (getVelocity().z >= -20) { |
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| 97 | Vector3 vel = getVelocity(); |
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| 98 | vel.y = -80; |
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| 99 | vel.z = 200; |
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| 100 | setVelocity(vel); |
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| 101 | predead_=true; |
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| 102 | } else { |
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| 103 | gumba->destroyLater(); |
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| 104 | gumba->hasCollided_ = true; |
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| 105 | SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); |
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| 106 | SOBGame->addGumba(); |
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| 107 | |
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| 108 | |
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[11402] | 109 | } |
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[11400] | 110 | } |
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| 111 | |
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[11412] | 112 | if (flagstone != nullptr && !(flagstone->hasCollided_)) { |
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| 113 | flagstone->hasCollided_ = true; |
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[11400] | 114 | |
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[11412] | 115 | } |
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[11400] | 116 | |
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[11412] | 117 | return true; |
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| 118 | } |
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[11383] | 119 | |
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[11379] | 120 | |
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[11400] | 121 | |
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[11412] | 122 | void SOBFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 123 | { |
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| 124 | SUPER(SOBFigure, XMLPort, xmlelement, mode); |
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[11400] | 125 | |
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[11412] | 126 | } |
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[11379] | 127 | |
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[11405] | 128 | |
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[11412] | 129 | int SOBFigure::sgn(float x) { |
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[11400] | 130 | |
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[11412] | 131 | if (x < 0.0) return -1; |
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| 132 | return 1; |
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| 133 | } |
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| 134 | |
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| 135 | void SOBFigure::tick(float dt) |
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| 136 | { |
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| 137 | SUPER(SOBFigure, tick, dt); |
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| 138 | |
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| 139 | if (particlespawner_ == NULL) { |
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| 140 | for (WorldEntity* object : this->getAttachedObjects()) |
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| 141 | { |
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| 142 | if (object->isA(Class(ParticleSpawner))) |
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| 143 | particlespawner_ = object; |
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| 144 | |
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[11405] | 145 | } |
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[11400] | 146 | |
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[11412] | 147 | } |
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[11400] | 148 | |
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| 149 | |
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[11402] | 150 | |
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[11400] | 151 | |
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| 152 | |
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[11379] | 153 | |
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[11412] | 154 | if (firePressed_ == false) { |
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| 155 | gravityAcceleration_ = 350.0; |
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[11402] | 156 | |
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[11412] | 157 | } |
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[11402] | 158 | |
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[11412] | 159 | if (hasLocalController()) |
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| 160 | { |
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| 161 | Vector3 velocity = getVelocity(); |
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| 162 | Vector3 position = getPosition(); |
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[11381] | 163 | |
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[11412] | 164 | if (!predead_) |
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| 165 | velocity.y = 0; |
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| 166 | if (position.z < -100) { |
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| 167 | dead_ = true; |
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[11379] | 168 | |
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[11412] | 169 | } |
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[11379] | 170 | |
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[11412] | 171 | if (dead_) { |
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| 172 | velocity.x = 0; |
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| 173 | velocity.z = 0; |
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| 174 | setVelocity(velocity); |
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| 175 | SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); |
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| 176 | if (firePressed_) |
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| 177 | SOBGame->restart(); |
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| 178 | return; |
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| 179 | } |
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[11381] | 180 | |
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| 181 | |
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[11412] | 182 | int maxvelocity_x = 100; |
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| 183 | int speedAddedPerTick = 5; |
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| 184 | int camMaxOffset = 25; |
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[11381] | 185 | |
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[11412] | 186 | timeSinceLastFire_ += dt; |
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| 187 | lastSpeed_z = velocity.z; |
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[11405] | 188 | |
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| 189 | |
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[11412] | 190 | |
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[11400] | 191 | //Handle the rocket fire from the jetpack |
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[11412] | 192 | if (velocity.z > 40) |
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| 193 | particlespawner_->setVisible(true); |
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| 194 | else |
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| 195 | particlespawner_->setVisible(false); |
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[11400] | 196 | |
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[11383] | 197 | //If player hits space and does not move in z-dir |
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[11412] | 198 | if (firePressed_ && isColliding_ && std::abs(velocity.z) < 0.1 && std::abs(lastSpeed_z) < 0.1) { |
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| 199 | gravityAcceleration_ = 100.0; |
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[11400] | 200 | velocity.z = 110; //150 |
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[11392] | 201 | } |
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[11381] | 202 | |
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[11392] | 203 | // rotate(1,getOrientation()* WorldEntity::FRONT) |
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| 204 | |
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[11400] | 205 | |
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[11383] | 206 | //Left-right movement with acceleration |
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[11400] | 207 | float rot = getOrientation().getRoll().valueDegrees(); |
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[11412] | 208 | orxout() << rot << endl; |
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[11383] | 209 | if (moveRightPressed_) { |
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[11412] | 210 | if (!(rot < 5.0 && -5.0 < rot)) |
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| 211 | setOrientation(Vector3::UNIT_Z, getOrientation().getRoll() - sgn(rot)*dt*Radian(6)); |
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[11400] | 212 | |
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[11412] | 213 | |
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[11383] | 214 | if (std::abs(velocity.x) < maxvelocity_x) { |
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| 215 | velocity.x += speedAddedPerTick; |
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[11400] | 216 | |
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[11379] | 217 | } |
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[11383] | 218 | } else if (moveLeftPressed_) { |
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[11412] | 219 | if (!(abs(rot) > 175.0 )) |
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| 220 | setOrientation(Vector3::UNIT_Z, getOrientation().getRoll() + sgn(rot)*dt*Radian(6)); |
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[11400] | 221 | |
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[11412] | 222 | |
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| 223 | |
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[11383] | 224 | if (std::abs(velocity.x) < maxvelocity_x) { |
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| 225 | velocity.x -= speedAddedPerTick; |
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[11379] | 226 | } |
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[11383] | 227 | } else { |
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| 228 | velocity.x /= 1.1; |
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[11392] | 229 | } |
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[11379] | 230 | |
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[11392] | 231 | |
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[11383] | 232 | velocity.z -= gravityAcceleration_*dt; |
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| 233 | setVelocity(velocity); |
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[11379] | 234 | |
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| 235 | |
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[11383] | 236 | //Camera operation |
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| 237 | Camera* cam = getCamera(); |
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| 238 | Vector3 campos = cam->getPosition(); |
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[11379] | 239 | |
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[11383] | 240 | if (campos.x + camMaxOffset < position.x) { |
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| 241 | campos.x = position.x - camMaxOffset; |
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| 242 | cam->setPosition(campos); |
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[11379] | 243 | } |
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[11405] | 244 | if (campos.x - camMaxOffset > position.x) { |
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[11383] | 245 | campos.x = position.x + camMaxOffset; |
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| 246 | cam->setPosition(campos); |
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| 247 | } |
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[11379] | 248 | |
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[11383] | 249 | |
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| 250 | |
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[11392] | 251 | |
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[11383] | 252 | } |
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| 253 | |
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[11379] | 254 | // Move through the left and right screen boundaries |
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[11383] | 255 | |
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[11379] | 256 | //setPosition(position); |
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| 257 | |
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| 258 | // Reset key variables |
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[11383] | 259 | moveUpPressed_ = false; |
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| 260 | moveDownPressed_ = false; |
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| 261 | moveLeftPressed_ = false; |
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| 262 | moveRightPressed_ = false; |
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| 263 | moveDownPressed_ = false; |
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[11400] | 264 | isColliding_ = false; |
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[11379] | 265 | |
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[11383] | 266 | } |
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[11379] | 267 | |
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| 268 | |
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[11383] | 269 | |
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| 270 | |
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| 271 | |
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[11379] | 272 | |
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[11383] | 273 | void SOBFigure::moveFrontBack(const Vector2& value) |
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| 274 | { |
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| 275 | if (value.x > 0) |
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[11379] | 276 | { |
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[11383] | 277 | moveUpPressed_ = true; |
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| 278 | moveDownPressed_ = false; |
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[11379] | 279 | } |
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[11383] | 280 | else |
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| 281 | { |
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| 282 | moveUpPressed_ = false; |
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| 283 | moveDownPressed_ = true; |
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| 284 | } |
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| 285 | } |
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[11379] | 286 | |
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[11383] | 287 | void SOBFigure::moveRightLeft(const Vector2& value) |
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| 288 | { |
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| 289 | if (value.x > 0) |
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[11379] | 290 | { |
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[11383] | 291 | moveLeftPressed_ = false; |
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| 292 | moveRightPressed_ = true; |
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[11379] | 293 | } |
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[11383] | 294 | else |
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| 295 | { |
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| 296 | moveLeftPressed_ = true; |
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| 297 | moveRightPressed_ = false; |
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| 298 | } |
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| 299 | } |
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[11379] | 300 | |
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| 301 | |
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| 302 | |
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[11383] | 303 | |
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| 304 | |
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| 305 | void SOBFigure::boost(bool boost) |
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| 306 | { |
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[11400] | 307 | firePressed_ = boost; |
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[11379] | 308 | } |
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[11383] | 309 | } |
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