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source: code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOB.h @ 11418

Last change on this file since 11418 was 11418, checked in by jkindle, 7 years ago

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[11370]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11416]23 *      Julien Kindle
[11370]24 *   Co-authors:
[11416]25 *     
[11370]26 *
27 */
28
29/**
[11416]30    @file SOB.h
31    @brief Declaration of the SOB class.
[11370]32*/
33
[11378]34#ifndef _SOB_H__
35#define _SOB_H__
[11370]36
[11378]37#include "superorxobros/SOBPrereqs.h"
38#include "gametypes/Deathmatch.h"
39#include "SOBCenterpoint.h"
40
[11370]41namespace orxonox
42{
43
[11378]44    class _SOBExport SOB : public Deathmatch
[11370]45    {
[11405]46    public:
[11378]47            SOB(Context* context); //!< Constructor. Registers and initializes the object.
48            virtual ~SOB(); //!< Destructor. Cleans up, if initialized.
[11402]49            virtual void tick(float dt) override;
[11370]50
[11405]51
[11378]52            void setCenterpoint(SOBCenterpoint* center)
[11405]53            { this->center_ = center; }
54            virtual void start() override;
[11381]55            virtual void end() override;
56            virtual void spawnPlayer(PlayerInfo* player) override;
[11405]57            PlayerInfo* getPlayer() const;
[11381]58
[11412]59            void restart();
[11416]60
61            //Functions for points and coins
[11405]62            int getPoints() {
63                return points_;
64            }
65            int getCoins() {
66                return coins_;
67            }
68            void addCoin() {
69                ++coins_;
70                points_+=200;
71            }
72            void addMushroom() {
73                points_+=1000;
74            }
[11412]75            void addGumba() {
76                points_+=100;
77            }
[11416]78            void addPoints(int poi) {
79                points_+=poi;
80            }
[11405]81            int getTimeLeft() {
82                return timeLeft_;
83            }
[11412]84            std::string getInfoText() {
85                return info_;
[11418]86            }   
87            void setDone(bool tr) {
88                done_ = tr;
[11412]89            }
[11416]90
91
92            //Not used yet - placed if somebody wants to develop lvl 1-2 etc
[11412]93            void setLvl(int lvl) {
94                lvl_ = lvl;
95            }
96            int getLvl() {
97                return lvl_;
98            }
99            virtual void playerEntered(PlayerInfo* player) override
[11405]100            {
101                Gametype::playerEntered(player);
102            } 
103
104            WeakPtr<SOBCenterpoint> center_;
105
[11378]106        protected:
[11370]107
[11405]108
[11383]109            void cleanup(); //!< Cleans up the Gametype
[11378]110            WeakPtr<SOBFigure> figure_;
111            WeakPtr<Camera> camera;
[11405]112            int points_;
113            int coins_;
114            float timeLeft_;
[11418]115            bool done_;
[11412]116            int lvl_;
117            std::string info_;
[11370]118
[11405]119
120        };
121    }
122
[11416]123#endif /* _SOB_H__ */
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