1 | <LevelInfo |
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2 | name = "SOB Level2" |
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3 | description = "Jump as high as you can. Use the mouse to guide the jumper." |
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4 | tags = "minigame" |
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5 | screenshot = "jump.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("HUDTemplates3.oxo") |
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10 | include("jumpHUD.oxo") |
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11 | include("stats.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | include("overlays/SOBHUD.oxo") |
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14 | ?> |
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15 | |
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16 | |
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17 | <Template name=mushroom defaults=0> |
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18 | <SOBMushroom collisionType="dynamic" speed=30> |
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19 | <attached> |
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20 | <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/> |
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21 | </attached> |
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22 | <collisionShapes> |
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23 | <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /><!-- 1 --> |
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24 | </collisionShapes> |
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25 | </SOBMushroom> |
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26 | </Template> |
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27 | |
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28 | |
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29 | |
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30 | <Template name=sobfigurecameras defaults=0> |
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31 | <SOBFigure> |
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32 | <camerapositions> |
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33 | <CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/> |
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34 | </camerapositions> |
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35 | </SOBFigure> |
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36 | </Template> |
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37 | |
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38 | |
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39 | |
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40 | |
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41 | |
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42 | <Template name=sobFigureTemplate> |
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43 | <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30"> |
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44 | <attached> |
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45 | <Model mesh="Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/> |
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46 | <ParticleSpawner source="Orxonox/fire4" startdelay=0 position="-4,0,0" visible="false"/> |
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47 | </attached> |
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48 | |
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49 | <collisionShapes> |
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50 | <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" /> |
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51 | <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> --> |
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52 | </collisionShapes> |
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53 | |
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54 | |
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55 | </SOBFigure> |
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56 | </Template> |
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57 | |
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58 | <Level |
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59 | plugins = "superorxobros" |
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60 | gametype = "SOB" |
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61 | >- |
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62 | |
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63 | |
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64 | <templates> |
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65 | <Template link=lodtemplate_default /> |
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66 | </templates> |
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67 | <?lua include("includes/notifications.oxi") ?> |
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68 | |
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69 | <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/> |
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70 | |
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71 | |
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72 | <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic"> |
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73 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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74 | <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" /> |
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75 | |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | <MovableEntity > |
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83 | <attached> |
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84 | <SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate> |
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85 | <attached> |
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86 | </attached> |
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87 | </SOBCenterpoint> |
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88 | |
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89 | </attached> |
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90 | </MovableEntity> |
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91 | |
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92 | <SOBMushroom collisionType="dynamic" speed=30> |
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93 | <attached> |
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94 | <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/> |
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95 | |
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96 | </attached> |
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97 | <collisionShapes> |
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98 | <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> <!-- ?????? --> |
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99 | </collisionShapes> |
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100 | </SOBMushroom> |
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101 | |
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102 | |
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103 | |
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104 | |
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105 | |
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106 | <!-- <?lua |
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107 | for i = 0, 100, 1 |
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108 | do |
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109 | j = math.random() |
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110 | ?> |
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111 | |
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112 | <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static"> |
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113 | <attached> |
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114 | <Model mesh="MarioCube.mesh" scale="10" /> |
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115 | </attached> |
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116 | |
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117 | </SOBItem> |
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118 | |
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119 | <?lua |
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120 | end |
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121 | ?> |
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122 | --> |
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123 | |
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124 | |
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125 | //erster Boden |
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126 | |
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127 | |
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128 | |
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129 | |
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130 | |
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131 | <Model mesh="Cube2.6.mesh" position="-60,0,-30" scale=10 Pitch=90/> |
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132 | <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> |
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133 | <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> |
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134 | |
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135 | |
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136 | <Model mesh="Cube2.12.mesh" position="-60,10,-30" scale=10 Pitch=90/> |
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137 | <Model mesh="Cube1.1.mesh" position="60,10,-20" scale=10 Pitch=90/> |
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138 | <Model mesh="Cube1.6.mesh" position="-40,20,-20" scale=10 Pitch=90/> |
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139 | <Model mesh="Cube1.6.mesh" position="-40,30,-20" scale=10 Pitch=90/> |
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140 | <Model mesh="Cube1.1.mesh" position="40,20,-20" scale=10 Pitch=90/> |
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141 | <Model mesh="Cube1.1.mesh" position="40,30,-20" scale=10 Pitch=90/> |
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142 | <Model mesh="Cube1.1.mesh" position="30,40,-20" scale=10 Pitch=90/> |
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143 | <Model mesh="Cube1.1.mesh" position="30,50,-20" scale=10 Pitch=90/> |
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144 | |
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145 | <Model mesh="Cube1.6.mesh" position="-30,40,-20" scale=10 Pitch=90/> |
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146 | <Model mesh="Cube1.6.mesh" position="-30,50,-20" scale=10 Pitch=90/> |
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147 | <Model mesh="Cube1.3.mesh" position="-10,60,-20" scale=10 Pitch=90/> |
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148 | <Model mesh="Cube1.3.mesh" position="10,20,-20" scale=10 Pitch=90/> |
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149 | <Model mesh="Cube1.3.mesh" position="10,30,-20" scale=10 Pitch=90/> |
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150 | |
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151 | |
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152 | |
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153 | <StaticEntity collisionType="static"> |
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154 | <collisionShapes> |
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155 | <BoxCollisionShape position="85,0,-20" halfExtents="150,5,5" /> |
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156 | </collisionShapes> |
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157 | </StaticEntity> |
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158 | |
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159 | //Luft1 |
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160 | |
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161 | <Model mesh="Schloss.mesh" position="0,40,60" scale=12 pitch=90/> |
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162 | <Model mesh="Rohr.mesh" position="125,5,-35" scale=10 pitch=90 /> |
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163 | <Model mesh="Rohr.mesh" position="195,5,-25" scale=10 pitch=90 /> |
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164 | |
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165 | |
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166 | //Boden2 |
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167 | |
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168 | <Model mesh="Cube2.12.mesh" position="270,0,-30" scale=10 Pitch=90/> |
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169 | <Model mesh="Cube2.12.mesh" position="390,0,-30" scale=10 Pitch=90/> |
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170 | <Model mesh="Cube2.12.mesh" position="510,0,-30" scale=10 Pitch=90/> |
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171 | <Model mesh="Cube2.12.mesh" position="630,0,-30" scale=10 Pitch=90/> |
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172 | <Model mesh="Cube2.12.mesh" position="750,0,-30" scale=10 Pitch=90/> |
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173 | <Model mesh="Cube2.12.mesh" position="870,0,-30" scale=10 Pitch=90/> |
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174 | <Model mesh="Cube2.3.mesh" position="990,0,-30" scale=10 Pitch=90/> |
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175 | |
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176 | |
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177 | <StaticEntity collisionType="static"> |
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178 | <collisionShapes> |
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179 | <BoxCollisionShape position="645,0,-20" halfExtents="375,5,5" /> |
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180 | </collisionShapes> |
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181 | </StaticEntity> |
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182 | |
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183 | |
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184 | |
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185 | |
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186 | |
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187 | |
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188 | |
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189 | |
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190 | //Luft2 |
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191 | |
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192 | <SOBQBlock collisionType="static" type="Mushroom" position="320,0,20"> <!-- L1.1 --> |
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193 | <attached> |
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194 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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195 | </attached> |
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196 | <collisionShapes> |
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197 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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198 | </collisionShapes> |
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199 | </SOBQBlock> |
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200 | |
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201 | <SOBQBlock collisionType="static" type="Mushroom" position="330,0,20"> <!-- L1.1 --> |
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202 | <attached> |
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203 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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204 | </attached> |
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205 | <collisionShapes> |
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206 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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207 | </collisionShapes> |
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208 | </SOBQBlock> |
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209 | |
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210 | <SOBQBlock collisionType="static" type="Mushroom" position="340,0,20"> <!-- L1.1 --> |
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211 | <attached> |
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212 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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213 | </attached> |
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214 | <collisionShapes> |
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215 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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216 | </collisionShapes> |
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217 | </SOBQBlock> |
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218 | |
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219 | <SOBQBlock collisionType="static" type="Mushroom" position="350,0,20"> <!-- L1.1 --> |
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220 | <attached> |
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221 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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222 | </attached> |
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223 | <collisionShapes> |
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224 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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225 | </collisionShapes> |
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226 | </SOBQBlock> |
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227 | |
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228 | <SOBQBlock collisionType="static" type="Mushroom" position="360,0,20"> <!-- L1.1 --> |
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229 | <attached> |
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230 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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231 | </attached> |
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232 | <collisionShapes> |
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233 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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234 | </collisionShapes> |
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235 | </SOBQBlock> |
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236 | |
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237 | |
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238 | <Model mesh="Cube1.1.mesh" position="390,0,-10" scale=10 Pitch=90/> |
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239 | |
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240 | <Model mesh="Cube1.1.mesh" position="410,0,-10" scale=10 Pitch=90/> |
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241 | <Model mesh="Cube1.1.mesh" position="410,0,0" scale=10 Pitch=90/> |
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242 | |
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243 | <Model mesh="Cube1.3.mesh" position="430,0,-10" scale=10 yaw=-90/> |
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244 | |
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245 | <Model mesh="Cube1.1.mesh" position="450,0,-10" scale=10 Pitch=90/> |
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246 | <Model mesh="Cube1.3.mesh" position="450,0,0" scale=10 yaw=-90/> |
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247 | |
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248 | <Model mesh="Cube1.1.mesh" position="470,0,-10" scale=10 Pitch=90/> |
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249 | <Model mesh="Cube1.3.mesh" position="470,0,0" scale=10 yaw=-90/> |
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250 | |
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251 | <Model mesh="Cube1.3.mesh" position="490,0,-10" scale=10 yaw=-90/> |
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252 | |
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253 | <Model mesh="Cube1.3.mesh" position="530,0,-10" scale=10 yaw=-90/> |
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254 | |
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255 | <Model mesh="Cube1.1.mesh" position="550,0,-10" scale=10 Pitch=90/> |
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256 | <Model mesh="Cube1.1.mesh" position="550,0,0" scale=10 Pitch=90/> |
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257 | |
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258 | <SOBQBlock collisionType="static" type="Mushroom" position="510,0,30"> <!-- L1.1 --> |
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259 | <attached> |
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260 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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261 | </attached> |
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262 | <collisionShapes> |
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263 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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264 | </collisionShapes> |
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265 | </SOBQBlock> |
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266 | |
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267 | |
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268 | |
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269 | <Model mesh="Cube1.3.mesh" position="610,0,20" scale=10 yaw=-90/> |
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270 | <Model mesh="Cube1.1.mesh" position="620,0,20" scale=10 Pitch=90/> |
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271 | <Model mesh="Cube1.3.mesh" position="630,0,20" scale=10 yaw=-90/> |
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272 | <Model mesh="Cube1.1.mesh" position="640,0,40" scale=10 Pitch=90/> |
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273 | <Model mesh="Cube1.1.mesh" position="650,0,40" scale=10 Pitch=90/> |
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274 | <Model mesh="Cube1.3.mesh" position="660,0,20" scale=10 yaw=-90/> |
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275 | <Model mesh="Cube1.1.mesh" position="670,0,20" scale=10 Pitch=90/> |
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276 | <Model mesh="Cube1.3.mesh" position="680,0,20" scale=10 yaw=-90/> |
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277 | |
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278 | <SOBQBlock collisionType="static" type="Mushroom" position="680,0,50"> <!-- L1.1 --> |
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279 | <attached> |
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280 | <Model mesh="QCube.mesh" scale=10 pitch=90 /> |
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281 | </attached> |
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282 | <collisionShapes> |
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283 | <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> |
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284 | </collisionShapes> |
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285 | </SOBQBlock> |
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286 | |
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287 | |
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288 | |
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289 | <Model mesh="Cube2.6.mesh" position="740,0,20" scale=10 yaw=-90 Pitch=-90/> |
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290 | <Model mesh="Cube2.3.mesh" position="760,0,0" scale=10 yaw=-90 Pitch=-90/> |
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291 | <Model mesh="Cube2.3.mesh" position="760,0,80" scale=10 yaw=-90 Pitch=-90/> |
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292 | |
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293 | |
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294 | |
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295 | |
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296 | <Model mesh="Cube1.6.mesh" position="800,0,20" scale=10 /> |
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297 | <Model mesh="Cube2.3.mesh" position="800,0,80" scale=10 Pitch=-90/> |
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298 | <Model mesh="Cube2.6.mesh" position="840,0,30" scale=10 yaw=-90 Pitch=-90/> |
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299 | <Model mesh="Cube2.2.mesh" position="880,0,80" scale=10 Pitch=-90/> |
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300 | <Model mesh="Cube2.2.mesh" position="900,0,80" scale=10 Pitch=-90/> |
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301 | |
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302 | <Model mesh="Cube2.2.mesh" position="980,0,80" scale=10 Pitch=-90/> |
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303 | <Model mesh="Cube2.2.mesh" position="1000,0,80" scale=10 Pitch=-90/> |
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304 | |
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305 | <Model mesh="Cube2.6.mesh" position="940,0,20" scale=10 Pitch=-90 yaw=-90/> |
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306 | <Model mesh="Cube1.3.mesh" position="980,0,20" scale=10 Pitch=-90/> |
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307 | <Model mesh="Cube1.1.mesh" position="1010,0,20" scale=10 Pitch=-90/> |
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308 | |
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309 | |
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310 | //Boden3 |
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311 | |
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312 | <Model mesh="Cube2.12.mesh" position="1050,0,-30" scale=10 Pitch=90/> |
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313 | <Model mesh="Cube2.12.mesh" position="1170,0,-30" scale=10 Pitch=90/> |
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314 | <Model mesh="Cube2.12.mesh" position="1290,0,-30" scale=10 Pitch=90/> |
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315 | <Model mesh="Cube2.2.mesh" position="1410,0,-30" scale=10 Pitch=90/> |
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316 | |
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317 | //Boden4 |
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318 | <Model mesh="Cube2.2.mesh" position="1430,0,-30" scale=10 Pitch=90/> |
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319 | |
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320 | //Boden5 |
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321 | <Model mesh="Cube2.12.mesh" position="1450,0,-30" scale=10 Pitch=90/> |
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322 | |
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323 | //Boden6 |
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324 | <Model mesh="Cube2.6.mesh" position="1640,0,-30" scale=10 Pitch=90/> |
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325 | <Model mesh="Cube2.2.mesh" position="1700,0,-30" scale=10 Pitch=90/> |
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326 | |
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327 | //Boden7 |
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328 | <Model mesh="Cube2.12.mesh" position="1790,0,-30" scale=10 Pitch=90/> |
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329 | <Model mesh="Cube2.12.mesh" position="1910,0,-30" scale=10 Pitch=90/> |
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330 | <Model mesh="Cube2.12.mesh" position="2030,0,-30" scale=10 Pitch=90/> |
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331 | |
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332 | |
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333 | |
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334 | |
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335 | |
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336 | |
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337 | |
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338 | |
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339 | |
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340 | |
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341 | |
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342 | |
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343 | |
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344 | |
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345 | |
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346 | |
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347 | |
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348 | |
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349 | |
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351 | |
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352 | |
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356 | |
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359 | |
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361 | |
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363 | |
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364 | |
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365 | |
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366 | |
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367 | |
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368 | |
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369 | |
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370 | |
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371 | |
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372 | |
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373 | |
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374 | |
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375 | |
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376 | |
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377 | |
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378 | |
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379 | |
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380 | |
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381 | |
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382 | |
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383 | |
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384 | |
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385 | |
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386 | |
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387 | |
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388 | |
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389 | </Scene> |
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390 | </Level> |
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