1 | <LevelInfo |
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2 | name = "SOOOOOOOOOOOB" |
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3 | description = "Jump as high as you can. Use the mouse to guide the jumper." |
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4 | tags = "minigame" |
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5 | screenshot = "jump.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("HUDTemplates3.oxo") |
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10 | include("jumpHUD.oxo") |
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11 | include("stats.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | ?> |
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14 | |
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15 | <Template name=sobfigurecameras defaults=0> |
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16 | <SOBFigure> |
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17 | <camerapositions> |
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18 | <CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/> |
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19 | </camerapositions> |
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20 | </SOBFigure> |
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21 | </Template> |
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22 | |
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23 | |
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24 | |
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25 | |
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26 | |
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27 | <Template name=sobFigureTemplate> |
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28 | <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30"> |
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29 | <attached> |
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30 | <Model mesh="Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/> |
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31 | <ParticleSpawner source="Orxonox/fire4" startdelay=0 position="-4,0,0" visible="false"/> |
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32 | </attached> |
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33 | |
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34 | <collisionShapes> |
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35 | <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" /> |
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36 | <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> --> |
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37 | </collisionShapes> |
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38 | |
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39 | |
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40 | </SOBFigure> |
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41 | </Template> |
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42 | |
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43 | <Level |
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44 | plugins = "superorxobros" |
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45 | gametype = "SOB" |
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46 | >- |
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47 | |
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48 | |
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49 | <templates> |
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50 | <Template link=lodtemplate_default /> |
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51 | </templates> |
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52 | <?lua include("includes/notifications.oxi") ?> |
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53 | |
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54 | <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/> |
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55 | |
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56 | |
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57 | <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic"> |
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58 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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59 | <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" /> |
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60 | |
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61 | |
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62 | |
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63 | |
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64 | |
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65 | |
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66 | |
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67 | <MovableEntity > |
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68 | <attached> |
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69 | <SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate> |
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70 | <attached> |
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71 | </attached> |
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72 | </SOBCenterpoint> |
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73 | |
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74 | </attached> |
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75 | </MovableEntity> |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | |
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81 | <!-- <?lua |
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82 | for i = 0, 100, 1 |
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83 | do |
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84 | j = math.random() |
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85 | ?> |
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86 | |
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87 | <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static"> |
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88 | <attached> |
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89 | <Model mesh="MarioCube.mesh" scale="10" /> |
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90 | </attached> |
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91 | |
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92 | </SOBItem> |
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93 | |
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94 | <?lua |
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95 | end |
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96 | ?> |
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97 | --> |
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98 | |
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99 | |
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100 | //erster Boden |
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101 | <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> |
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102 | <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> |
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103 | <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> |
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104 | <Model mesh="Cube2.6.mesh" position="360,0,-30" scale=10 Pitch=90/> |
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105 | |
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106 | <StaticEntity collisionType="static"> |
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107 | <collisionShapes> |
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108 | <BoxCollisionShape position="205,0,-20" halfExtents="210,5,5" /> |
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109 | </collisionShapes> |
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110 | </StaticEntity> |
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111 | |
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112 | //Luft1 |
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113 | |
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114 | |
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115 | |
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116 | <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> |
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117 | <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> |
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118 | <SOBQBlock collisionType="static"> <!-- 1 --> |
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119 | <attached> |
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120 | <Model mesh="Cube1.1.mesh" position="120,0,20" scale=10/> |
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121 | <Model mesh="Cube1.1.mesh" position="120,0,30" scale=10 visible="false"/> |
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122 | </attached> |
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123 | <collisionShapes> |
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124 | <BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /> |
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125 | </collisionShapes> |
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126 | </SOBQBlock> |
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127 | |
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128 | |
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129 | <Model mesh="Cube1.1.mesh" position="160,0,20" scale=10 /> <!-- 2 --> |
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130 | |
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131 | <SOBQBlock collisionType="static"><!--ITEM--> |
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132 | <attached> |
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133 | <Model mesh="Cube1.1.mesh" position="170,0,20" scale=10/> <!-- 3 --> |
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134 | <Model mesh="Cube1.1.mesh" position="170,0,30" scale=10 visible="false"/> |
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135 | </attached> |
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136 | <collisionShapes> |
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137 | <BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> |
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138 | </collisionShapes> |
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139 | </SOBQBlock> |
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140 | |
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141 | <SOBMushroom collisionType="dynamic" speed=30> |
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142 | <attached> |
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143 | <Model mesh="Cube1.1.mesh" position="0,0,20" scale=10/> |
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144 | |
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145 | </attached> |
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146 | <collisionShapes> |
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147 | <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /><!-- 1 --> |
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148 | </collisionShapes> |
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149 | </SOBMushroom> |
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150 | |
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151 | |
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152 | <Model mesh="Cube1.1.mesh" position="180,0,20" scale=10/> <!-- 4 --> |
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153 | <Model mesh="Cube1.1.mesh" position="200,0,20" scale=10/> <!-- 7 --> |
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154 | |
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155 | <SOBQBlock collisionType="static"><!-- ? Block --> |
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156 | <attached> |
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157 | <Model mesh="Cube1.1.mesh" position="180,0,60" scale=10/> <!-- 5 --> |
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158 | <Model mesh="Cube1.1.mesh" position="180,0,70" scale=10 visible="false"/> |
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159 | </attached> |
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160 | <collisionShapes> |
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161 | <BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /> |
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162 | </collisionShapes> |
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163 | </SOBQBlock> |
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164 | |
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165 | |
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166 | |
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167 | |
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168 | |
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169 | <SOBQBlock collisionType="static"><!-- ? Block --> |
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170 | <attached> |
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171 | <Model mesh="Cube1.1.mesh" position="190,0,20" scale=10/> <!-- 6 --> |
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172 | <Model mesh="Cube1.1.mesh" position="190,0,30" scale=10 visible="false"/> |
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173 | </attached> |
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174 | <collisionShapes> |
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175 | <BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /> |
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176 | </collisionShapes> |
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177 | </SOBQBlock> |
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178 | |
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179 | |
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180 | <StaticEntity collisionType="static"><!-- ? Block --> |
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181 | <collisionShapes><!-- ?/S Block has his own collisionShape(1,3,5,6) --> |
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182 | |
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183 | <BoxCollisionShape position="160,0,20" halfExtents="5,5,5" /><!-- 2 --> |
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184 | <BoxCollisionShape position="180,0,20" halfExtents="5,5,5" /><!-- 4 --> |
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185 | <BoxCollisionShape position="200,0,20" halfExtents="5,5,5" /><!-- 7 --> |
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186 | <!--<BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /><!-- 1 --> |
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187 | <!--<BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 --> |
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188 | <!--<BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /><!-- 5 --> |
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189 | <!--<BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /><!-- 6 --> |
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190 | |
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191 | |
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192 | </collisionShapes> |
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193 | </StaticEntity> |
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194 | |
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195 | |
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196 | |
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197 | |
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198 | //Boden2 |
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199 | <Model mesh="Cube2.12.mesh" position="440,0,-30" scale=10 Pitch=90/> |
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200 | <Model mesh="Cube2.2.mesh" position="560,0,-30" scale=10 Pitch=90/> |
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201 | |
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202 | <StaticEntity collisionType="static"> |
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203 | <collisionShapes> |
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204 | <BoxCollisionShape position="505,0,-20" halfExtents="70,5,5" /> |
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205 | </collisionShapes> |
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206 | </StaticEntity> |
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207 | |
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208 | |
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209 | |
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210 | |
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211 | |
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212 | //Luft2 |
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213 | <Model mesh="Cube1.1.mesh" position="500,0,20" scale=10/> |
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214 | <SOBQBlock collisionType="static"><!--ITEM--> |
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215 | <attached> |
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216 | <Model mesh="Cube1.1.mesh" position="510,0,20" scale=10/> |
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217 | <Model mesh="Cube1.1.mesh" position="510,0,30" scale=10 visible="false"/> |
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218 | </attached> |
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219 | <collisionShapes> |
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220 | <BoxCollisionShape position="510,0,20" halfExtents="5,5,5" /> |
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221 | </collisionShapes> |
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222 | </SOBQBlock> |
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223 | <Model mesh="Cube1.1.mesh" position="520,0,20" scale=10/> |
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224 | <Model mesh="Cube1.6.mesh" position="530,0,60" scale=10/> |
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225 | <Model mesh="Cube1.1.mesh" position="590,0,60" scale=10/> |
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226 | <Model mesh="Cube1.1.mesh" position="600,0,60" scale=10/> |
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227 | |
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228 | <StaticEntity collisionType="static"> |
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229 | <collisionShapes> |
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230 | <BoxCollisionShape position="500,0,20" halfExtents="5,5,5" /> |
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231 | <!--<BoxCollisionShape position="510,0,20" halfExtents="5,5,5" />--> |
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232 | <BoxCollisionShape position="520,0,20" halfExtents="5,5,5" /> |
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233 | <BoxCollisionShape position="570,0,60" halfExtents="40,5,5" /> |
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234 | |
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235 | |
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236 | |
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237 | |
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238 | </collisionShapes> |
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239 | </StaticEntity> |
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240 | |
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241 | |
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242 | //Luft3 |
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243 | <Model mesh="Cube1.3.mesh" position="640,0,60" scale=10/> <!-- 1 --> |
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244 | <Model mesh="Cube1.1.mesh" position="720,0,20" scale=10/> <!-- 4 --> |
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245 | <Model mesh="Cube1.1.mesh" position="890,0,20" scale=10/> <!-- 10 --> |
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246 | <Model mesh="Cube1.3.mesh" position="920,0,60" scale=10/> <!-- 11 --> |
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247 | <Model mesh="Cube1.1.mesh" position="990,0,60" scale=10/> <!-- 12 --> |
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248 | <Model mesh="Cube1.1.mesh" position="1020,0,60" scale=10/> <!-- 13 --> |
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249 | <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- 14 --> <!-- only one Collision for 1000 and 1010 --> |
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250 | <Model mesh="Cube1.1.mesh" position="1010,0,20" scale=10/> <!-- 14 --> |
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251 | |
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252 | |
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253 | |
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254 | |
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255 | <SOBQBlock collisionType="static"> <!-- 10er Block --> <!-- 2 --> |
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256 | <attached> |
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257 | <Model mesh="Cube1.1.mesh" position="670,0,20" scale=10/> |
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258 | <Model mesh="Cube1.1.mesh" position="670,0,30" scale=10 visible="false"/> |
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259 | </attached> |
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260 | <collisionShapes> |
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261 | <BoxCollisionShape position="670,0,20" halfExtents="5,5,5" /> |
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262 | </collisionShapes> |
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263 | </SOBQBlock> |
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264 | |
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265 | <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 3 --> |
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266 | <attached> |
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267 | <Model mesh="Cube1.1.mesh" position="670,0,60" scale=10/> |
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268 | <Model mesh="Cube1.1.mesh" position="670,0,70" scale=10 visible="false"/> |
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269 | </attached> |
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270 | <collisionShapes> |
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271 | <BoxCollisionShape position="670,0,60" halfExtents="5,5,5" /> |
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272 | </collisionShapes> |
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273 | </SOBQBlock> |
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274 | |
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275 | <SOBQBlock collisionType="static"> <!-- Stern Block --> <!-- 5 --> |
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276 | <attached> |
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277 | <Model mesh="Cube1.1.mesh" position="730,0,20" scale=10/> |
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278 | <Model mesh="Cube1.1.mesh" position="730,0,30" scale=10 visible="false"/> |
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279 | </attached> |
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280 | <collisionShapes> |
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281 | <BoxCollisionShape position="730,0,20" halfExtents="5,5,5" /> |
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282 | </collisionShapes> |
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283 | </SOBQBlock> |
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284 | <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 6 --> |
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285 | <attached> |
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286 | <Model mesh="Cube1.1.mesh" position="780,0,20" scale=10/> |
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287 | <Model mesh="Cube1.1.mesh" position="780,0,30" scale=10 visible="false"/> |
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288 | </attached> |
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289 | <collisionShapes> |
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290 | <BoxCollisionShape position="780,0,20" halfExtents="5,5,5" /> |
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291 | </collisionShapes> |
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292 | </SOBQBlock> |
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293 | <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 7 --> |
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294 | <attached> |
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295 | <Model mesh="Cube1.1.mesh" position="800,0,20" scale=10/> |
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296 | <Model mesh="Cube1.1.mesh" position="800,0,30" scale=10 visible="false"/> |
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297 | </attached> |
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298 | <collisionShapes> |
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299 | <BoxCollisionShape position="800,0,20" halfExtents="5,5,5" /> |
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300 | </collisionShapes> |
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301 | </SOBQBlock> |
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302 | <SOBQBlock collisionType="static"> <!-- Item Block --> <!-- 8 --> |
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303 | <attached> |
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304 | <Model mesh="Cube1.1.mesh" position="800,0,60" scale=10/> |
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305 | <Model mesh="Cube1.1.mesh" position="800,0,70" scale=10 visible="false"/> |
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306 | </attached> |
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307 | <collisionShapes> |
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308 | <BoxCollisionShape position="800,0,60" halfExtents="5,5,5" /> |
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309 | </collisionShapes> |
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310 | </SOBQBlock> |
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311 | <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 9 --> |
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312 | <attached> |
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313 | <Model mesh="Cube1.1.mesh" position="820,0,20" scale=10/> |
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314 | <Model mesh="Cube1.1.mesh" position="820,0,30" scale=10 visible="false"/> |
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315 | </attached> |
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316 | <collisionShapes> |
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317 | <BoxCollisionShape position="820,0,20" halfExtents="5,5,5" /> |
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318 | </collisionShapes> |
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319 | </SOBQBlock> |
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320 | <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 15 --> |
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321 | <attached> |
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322 | <Model mesh="Cube1.1.mesh" position="1000,0,60" scale=10/> |
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323 | <Model mesh="Cube1.1.mesh" position="1000,0,70" scale=10 visible="false"/> |
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324 | </attached> |
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325 | <collisionShapes> |
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326 | <BoxCollisionShape position="1000,0,60" halfExtents="5,5,5" /> |
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327 | </collisionShapes> |
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328 | </SOBQBlock> |
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329 | <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 16 --> |
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330 | <attached> |
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331 | <Model mesh="Cube1.1.mesh" position="1010,0,60" scale=10/> |
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332 | <Model mesh="Cube1.1.mesh" position="1010,0,70" scale=10 visible="false"/> |
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333 | </attached> |
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334 | <collisionShapes> |
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335 | <BoxCollisionShape position="1010,0,60" halfExtents="5,5,5" /> |
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336 | </collisionShapes> |
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337 | </SOBQBlock> |
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338 | |
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339 | |
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340 | |
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341 | |
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342 | <Model mesh="Dreieck+1.mesh" position="1220,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 17 --> <!--collisionshape??--> |
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343 | <Model mesh="Dreieck.mesh" position="1080,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 18 --> <!--collisionshape??--> |
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344 | <Model mesh="Dreieck.mesh" position="1110,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- 19 --> <!--collisionshape??--> |
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345 | |
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346 | |
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347 | |
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348 | |
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349 | <StaticEntity collisionType="static"> |
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350 | <collisionShapes> |
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351 | <BoxCollisionShape position="645,0,60" halfExtents="15,5,5" /> <!-- 1 --> |
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352 | |
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353 | <BoxCollisionShape position="720,0,20" halfExtents="5,5,5" /> <!-- 4 --> |
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354 | |
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355 | |
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356 | <BoxCollisionShape position="890,0,20" halfExtents="5,5,5" /> <!-- 10 --> |
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357 | <BoxCollisionShape position="930,0,60" halfExtents="15,5,5" /> <!-- 11 --> |
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358 | <BoxCollisionShape position="990,0,60" halfExtents="5,5,5" /> <!-- 12 --> |
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359 | <BoxCollisionShape position="1020,0,60" halfExtents="5,5,5" /> <!-- 13 --> |
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360 | <BoxCollisionShape position="1005,0,20" halfExtents="10,5,5" /> <!-- 14 --> |
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361 | |
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362 | |
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363 | <BoxCollisionShape position="1210,0,-10" halfExtents="25,5,5" /> <!-- 17 --> |
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364 | <BoxCollisionShape position="1065,0,-10" halfExtents="20,5,5" /> <!-- 18 --> |
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365 | <!--<BoxCollisionShape position="1105,0,-10" halfExtents="15,5,5" /> --> <!-- 19 --> |
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366 | |
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367 | |
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368 | |
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369 | |
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370 | |
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371 | </collisionShapes> |
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372 | </StaticEntity> |
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373 | |
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374 | |
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375 | |
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376 | |
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377 | //Boden3 |
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378 | <Model mesh="Cube2.12.mesh" position="620,0,-30" scale=10 Pitch=90/> |
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379 | <Model mesh="Cube2.12.mesh" position="740,0,-30" scale=10 Pitch=90/> |
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380 | <Model mesh="Cube2.12.mesh" position="860,0,-30" scale=10 Pitch=90/> |
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381 | <Model mesh="Cube2.12.mesh" position="980,0,-30" scale=10 Pitch=90/> |
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382 | |
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383 | <Model mesh="Cube2.12.mesh" position="1100,0,-30" scale=10 Pitch=90/> |
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384 | <Model mesh="Cube2.2.mesh" position="1220,0,-30" scale=10 Pitch=90/> |
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385 | |
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386 | |
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387 | <StaticEntity collisionType="static"> |
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388 | <collisionShapes> |
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389 | <BoxCollisionShape position="925,0,-20" halfExtents="310,5,5" /> |
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390 | </collisionShapes> |
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391 | </StaticEntity> |
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392 | |
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393 | //Luft4 |
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394 | <Model mesh="Cube1.1.mesh" position="1400,0,20" scale=10/> |
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395 | <Model mesh="Cube1.1.mesh" position="1410,0,20" scale=10/> |
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396 | <Model mesh="Cube1.1.mesh" position="1420,0,20" scale=10/> <!-- ? Block --> |
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397 | <Model mesh="Cube1.1.mesh" position="1430,0,20" scale=10/> |
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398 | <Model mesh="Dreieck.mesh" position="1270,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> |
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399 | |
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400 | |
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401 | <StaticEntity collisionType="static"> |
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402 | <collisionShapes> |
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403 | <BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" /> |
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404 | <BoxCollisionShape position="1410,0,20" halfExtents="5,5,5" /> |
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405 | <BoxCollisionShape position="1420,0,20" halfExtents="5,5,5" /> |
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406 | <BoxCollisionShape position="1430,0,20" halfExtents="5,5,5" /> |
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407 | |
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408 | |
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409 | |
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410 | |
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411 | </collisionShapes> |
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412 | </StaticEntity> |
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413 | |
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414 | |
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415 | |
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416 | |
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417 | |
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418 | |
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419 | //Boden4 |
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420 | <Model mesh="Cube2.12.mesh" position="1270,0,-30" scale=10 Pitch=90/> |
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421 | <Model mesh="Cube2.12.mesh" position="1390,0,-30" scale=10 Pitch=90/> |
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422 | <Model mesh="Cube2.12.mesh" position="1510,0,-30" scale=10 Pitch=90/> |
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423 | <Model mesh="Cube2.12.mesh" position="1630,0,-30" scale=10 Pitch=90/> |
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424 | <Model mesh="Cube2.12.mesh" position="1750,0,-30" scale=10 Pitch=90/> |
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425 | |
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426 | <StaticEntity collisionType="static"> |
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427 | <collisionShapes> |
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428 | <BoxCollisionShape position="1565,0,-20" halfExtents="300,5,5" /> |
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429 | </collisionShapes> |
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430 | </StaticEntity> |
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431 | |
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432 | |
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433 | |
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434 | |
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435 | |
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436 | |
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437 | |
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438 | |
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439 | |
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440 | </Scene> |
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441 | </Level> |
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