1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _DynamicLines_H__ |
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30 | #define _DynamicLines_H__ |
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31 | |
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32 | #include "tools/ToolsPrereqs.h" |
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33 | |
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34 | #include <vector> |
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35 | #include "DynamicRenderable.h" |
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36 | |
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37 | namespace Ogre |
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38 | { |
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39 | class _ToolsExport DynamicLines : public DynamicRenderable |
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40 | { |
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41 | typedef RenderOperation::OperationType OperationType; |
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42 | |
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43 | public: |
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44 | /// Constructor - see setOperationType() for description of argument. |
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45 | DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); |
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46 | virtual ~DynamicLines(); |
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47 | |
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48 | /// Add a point to the point list |
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49 | void addPoint(const Vector3 &p); |
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50 | /// Add a point to the point list |
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51 | void addPoint(Real x, Real y, Real z); |
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52 | |
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53 | /// Change the location of an existing point in the point list |
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54 | void setPoint(unsigned short index, const Vector3 &value); |
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55 | |
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56 | /// Return the location of an existing point in the point list |
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57 | const Vector3& getPoint(unsigned short index) const; |
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58 | |
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59 | /// Return the total number of points in the point list |
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60 | unsigned short getNumPoints(void) const; |
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61 | |
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62 | /// Remove all points from the point list |
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63 | void clear(); |
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64 | |
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65 | /// Call this to update the hardware buffer after making changes. |
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66 | void update(); |
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67 | |
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68 | /** |
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69 | @brief |
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70 | Set the type of operation to draw with. |
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71 | @param opType |
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72 | Can be one of |
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73 | - RenderOperation::OT_LINE_STRIP |
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74 | - RenderOperation::OT_LINE_LIST |
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75 | - RenderOperation::OT_POINT_LIST |
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76 | - RenderOperation::OT_TRIANGLE_LIST |
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77 | - RenderOperation::OT_TRIANGLE_STRIP |
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78 | - RenderOperation::OT_TRIANGLE_FAN |
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79 | The default is OT_LINE_STRIP. |
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80 | */ |
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81 | void setOperationType(OperationType opType); |
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82 | OperationType getOperationType() const; |
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83 | |
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84 | protected: |
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85 | /// Implementation DynamicRenderable, creates a simple vertex-only decl |
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86 | virtual void createVertexDeclaration() override; |
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87 | /// Implementation DynamicRenderable, pushes point list out to hardware memory |
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88 | virtual void fillHardwareBuffers() override; |
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89 | |
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90 | private: |
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91 | std::vector<Vector3> mPoints; |
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92 | bool mDirty; |
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93 | }; |
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94 | } |
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95 | |
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96 | #endif /* _DynamicLines_H__ */ |
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