| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Jannis Holzer | 
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| 24 |  *      Fabien Vultier | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file MineProjectile.h | 
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| 32 |     @brief Definition of the MineProjectile class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _MineProjectile_H__ | 
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| 36 | #define _MineProjectile_H__ | 
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| 37 |  | 
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| 38 | #include "weapons/WeaponsPrereqs.h" | 
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| 39 | #include "tools/Timer.h" | 
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| 40 | #include "worldentities/MovableEntity.h" | 
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| 41 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| 42 | #include "objects/triggers/DistanceTrigger.h" | 
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| 43 | #include "BasicProjectile.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |  | 
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| 48 |     /** | 
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| 49 |     @brief | 
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| 50 |         TODO | 
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| 51 |     @ingroup WeaponsProjectiles | 
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| 52 |     */ | 
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| 53 |     class _WeaponsExport MineProjectile : public MovableEntity, public BasicProjectile | 
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| 54 |     { | 
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| 55 |         public: | 
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| 56 |             MineProjectile(Context* context); | 
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| 57 |             virtual ~MineProjectile(); | 
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| 58 |  | 
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| 59 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 60 |  | 
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| 61 |             void setMaxTimeUntilExplosion(float maxTimeUntilExplosion); | 
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| 62 |             void setTimeUntilActivation(float timeUntilActivation); | 
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| 63 |         protected: | 
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| 64 |             static const float triggerRadius_; | 
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| 65 |             static const float damageRadius_; | 
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| 66 |             static const float collisionShapeRadius_; | 
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| 67 |         private: | 
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| 68 |             bool bAllowExplosion_; // The mine can only explode if it is active | 
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| 69 |             float maxTimeUntilExplosion_; | 
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| 70 |             float timeUntilActivation_; | 
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| 71 |             Timer activationTimer_; | 
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| 72 |             Timer explodeTimer_; | 
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| 73 |             Model* modelCore_; | 
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| 74 |             Model* modelRing1_; | 
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| 75 |             Model* modelRing2_; | 
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| 76 |             Model* modelRing3_; | 
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| 77 |             Model* modelRing4_; | 
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| 78 |             MovableEntity* rings1_; | 
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| 79 |             MovableEntity* rings2_; | 
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| 80 |             MovableEntity* core_; | 
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| 81 |             ParticleEmitter* emitter_; | 
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| 82 |  | 
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| 83 |             WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. | 
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| 84 |             WeakPtr<DistanceTrigger> distanceTrigger_; | 
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| 85 |  | 
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| 86 |             void destructionEffect(); | 
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| 87 |             void allowExplosion(); | 
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| 88 |             void explode(); | 
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| 89 |     }; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | #endif /* _MineProjectile_H__ */ | 
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