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source: code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc @ 11303

Last change on this file since 11303 was 11303, checked in by bberabi, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      Celine Egger
26 *
27 */
28
29#include "SpaceRace.h"
30
31#include "core/CoreIncludes.h"
32#include "chat/ChatManager.h"
33#include "util/Convert.h"
34#include "util/Math.h"
35#include "infos/Bot.h"
36#include "items/Engine.h"
37#include "controllers/HumanController.h"
38
39#include "core/CoreIncludes.h"
40#include "chat/ChatManager.h"
41#include "infos/PlayerInfo.h"
42#include "worldentities/pawns/Pawn.h"
43#include "core/config/ConfigValueIncludes.h"
44#include "infos/Bot.h"
45#include "SpaceRaceBot.h"
46#include "items/Engine.h"
47
48#include "core/CoreIncludes.h"
49#include "chat/ChatManager.h"
50#include "util/Convert.h"
51#include "util/Math.h"
52#include "SpaceRaceBot.h"
53#include "items/Engine.h"
54
55namespace orxonox
56{
57    RegisterUnloadableClass(SpaceRace);
58
59    SpaceRace::SpaceRace(Context* context) : Gametype(context)
60    {
61        RegisterObject(SpaceRace);
62
63        this->botclass_ = Class(SpaceRaceBot);//ClassByString("")
64        this->cantMove_ = false;
65        this->bTimeIsUp_ = false;
66        this->setConfigValues();
67
68       // this->numberOfBots_ = 1; // quick fix: don't allow default-bots to enter the race
69                                 // remove this line, if a raceBot has been created.
70    }
71
72  void SpaceRace::setConfigValues()
73    {
74       
75   
76    }
77
78    void SpaceRace::start()
79    {
80        Gametype::start();
81   if (true)
82        {
83            this->spawnPlayersIfRequested();
84            this->cantMove_ = true;
85
86            for (Engine* engine : ObjectList<Engine>()){
87                engine->setActive(false);
88               
89
90            }
91           
92        }
93
94
95
96        std::string message("BE FAST BE FIRST");
97        this->getGametypeInfo()->sendAnnounceMessage(message);
98        ChatManager::message(message);
99
100Timer* countdownTimer = new Timer();
101        countdownTimer->setTimer(11, false, createExecutor(createFunctor(&SpaceRace::countdownFinished, this)));
102    }
103
104
105
106
107    void SpaceRace::end()
108    {
109        this->clock_.capture();
110        int s = this->clock_.getSeconds();
111        int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s);
112        std::string message;
113
114        if (this->bTimeIsUp_)
115        {
116            message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
117                        + "You didn't reach the check point  before the time limit. You lose!";
118        }
119        else
120        {
121            message = "You win!! Final check point reached after "+ multi_cast<std::string>(s)
122                        + "." + multi_cast<std::string>(ms) + " seconds.";
123        }
124        if (!this->hasEnded())
125        {
126            this->getGametypeInfo()->sendAnnounceMessage(message);
127            ChatManager::message(message);
128        }
129        this->Gametype::end();
130    }
131
132
133void SpaceRace::tick(float dt)
134    {
135        SUPER(SpaceRace,tick,dt);
136
137
138
139       /* // spawns the players when the countdown starts, but deactivates their engines
140        if (this->isStartCountdownRunning() && !this->cantMove_)
141        {
142            this->spawnPlayersIfRequested();
143            this->cantMove_ = true;
144
145            for (Engine* engine : ObjectList<Engine>())
146                engine->setActive(false);
147        }
148
149
150gtinfo_->setStartCountdown(50.0);
151   
152       
153
154
155
156
157
158
159
160        // activate the engines when the countdown ends
161        if (!this->isStartCountdownRunning() && this->cantMove_)
162        {
163            for (Engine* engine : ObjectList<Engine>())
164                engine->setActive(true);
165
166            this->cantMove_= false;
167
168
169
170            std::string message = "RACE STARTED!";
171            this->getGametypeInfo()->sendAnnounceMessage(message);
172            ChatManager::message(message);
173        }*/
174   
175}
176
177    void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player)
178    {
179        this->checkpointReached_[player] = checkpoint;
180
181        this->clock_.capture();
182        int s = this->clock_.getSeconds();
183        int ms = this->clock_.getMilliseconds() % 1000;
184
185       
186   
187        const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) 
188        + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
189 this->getGametypeInfo()->sendAnnounceMessage(message);
190        ChatManager::message(message);
191
192    }
193
194 void SpaceRace::countdownFinished()
195    {
196
197        std::string message("RACE STARTED ");
198        this->getGametypeInfo()->sendAnnounceMessage(message);
199        ChatManager::message(message);
200
201
202    for (Engine* engine : ObjectList<Engine>())
203                engine->setActive(true);
204
205
206   
207}
208
209 void SpaceRace::playerEntered(PlayerInfo* player)
210    {
211        Gametype::playerEntered(player);
212
213        const std::string& message = player->getName() + " entered the game";
214        ChatManager::message(message);
215    }
216
217
218 void SpaceRace::addBots(unsigned int amount)
219    {
220        for (unsigned int i = 0; i < amount; ++i)
221            this->botclass_.fabricate(this->getContext());
222   
223
224
225
226    }
227
228
229
230
231
232
233    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
234    {
235        return true;
236    }
237
238    bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator)
239    {
240        return true;
241    }
242
243    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)
244    {
245        return true;
246    }
247}
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