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source: code/branches/SpaceRace_HS16/src/modules/gametypes/OldSpaceRace.cc @ 11256

Last change on this file since 11256 was 11256, checked in by bberabi, 7 years ago

racing bots.. under maintanence…

  • Property svn:eol-style set to native
File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OldSpaceRace.h"
30
31#include "core/CoreIncludes.h"
32#include "chat/ChatManager.h"
33#include "util/Convert.h"
34#include "util/Math.h"
35#include "infos/Bot.h"
36#include "items/Engine.h"
37#include "controllers/HumanController.h"
38#include "SpaceRaceBot.h"
39
40#include "core/CoreIncludes.h"
41#include "chat/ChatManager.h"
42#include "infos/PlayerInfo.h"
43#include "worldentities/pawns/Pawn.h"
44#include "core/config/ConfigValueIncludes.h"
45
46
47
48namespace orxonox
49{
50    RegisterUnloadableClass(OldSpaceRace);
51
52
53    OldSpaceRace::OldSpaceRace(Context* context) : Gametype(context)
54    {
55        RegisterObject(OldSpaceRace);
56       
57        //this->botclass_ = Class();
58
59        this->checkpointsReached_ = 0;
60        this->bTimeIsUp_ = false;
61        this->setConfigValues();
62    }
63
64    void OldSpaceRace::setConfigValues()
65    {
66       
67   
68    }
69
70    void OldSpaceRace::end()
71    {
72        this->Gametype::end();
73
74        if (this->bTimeIsUp_)
75        {
76            this->clock_.capture();
77            int s = this->clock_.getSeconds();
78            int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
79            const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
80                        + "You didn't reach the check point " + multi_cast<std::string>(this->checkpointsReached_+1)
81                        + " before the time limit. You lose!";
82            this->getGametypeInfo()->sendAnnounceMessage(message);
83            ChatManager::message(message);
84        }
85        else
86        {
87            this->clock_.capture();
88            int s = this->clock_.getSeconds();
89            int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
90            const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
91                        + "." + multi_cast<std::string>(ms) + " seconds.";
92            this->getGametypeInfo()->sendAnnounceMessage(message);
93            ChatManager::message(message);
94/*
95            float time = this->clock_.getSecondsPrecise();
96            this->scores_.insert(time);
97            std::set<float>::iterator it;
98            for (it=this->scores_.begin(); it!=this->scores_.end(); it++)
99                orxout(level::message) << multi_cast<std::string>(*it) << endl;
100*/
101        }
102    }
103
104    void OldSpaceRace::start()
105    {
106        Gametype::start();
107
108   if (true)
109        {
110            this->spawnPlayersIfRequested();
111            this->cantMove_ = true;
112
113            for (Engine* engine : ObjectList<Engine>()){
114                engine->setActive(false);
115               
116
117            }
118           
119        }
120
121       
122
123        std::string message("BE FAST BE FIRST");
124        this->getGametypeInfo()->sendAnnounceMessage(message);
125        ChatManager::message(message);
126
127Timer* countdownTimer = new Timer();
128        countdownTimer->setTimer(11, false, createExecutor(createFunctor(&OldSpaceRace::countdownFinished, this)));
129    }
130
131    void OldSpaceRace::countdownFinished()
132    {
133
134        std::string message("RACE STARTED ");
135        this->getGametypeInfo()->sendAnnounceMessage(message);
136        ChatManager::message(message);
137
138
139    for (Engine* engine : ObjectList<Engine>())
140                engine->setActive(true);
141   
142
143
144    }
145 
146
147 void OldSpaceRace::playerEntered(PlayerInfo* player)
148    {
149        Gametype::playerEntered(player);
150
151        const std::string& message = player->getName() + " entered the game";
152        ChatManager::message(message);
153    }
154
155
156
157    void OldSpaceRace::newCheckpointReached()
158    {
159        this->checkpointsReached_++;
160        this->clock_.capture();
161        int s = this->clock_.getSeconds();
162        int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s);
163        const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached())
164                        + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
165                        + " seconds.";
166        this->getGametypeInfo()->sendAnnounceMessage(message);
167        ChatManager::message(message);
168    }
169
170
171}
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