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source: code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw @ 11328

Last change on this file since 11328 was 11328, checked in by meilel, 7 years ago

start and finish line

File size: 21.6 KB
Line 
1
2  <!-- Authors:
3Louis Meile
4Berkay Berabi
5@2016
6-->
7
8<LevelInfo
9 name = "New Old Space Race 2"
10 description = "Under maintenance..."
11 tags = "gametype"
12 screenshot = "spacerace.png"
13/>
14   
15<?lua
16  include("stats.oxo")
17  include("HUDTemplates3.oxo")
18  include("templates/lodInformation.oxt")
19  include("templates/fastship.oxt")
20  include("templates/spaceshipPirate.oxt")
21
22  include("templates/spaceshipAssff.oxt")
23  include("templates/pickupRepresentationTemplates.oxt")
24
25?>
26
27<Level
28 plugins = "gametypes"
29 gametype = "SpaceRace"
30>
31  <templates>
32    <Template link=lodtemplate_default />
33  </templates>
34  <?lua include("includes/notifications.oxi") ?>
35
36  <Scene
37    ambientlight = "0.8, 0.8, 0.8"
38    skybox       = "Orxonox/skyBoxMoreNebula"
39  >
40 
41    <?lua
42      include("includes/pickups.oxi")
43    ?>
44
45
46  <!-- SOUNDS & MUSIC -->
47 
48   
49<WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" >
50      <events>
51        <play>
52          <EventListener event="start1" />
53        </play>
54      </events>
55    </WorldSound>
56
57
58<WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" >
59      <events>
60        <play>
61          <EventListener event="go" />
62        </play>
63      </events>
64    </WorldSound>
65    <DistanceTrigger name="start1" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
66    <DistanceTrigger name="go" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.5  />
67
68    <DistanceTrigger name="racetheme" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.75  />
69      <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" >
70    <events>
71        <play>
72          <EventListener event="racetheme" />
73        </play>
74      </events>
75    </WorldAmbientSound>
76
77
78    <?lua math.randomseed(98) ?>
79    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
80    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
81
82
83    <!-- ------------------SpawnPoint----------------- -->
84    <SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" />
85
86  <!-- Launch station -->
87  <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static">
88    <attached>
89      <Model scale="20" mesh="Carrier.mesh" />
90    </attached>
91      <collisionShapes>
92        <BoxCollisionShape position="280,0,-100"      halfExtents="600, 200, 100" />
93        <BoxCollisionShape position="380,300,-64"     halfExtents="280, 40, 48" />
94        <BoxCollisionShape position="380,-300,-64"    halfExtents="280, 40, 48" />
95        <BoxCollisionShape position="308, 188,120"      halfExtents="440, 80, 120" />
96        <BoxCollisionShape position="308,-188,120"     halfExtents="440, 80, 120" />
97        <BoxCollisionShape position="308,0,200"       halfExtents="440, 180, 24" />
98        <BoxCollisionShape position="668,0,280"      halfExtents="108, 80, 80" />
99      </collisionShapes>
100  </StaticEntity>
101
102  <!-- ---------------ForceFields----------------- -->
103    <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/>
104
105    <!-- ------------------Planet----------------- -->
106    <Planet position="25000,5000,5000" scale=3000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
107    <StaticEntity position="0,0,0" collisionType=static>
108        <collisionShapes>
109            <SphereCollisionShape radius="1" />
110        </collisionShapes>
111    </StaticEntity>
112
113   <!-- ---------------asteroid belt1----------------- -->
114    <?lua
115    max = 50
116    for i = 0, max, 1
117    do
118    x = 800+ i*1000
119    y = -500+ math.cos(i)*20
120    z = -500+ math.sin(i)*20
121    ?>
122    <?lua
123    for k = 1, 15, 1
124    do
125    j = math.random()
126    ?>
127
128    <MovableEntity
129      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
130      collisionType = "dynamic"
131      linearDamping = "0.5"
132      angularDamping = "0.01"
133      collisiondamage = "0.02"
134      enablecollisiondamage = "true"
135      scale="<?lua print(j * 5) ?>" >
136      <attached>
137        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
138      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
139            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
140          </attached> <?lua end ?>
141        </Model>
142      </attached>
143      <collisionShapes>
144        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
145      </collisionShapes>
146    </MovableEntity>
147    <?lua
148    end
149    ?>
150    <?lua end ?>
151
152   <!-- ---------------asteroid belt2----------------- -->
153    <?lua
154    max = 50
155    for i = 0, max, 1
156    do
157    x = 800+ i*1000
158    y = 100+ math.cos(i)*-20
159    z = 100+ math.sin(i)*-20
160    ?>
161    <?lua
162    for k = 1, 15, 1
163    do
164    j = math.random()
165    ?>
166
167    <MovableEntity
168      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
169      collisionType = "dynamic"
170      linearDamping = "0.5"
171      angularDamping = "0.01"
172      collisiondamage = "0.02"
173      enablecollisiondamage = "true"
174      scale="<?lua print(j * 5) ?>" >
175      <attached>
176        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
177      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
178            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
179          </attached> <?lua end ?>
180        </Model>
181      </attached>
182      <collisionShapes>
183        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
184      </collisionShapes>
185    </MovableEntity>
186    <?lua
187    end
188    ?>
189    <?lua end ?>
190
191
192    <!-- ------------------Boards----------------- -->
193    <StaticEntity position="1000,160,0" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
194    <attached>
195      <Model scale="20" mesh="Board1.mesh" />
196    </attached>
197      <collisionShapes>
198        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
199      </collisionShapes>
200  </StaticEntity>
201
202  <StaticEntity position="5000,230,500" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
203    <attached>
204      <Model scale="20" mesh="Board2.mesh" />
205    </attached>
206      <collisionShapes>
207        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
208      </collisionShapes>
209  </StaticEntity>
210
211<StaticEntity position="10000,-70,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
212    <attached>
213      <Model scale="20" mesh="Board2.mesh" />
214    </attached>
215      <collisionShapes>
216        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
217      </collisionShapes>
218  </StaticEntity>
219
220<!-- ---------------------Checkpoints---------------------- -->
221
222<SpaceRaceManager>
223 <checkpoints>
224   
225
226    <RaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" roll="0" direction="0,1,0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
227        <attached>
228      <Model position="0,0,0" scale="70" mesh="Checkpoint_Green.mesh"/>
229    </attached>
230    <collisionShapes>
231        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
232        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
233        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
234        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
235    </collisionShapes>
236    </RaceCheckPoint>
237
238
239
240<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
241        <attached>
242      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
243    </attached>
244    <collisionShapes>
245        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
246        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
247        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
248        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
249    </collisionShapes>
250    </RaceCheckPoint>
251
252
253<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
254        <attached>
255      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
256    </attached>
257    <collisionShapes>
258        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
259        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
260        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
261        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
262    </collisionShapes>
263    </RaceCheckPoint>
264
265
266<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
267        <attached>
268      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
269    </attached>
270    <collisionShapes>
271        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
272        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
273        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
274        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
275    </collisionShapes>
276    </RaceCheckPoint>
277
278
279<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
280        <attached>
281      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
282    </attached>
283    <collisionShapes>
284        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
285        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
286        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
287        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
288    </collisionShapes>
289    </RaceCheckPoint>
290
291
292
293<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,200,400" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
294        <attached>
295      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
296    </attached>
297    <collisionShapes>
298        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
299        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
300        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
301        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
302    </collisionShapes>
303    </RaceCheckPoint>
304
305
306
307<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
308        <attached>
309      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
310    </attached>
311    <collisionShapes>
312        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
313        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
314        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
315        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
316    </collisionShapes>
317    </RaceCheckPoint>
318
319
320<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
321        <attached>
322      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
323    </attached>
324    <collisionShapes>
325        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
326        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
327        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
328        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
329    </collisionShapes>
330    </RaceCheckPoint>
331
332
333<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,200,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
334        <attached>
335      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
336    </attached>
337    <collisionShapes>
338        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
339        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
340        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
341        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
342    </collisionShapes>
343    </RaceCheckPoint>
344
345<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
346        <attached>
347      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
348    </attached>
349    <collisionShapes>
350        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
351        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
352        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
353        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
354    </collisionShapes>
355    </RaceCheckPoint>
356
357<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
358        <attached>
359      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
360    </attached>
361    <collisionShapes>
362        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
363        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
364        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
365        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
366    </collisionShapes>
367    </RaceCheckPoint>
368
369
370
371<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-300,900" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
372        <attached>
373      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
374    </attached>
375    <collisionShapes>
376        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
377        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
378        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
379        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
380    </collisionShapes>
381    </RaceCheckPoint>
382
383
384<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,600,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
385        <attached>
386      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
387    </attached>
388    <collisionShapes>
389        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
390        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
391        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
392        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
393    </collisionShapes>
394    </RaceCheckPoint>
395
396
397
398<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
399        <attached>
400      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
401    </attached>
402    <collisionShapes>
403        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
404        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
405        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
406        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
407    </collisionShapes>
408    </RaceCheckPoint>
409
410<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
411        <attached>
412      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
413    </attached>
414    <collisionShapes>
415        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
416        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
417        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
418        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
419    </collisionShapes>
420    </RaceCheckPoint>
421
422<RaceCheckPoint name="checkpoint16" yaw=90 pitch=90 position="41000,30,-50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
423        <attached>
424      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
425    </attached>
426    <collisionShapes>
427        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
428        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
429        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
430        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
431    </collisionShapes>
432    </RaceCheckPoint>
433
434<RaceCheckPoint name="checkpoint17" yaw=90 pitch=90 position="44000,90,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
435        <attached>
436      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
437    </attached>
438    <collisionShapes>
439        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
440        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
441        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
442        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
443    </collisionShapes>
444    </RaceCheckPoint>
445
446<RaceCheckPoint name="checkpoint18" yaw=90 pitch=90 position="47000,120,30" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1">
447        <attached>
448      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
449    </attached>
450    <collisionShapes>
451        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
452        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
453        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
454        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
455    </collisionShapes>
456    </RaceCheckPoint>
457
458    <RaceCheckPoint name="checkpoint19" yaw=90 pitch=90 position="50000,0,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1">
459        <attached>
460      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
461    </attached>
462    <collisionShapes>
463        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
464        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
465        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
466        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
467    </collisionShapes>
468    </RaceCheckPoint>
469
470    <RaceCheckPoint name="checkpoint20" yaw=90 pitch=90 position="53000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="19" islast="true">
471        <attached>
472      <Model position="0,0,0" scale="70" mesh="Checkpoint_Finish.mesh"/>
473    </attached>
474    <collisionShapes>
475        <BoxCollisionShape position="0,0,90"      halfExtents="90, 13, 13" />
476        <BoxCollisionShape position="0,0,-90"     halfExtents="90, 13, 13" />
477        <BoxCollisionShape position="90,0,0"      halfExtents="13, 13, 90" />
478        <BoxCollisionShape position="-90,0,0"     halfExtents="13, 13, 90" />
479    </collisionShapes>
480    </RaceCheckPoint>
481
482
483</checkpoints>
484</SpaceRaceManager>
485
486
487
488<!-- ---------------------PickUps---------------------- -->
489
490    <PickupSpawner pickup=smallshrinkpickup position="10000,-200,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/>
491    <PickupSpawner pickup=mediumboostpickup position="24000,-150,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
492    <PickupSpawner pickup=smallboostpickup position="38000,-200,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
493
494    <PickupSpawner pickup=smallspeedpickup position="7000,-200,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
495    <PickupSpawner pickup=mediumshinkpickup position="16000,150,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
496    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="41000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
497  </Scene>
498</Level>
499 
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