1 | <LevelInfo |
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2 | name = "New Old Space Race 2" |
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3 | description = "Under maintenance..." |
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4 | tags = "gametype" |
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5 | screenshot = "spacerace.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | include("templates/spaceshipAssff.oxt") |
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13 | |
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14 | ?> |
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15 | |
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16 | <?lua |
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17 | include("templates/spaceshipAssff2.oxt") |
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18 | include("templates/fastship.oxt") |
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19 | include("templates/spaceshipPirate.oxt") |
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20 | ?> |
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21 | |
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22 | <Level |
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23 | plugins = "gametypes" |
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24 | gametype = "OldSpaceRace" |
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25 | > |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <Scene |
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32 | ambientlight = "0.8, 0.8, 0.8" |
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33 | skybox = "Orxonox/skyBoxMoreNebula" |
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34 | > |
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35 | |
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36 | |
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37 | |
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38 | <!-- SOUNDS & MUSIC --> |
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39 | |
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40 | |
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41 | <WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" > |
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42 | <events> |
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43 | <play> |
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44 | <EventListener event="start1" /> |
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45 | </play> |
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46 | </events> |
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47 | </WorldSound> |
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48 | |
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49 | |
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50 | <WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" > |
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51 | <events> |
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52 | <play> |
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53 | <EventListener event="go" /> |
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54 | </play> |
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55 | </events> |
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56 | </WorldSound> |
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57 | |
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58 | |
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59 | <DistanceTrigger name="start1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
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60 | <DistanceTrigger name="go" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.5 /> |
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61 | |
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62 | <DistanceTrigger name="racetheme" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.75 /> |
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63 | |
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64 | |
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65 | |
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66 | |
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67 | <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" > |
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68 | <events> |
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69 | <play> |
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70 | <EventListener event="racetheme" /> |
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71 | </play> |
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72 | </events> |
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73 | </WorldAmbientSound> |
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74 | |
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75 | |
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76 | |
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77 | <!-- Das erste Bot --> |
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78 | <SpaceShip position="20,0,0" lookat="25,0,0"> |
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79 | <templates> |
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80 | <Template link=fastship /> |
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81 | </templates> |
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82 | <controller> |
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83 | <WaypointPatrolController alertnessradius=1 team=10> |
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84 | <waypoints> |
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85 | <Model mesh="cube.mesh" scale=0 position="1000,0,0" /> |
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86 | <Model mesh="cube.mesh" scale=0 position="1500,1000,250" /> |
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87 | <Model mesh="cube.mesh" scale=0 position="0,400,300" /> |
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88 | </waypoints> |
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89 | </WaypointPatrolController> |
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90 | </controller> |
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91 | </SpaceShip> |
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92 | |
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93 | |
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94 | |
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95 | |
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96 | |
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97 | |
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98 | <!-- <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> --> |
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99 | |
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100 | |
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101 | <?lua math.randomseed(98) ?> |
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102 | |
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103 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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104 | |
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105 | <SimpleNotification message="Reach the last check point within 150 seconds!!" /> |
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106 | |
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107 | <!-- ------------------SpawnPoint----------------- --> |
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108 | <SpawnPoint position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" > |
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109 | </SpawnPoint> |
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110 | |
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111 | <Model mesh="axes.mesh" scale="10" position="600,0,0"/> |
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112 | <Model mesh="axes.mesh" scale="10" position="800,0,0"/> |
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113 | <Model mesh="axes.mesh" scale="10" position="1000,0,0"/> |
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114 | <Model mesh="axes.mesh" scale="10" position="1100,0,0"/> |
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115 | <Model mesh="axes.mesh" scale="10" position="1200,0,0"/> |
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116 | <Model mesh="axes.mesh" scale="10" position="1300,0,0"/> |
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117 | <Model mesh="axes.mesh" scale="10" position="1400,0,0"/> |
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118 | <Model mesh="axes.mesh" scale="10" position="1500,0,0"/> |
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119 | <Model mesh="axes.mesh" scale="10" position="1600,0,0"/> |
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120 | <Model mesh="axes.mesh" scale="10" position="1700,0,0"/> |
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121 | |
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122 | |
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123 | <!-- First checkpoint launch station --> |
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124 | <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static"> |
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125 | <attached> |
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126 | <Model scale="20" mesh="Carrier.mesh" /> |
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127 | </attached> |
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128 | <collisionShapes> |
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129 | <BoxCollisionShape position="280,0,-100" halfExtents="600, 200, 100" /> |
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130 | <BoxCollisionShape position="380,300,-64" halfExtents="280, 40, 48" /> |
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131 | <BoxCollisionShape position="380,-300,-64" halfExtents="280, 40, 48" /> |
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132 | <BoxCollisionShape position="308, 188,120" halfExtents="440, 80, 120" /> |
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133 | <BoxCollisionShape position="308,-188,120" halfExtents="440, 80, 120" /> |
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134 | <BoxCollisionShape position="308,0,200" halfExtents="440, 180, 24" /> |
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135 | <BoxCollisionShape position="668,0,280" halfExtents="108, 80, 80" /> |
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136 | </collisionShapes> |
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137 | </StaticEntity> |
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138 | |
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139 | |
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140 | |
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141 | |
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142 | <!-- ---------------ForceFields----------------- --> |
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143 | <ForceField position="0,0,0" direction="0,-1,0" diameter=500 velocity=2000 length=1000/> |
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144 | |
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145 | <OldRaceCheckPoint name="checkpoint1" position="600,0,0" direction="1,0,0" collisionType="static" scale="1" distance="600" checkpointindex="0" islast="false"/> |
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146 | |
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147 | </Scene> |
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148 | </Level> |
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