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source: code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw @ 11312

Last change on this file since 11312 was 11312, checked in by meilel, 7 years ago

boards added and other stuff done

File size: 21.6 KB
RevLine 
[11281]1
2  <!-- Authors:
3Louis ...? :D
4Berkay Berabi
5@2016
6-->
7
[11232]8<LevelInfo
9 name = "New Old Space Race 2"
10 description = "Under maintenance..."
11 tags = "gametype"
12 screenshot = "spacerace.png"
13/>
[11281]14   
[11232]15<?lua
16  include("stats.oxo")
17  include("HUDTemplates3.oxo")
18  include("templates/lodInformation.oxt")
[11276]19  include("templates/fastship.oxt")
[11303]20  include("templates/spaceshipPirate.oxt")
21
22  include("templates/spaceshipAssff.oxt")
[11276]23  include("templates/pickupRepresentationTemplates.oxt")
[11250]24
[11232]25?>
26
27<Level
28 plugins = "gametypes"
[11281]29 gametype = "SpaceRace"
[11232]30>
31  <templates>
32    <Template link=lodtemplate_default />
33  </templates>
34  <?lua include("includes/notifications.oxi") ?>
35
36  <Scene
37    ambientlight = "0.8, 0.8, 0.8"
38    skybox       = "Orxonox/skyBoxMoreNebula"
39  >
40 
[11276]41    <?lua
42      include("includes/pickups.oxi")
43    ?>
[11250]44
45
[11232]46  <!-- SOUNDS & MUSIC -->
[11239]47 
[11246]48 
49<WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" >
[11239]50      <events>
51        <play>
52          <EventListener event="start1" />
53        </play>
54      </events>
[11232]55    </WorldSound>
[11239]56
57
[11246]58<WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" >
[11239]59      <events>
60        <play>
61          <EventListener event="go" />
62        </play>
63      </events>
64    </WorldSound>
[11246]65    <DistanceTrigger name="start1" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
66    <DistanceTrigger name="go" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.5  />
67
68    <DistanceTrigger name="racetheme" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.75  />
69      <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" >
70    <events>
[11239]71        <play>
72          <EventListener event="racetheme" />
73        </play>
74      </events>
[11246]75    </WorldAmbientSound>
[11239]76
77
[11232]78    <?lua math.randomseed(98) ?>
79    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
80    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
81
[11276]82
[11232]83    <!-- ------------------SpawnPoint----------------- -->
[11312]84    <SpawnPoint position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" />
[11232]85
[11276]86  <!-- Launch station -->
[11249]87  <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static">
88    <attached>
89      <Model scale="20" mesh="Carrier.mesh" />
90    </attached>
91      <collisionShapes>
92        <BoxCollisionShape position="280,0,-100"      halfExtents="600, 200, 100" />
93        <BoxCollisionShape position="380,300,-64"     halfExtents="280, 40, 48" />
94        <BoxCollisionShape position="380,-300,-64"    halfExtents="280, 40, 48" />
95        <BoxCollisionShape position="308, 188,120"      halfExtents="440, 80, 120" />
96        <BoxCollisionShape position="308,-188,120"     halfExtents="440, 80, 120" />
97        <BoxCollisionShape position="308,0,200"       halfExtents="440, 180, 24" />
98        <BoxCollisionShape position="668,0,280"      halfExtents="108, 80, 80" />
99      </collisionShapes>
100  </StaticEntity>
101
[11276]102  <!-- ---------------ForceFields----------------- -->
103    <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/>
104
105    <!-- ------------------Planet----------------- -->
[11306]106    <Planet position="25000,5000,5000" scale=1500 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
[11276]107    <StaticEntity position="0,0,0" collisionType=static>
108        <collisionShapes>
109            <SphereCollisionShape radius="1" />
110        </collisionShapes>
111    </StaticEntity>
112
113   <!-- ---------------asteroid belt1----------------- -->
[11260]114    <?lua
115    max = 50
116    for i = 0, max, 1
117    do
[11276]118    x = 800+ i*1000
119    y = -500+ math.cos(i)*20
120    z = -500+ math.sin(i)*20
[11260]121    ?>
122    <?lua
123    for k = 1, 15, 1
124    do
125    j = math.random()
126    ?>
[11250]127
[11260]128    <MovableEntity
[11276]129      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
[11260]130      collisionType = "dynamic"
131      linearDamping = "0.5"
132      angularDamping = "0.01"
[11276]133      collisiondamage = "0.02"
[11260]134      enablecollisiondamage = "true"
135      scale="<?lua print(j * 5) ?>" >
136      <attached>
137        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
138      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
139            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
140          </attached> <?lua end ?>
141        </Model>
142      </attached>
143      <collisionShapes>
144        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
145      </collisionShapes>
146    </MovableEntity>
147    <?lua
148    end
149    ?>
150    <?lua end ?>
[11250]151
[11276]152   <!-- ---------------asteroid belt2----------------- -->
[11260]153    <?lua
154    max = 50
155    for i = 0, max, 1
156    do
[11276]157    x = 800+ i*1000
158    y = 100+ math.cos(i)*-20
159    z = 100+ math.sin(i)*-20
[11260]160    ?>
161    <?lua
162    for k = 1, 15, 1
163    do
164    j = math.random()
165    ?>
[11250]166
[11260]167    <MovableEntity
[11276]168      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
[11260]169      collisionType = "dynamic"
170      linearDamping = "0.5"
171      angularDamping = "0.01"
[11276]172      collisiondamage = "0.02"
[11260]173      enablecollisiondamage = "true"
174      scale="<?lua print(j * 5) ?>" >
175      <attached>
176        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
177      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
178            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
179          </attached> <?lua end ?>
180        </Model>
181      </attached>
182      <collisionShapes>
183        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
184      </collisionShapes>
185    </MovableEntity>
186    <?lua
187    end
188    ?>
189    <?lua end ?>
190
[11312]191    <!-- ------------------Boards----------------- -->
192    <StaticEntity position="1000,160,0" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
193    <attached>
194      <Model scale="20" mesh="Board1.mesh" />
195    </attached>
196      <collisionShapes>
197        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
198      </collisionShapes>
199  </StaticEntity>
[11249]200
[11312]201  <StaticEntity position="3000,330,100" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
202    <attached>
203      <Model scale="20" mesh="Board2.mesh" />
204    </attached>
205      <collisionShapes>
206        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
207      </collisionShapes>
208  </StaticEntity>
209
210<StaticEntity position="5000,230,500" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
211    <attached>
212      <Model scale="20" mesh="Board2.mesh" />
213    </attached>
214      <collisionShapes>
215        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
216      </collisionShapes>
217  </StaticEntity>
218
219
[11282]220<!-- ---------------------Checkpoints---------------------- -->
[11260]221
[11281]222<SpaceRaceManager>
223 <checkpoints>
224   
225
[11312]226    <RaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" roll="0" direction="0,1,0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
[11281]227        <attached>
[11282]228      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
229    </attached>
230    <collisionShapes>
231        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
232        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
233        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
234        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
235    </collisionShapes>
[11281]236    </RaceCheckPoint>
237
238
239
[11284]240<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
[11281]241        <attached>
[11282]242      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
243    </attached>
244    <collisionShapes>
245        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
246        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
247        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
248        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
249    </collisionShapes>
[11281]250    </RaceCheckPoint>
251
252
[11303]253<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
[11281]254        <attached>
[11282]255      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
256    </attached>
257    <collisionShapes>
258        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
259        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
260        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
261        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
262    </collisionShapes>
[11281]263    </RaceCheckPoint>
264
265
[11284]266<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
[11281]267        <attached>
[11282]268      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
269    </attached>
270    <collisionShapes>
271        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
272        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
273        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
274        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
275    </collisionShapes>
[11281]276    </RaceCheckPoint>
277
278
[11284]279<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
[11281]280        <attached>
[11282]281      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
282    </attached>
283    <collisionShapes>
284        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
285        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
286        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
287        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
288    </collisionShapes>
[11281]289    </RaceCheckPoint>
290
291
292
[11303]293<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,200,400" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
[11281]294        <attached>
[11282]295      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
296    </attached>
297    <collisionShapes>
298        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
299        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
300        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
301        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
302    </collisionShapes>
[11281]303    </RaceCheckPoint>
304
305
306
[11284]307<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
[11281]308        <attached>
[11282]309      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
310    </attached>
311    <collisionShapes>
312        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
313        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
314        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
315        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
316    </collisionShapes>
[11281]317    </RaceCheckPoint>
318
319
[11284]320<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
[11281]321        <attached>
[11282]322      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
323    </attached>
324    <collisionShapes>
325        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
326        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
327        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
328        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
329    </collisionShapes>
[11281]330    </RaceCheckPoint>
331
332
[11303]333<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,200,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
[11281]334        <attached>
[11282]335      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
336    </attached>
337    <collisionShapes>
338        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
339        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
340        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
341        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
342    </collisionShapes>
[11281]343    </RaceCheckPoint>
344
[11284]345<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
[11281]346        <attached>
[11282]347      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
348    </attached>
349    <collisionShapes>
350        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
351        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
352        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
353        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
354    </collisionShapes>
[11281]355    </RaceCheckPoint>
356
[11284]357<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
[11281]358        <attached>
[11282]359      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
360    </attached>
361    <collisionShapes>
362        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
363        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
364        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
365        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
366    </collisionShapes>
[11281]367    </RaceCheckPoint>
368
369
370
[11303]371<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-300,900" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
[11281]372        <attached>
[11282]373      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
374    </attached>
375    <collisionShapes>
376        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
377        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
378        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
379        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
380    </collisionShapes>
[11281]381    </RaceCheckPoint>
382
383
[11303]384<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,600,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
[11281]385        <attached>
[11282]386      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
387    </attached>
388    <collisionShapes>
389        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
390        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
391        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
392        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
393    </collisionShapes>
[11281]394    </RaceCheckPoint>
395
396
397
[11284]398<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
[11281]399        <attached>
[11282]400      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
401    </attached>
402    <collisionShapes>
403        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
404        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
405        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
406        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
407    </collisionShapes>
[11281]408    </RaceCheckPoint>
409
[11303]410<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
[11281]411        <attached>
[11282]412      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
413    </attached>
414    <collisionShapes>
415        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
416        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
417        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
418        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
419    </collisionShapes>
[11281]420    </RaceCheckPoint>
421
[11312]422<RaceCheckPoint name="checkpoint16" yaw=90 pitch=90 position="41000,30,-50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
[11289]423        <attached>
424      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
425    </attached>
426    <collisionShapes>
427        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
428        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
429        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
430        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
431    </collisionShapes>
432    </RaceCheckPoint>
[11281]433
[11312]434<RaceCheckPoint name="checkpoint17" yaw=90 pitch=90 position="44000,90,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
435        <attached>
436      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
437    </attached>
438    <collisionShapes>
439        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
440        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
441        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
442        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
443    </collisionShapes>
444    </RaceCheckPoint>
[11289]445
[11312]446<RaceCheckPoint name="checkpoint18" yaw=90 pitch=90 position="47000,120,30" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1">
447        <attached>
448      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
449    </attached>
450    <collisionShapes>
451        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
452        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
453        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
454        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
455    </collisionShapes>
456    </RaceCheckPoint>
[11281]457
[11312]458    <RaceCheckPoint name="checkpoint19" yaw=90 pitch=90 position="50000,0,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1">
459        <attached>
460      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
461    </attached>
462    <collisionShapes>
463        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
464        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
465        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
466        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
467    </collisionShapes>
468    </RaceCheckPoint>
[11281]469
[11312]470    <RaceCheckPoint name="checkpoint20" yaw=90 pitch=90 position="53000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="19" islast="true">
471        <attached>
472      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
473    </attached>
474    <collisionShapes>
475        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
476        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
477        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
478        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
479    </collisionShapes>
480    </RaceCheckPoint>
[11281]481
[11272]482
[11312]483</checkpoints>
484</SpaceRaceManager>
[11303]485
486
487
[11312]488<!-- ---------------------PickUps---------------------- -->
[11303]489
[11312]490    <PickupSpawner pickup=smallshrinkpickup position="10000,-200,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/>
491    <PickupSpawner pickup=mediumboostpickup position="24000,-150,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
492    <PickupSpawner pickup=smallboostpickup position="38000,-200,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
[11303]493
[11312]494    <PickupSpawner pickup=smallspeedpickup position="7000,-200,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
495    <PickupSpawner pickup=mediumshinkpickup position="16000,150,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
496    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="41000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
[11232]497  </Scene>
498</Level>
[11272]499 
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