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| 1 | #ifndef SCRIPTABLE_CONTROLLER_H |
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| 2 | #define SCRIPTABLE_CONTROLLER_H |
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| 3 | |
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| 4 | #include <lua.hpp> |
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| 5 | #include <string> |
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| 6 | #include <list> |
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| 7 | #include <map> |
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| 8 | #include <memory> |
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| 9 | #include "scriptable_controller_api.h" |
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| 10 | #include "core/CoreIncludes.h" |
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| 11 | #include "worldentities/WorldEntity.h" |
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| 12 | #include "worldentities/ControllableEntity.h" |
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| 13 | |
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| 14 | struct lua_State; |
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| 15 | |
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| 16 | namespace orxonox |
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| 17 | { |
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| 18 | |
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| 19 | class ScriptableController |
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| 20 | { |
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| 21 | public: |
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| 22 | int runScript(const std::string &file_path); |
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| 23 | |
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| 24 | void registerWorldEntity(int id, WorldEntity *obj); |
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| 25 | void registerControllableEntity(int id, ControllableEntity *obj); |
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| 26 | |
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| 27 | WorldEntity *getWorldEntityByID(int id) const; |
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| 28 | ControllableEntity *getControllableEntityByID(int id) const; |
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| 29 | |
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| 30 | private: |
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| 31 | std::list<std::unique_ptr<ScriptableControllerAPI> > apis_; |
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| 32 | ControllableEntity *player_; // TODO |
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| 33 | std::map<int, WorldEntity*> worldEntities_; |
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| 34 | std::map<int, ControllableEntity*> controllabelEntities_; |
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| 35 | |
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| 36 | void printLuaError(lua_State *lua); |
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| 37 | }; |
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| 38 | |
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| 39 | } |
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| 40 | |
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| 41 | #endif // SCRIPTABLE_CONTROLLER_H |
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