| 1 | |
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| 2 | #include "scriptable_controller.h" |
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| 3 | #include "luatb.h" |
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| 4 | #include "infos/PlayerInfo.h" |
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| 5 | #include "core/command/Executor.h" |
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| 6 | #include "worldentities/pawns/Pawn.h" |
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| 7 | |
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| 8 | namespace orxonox |
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| 9 | { |
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| 10 | |
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| 11 | // Used https://csl.name/post/lua-and-cpp/ as a reference |
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| 12 | int ScriptableController::runScript(const std::string &file_path) |
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| 13 | { |
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| 14 | int ret; |
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| 15 | |
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| 16 | // Not having a script specified at all is not an error |
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| 17 | if(file_path.empty()) |
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| 18 | return 0; |
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| 19 | |
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| 20 | // Create a lua object |
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| 21 | lua_State *lua = luaL_newstate(); |
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| 22 | if(lua == nullptr) |
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| 23 | { |
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| 24 | orxout(internal_warning) << "ScriptableController: Failed to load script " << file_path << std::endl; |
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| 25 | return LUA_ERRMEM; |
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| 26 | } |
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| 27 | |
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| 28 | // Make standard libraries available in the Lua object |
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| 29 | luaL_openlibs(lua); |
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| 30 | |
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| 31 | // Register the API |
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| 32 | ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this); |
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| 33 | |
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| 34 | // Load the program; this supports both source code and bytecode files. |
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| 35 | if((ret = luaL_loadfile(lua, file_path.c_str())) != 0) |
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| 36 | { |
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| 37 | orxout(user_error) << "Failed to load level script " + file_path << std::endl; |
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| 38 | this->printLuaError(lua); |
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| 39 | delete api; |
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| 40 | return ret; |
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| 41 | } |
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| 42 | |
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| 43 | // Execute the script |
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| 44 | if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0) |
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| 45 | { |
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| 46 | orxout(user_error) << "Level script returned an error" << std::endl; |
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| 47 | this->printLuaError(lua); |
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| 48 | delete api; |
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| 49 | return ret; |
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| 50 | } |
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| 51 | |
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| 52 | // Remember the api |
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| 53 | this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api)); |
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| 54 | |
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| 55 | return 0; |
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| 56 | } |
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| 57 | |
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| 58 | void ScriptableController::setPlayer(PlayerInfo *player) |
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| 59 | { |
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| 60 | this->player_ = player; |
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| 61 | } |
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| 62 | |
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| 63 | void ScriptableController::registerWorldEntity(std::string id, WorldEntity *entity) |
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| 64 | { |
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| 65 | this->worldEntities_[id] = entity; |
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| 66 | } |
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| 67 | |
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| 68 | void ScriptableController::registerMobileEntity(std::string id, MobileEntity *entity) |
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| 69 | { |
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| 70 | this->mobileEntities_[id] = entity; |
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| 71 | } |
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| 72 | |
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| 73 | void ScriptableController::registerPawn(std::string id, Pawn *pawn) |
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| 74 | { |
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| 75 | this->pawns_[id] = pawn; |
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| 76 | this->pawnsReverse_[pawn] = id; |
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| 77 | } |
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| 78 | |
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| 79 | void ScriptableController::pawnKilled(Pawn *pawn) |
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| 80 | { |
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| 81 | auto pawn_id_iter = this->pawnsReverse_.find(pawn); |
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| 82 | if(pawn_id_iter == this->pawnsReverse_.end()) |
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| 83 | { |
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| 84 | orxout(internal_warning) << "Unregistered pawn reported that it's destroyed" << std::endl; |
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| 85 | return; |
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| 86 | } |
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| 87 | |
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| 88 | // The ID of the pawn should already be invalid when we call the callback |
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| 89 | std::string id = pawn_id_iter->second; |
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| 90 | this->pawns_.erase(pawn_id_iter->second); |
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| 91 | this->pawnsReverse_.erase(pawn_id_iter); |
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| 92 | |
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| 93 | for(auto &api : this->apis_) |
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| 94 | api->pawnKilled(id, pawn); |
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| 95 | } |
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| 96 | |
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| 97 | void ScriptableController::pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield) |
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| 98 | { |
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| 99 | auto target_id_iter = this->pawnsReverse_.find(target); |
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| 100 | auto source_id_iter = this->pawnsReverse_.find(source); |
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| 101 | |
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| 102 | if(target_id_iter == this->pawnsReverse_.end() || |
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| 103 | source_id_iter == this->pawnsReverse_.end() ) |
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| 104 | { |
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| 105 | orxout(internal_warning) << "Unregistered pawn reported that it's hit" << std::endl; |
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| 106 | return; |
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| 107 | } |
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| 108 | |
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| 109 | for(auto &api : this->apis_) |
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| 110 | api->pawnHit(target_id_iter->second, source_id_iter->second, new_health, new_shield); |
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| 111 | } |
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| 112 | |
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| 113 | WorldEntity *ScriptableController::getWorldEntityByID(std::string id) const |
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| 114 | { |
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| 115 | if(id == "player" || id == "Player" || id == "PLAYER") |
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| 116 | return this->player_->getControllableEntity(); |
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| 117 | |
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| 118 | auto entity = this->worldEntities_.find(id); |
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| 119 | return entity != this->worldEntities_.end() ? entity->second : nullptr; |
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| 120 | } |
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| 121 | |
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| 122 | MobileEntity *ScriptableController::getMobileEntityByID(std::string id) const |
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| 123 | { |
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| 124 | if(id == "player" || id == "Player" || id == "PLAYER") |
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| 125 | return this->player_->getControllableEntity(); |
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| 126 | |
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| 127 | auto entity = this->mobileEntities_.find(id); |
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| 128 | return entity != this->mobileEntities_.end() ? entity->second : nullptr; |
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| 129 | } |
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| 130 | |
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| 131 | Pawn *ScriptableController::getPawnByID(std::string id) const |
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| 132 | { |
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| 133 | if(id == "player" || id == "Player" || id == "PLAYER") |
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| 134 | return orxonox_cast<Pawn*>(this->player_->getControllableEntity()); |
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| 135 | |
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| 136 | auto pawn = this->pawns_.find(id); |
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| 137 | return pawn != this->pawns_.end() ? pawn->second : nullptr; |
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| 138 | } |
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| 139 | |
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| 140 | void ScriptableController::printLuaError(lua_State *lua) |
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| 141 | { |
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| 142 | // The error message is on top of the stack. |
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| 143 | // Fetch it, print it and then pop it off the stack. |
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| 144 | // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us. |
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| 145 | const char* message = lua_tostring(lua, -1); |
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| 146 | orxout(user_error) << message << std::endl; |
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| 147 | lua_pop(lua, 1); |
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| 148 | } |
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| 149 | |
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| 150 | } |
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