| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Oliver Scheuss | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      simonmie | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file Rocket.h | 
|---|
| 31 | @brief Definition of the Rocket class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #ifndef _Rocket_H__ | 
|---|
| 35 | #define _Rocket_H__ | 
|---|
| 36 |  | 
|---|
| 37 | #include "weapons/WeaponsPrereqs.h" | 
|---|
| 38 |  | 
|---|
| 39 | #include "tools/Timer.h" | 
|---|
| 40 |  | 
|---|
| 41 | #include "interfaces/RadarViewable.h" | 
|---|
| 42 | #include "worldentities/ControllableEntity.h" | 
|---|
| 43 |  | 
|---|
| 44 | #include "BasicProjectile.h" | 
|---|
| 45 |  | 
|---|
| 46 | namespace orxonox | 
|---|
| 47 | { | 
|---|
| 48 | class ConeCollisionShape; | 
|---|
| 49 |  | 
|---|
| 50 | /** | 
|---|
| 51 | @brief | 
|---|
| 52 | Rocket that can be steered by the player. | 
|---|
| 53 |  | 
|---|
| 54 | @author | 
|---|
| 55 | Oli Scheuss | 
|---|
| 56 | @ingroup WeaponsProjectiles | 
|---|
| 57 | */ | 
|---|
| 58 | class _WeaponsExport Rocket : public ControllableEntity, public BasicProjectile, public RadarViewable | 
|---|
| 59 | { | 
|---|
| 60 | public: | 
|---|
| 61 | Rocket(Context* context); | 
|---|
| 62 | virtual ~Rocket(); | 
|---|
| 63 |  | 
|---|
| 64 | virtual void tick(float dt) override; //!< Defines which actions the Rocket has to take in each tick. | 
|---|
| 65 |  | 
|---|
| 66 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; | 
|---|
| 67 | virtual void destroyObject(void) override; | 
|---|
| 68 | void destructionEffect(); | 
|---|
| 69 |  | 
|---|
| 70 | virtual void moveFrontBack(const Vector2& value) override {} | 
|---|
| 71 | virtual void moveRightLeft(const Vector2& value) override {} | 
|---|
| 72 | virtual void moveUpDown(const Vector2& value) override {} | 
|---|
| 73 |  | 
|---|
| 74 | virtual void rotateYaw(const Vector2& value) override; | 
|---|
| 75 | virtual void rotatePitch(const Vector2& value) override; | 
|---|
| 76 | virtual void rotateRoll(const Vector2& value) override; | 
|---|
| 77 |  | 
|---|
| 78 | /** | 
|---|
| 79 | @brief Moves the Rocket in the Front/Back-direction by the specifed amount. | 
|---|
| 80 | @param value  The amount by which the Rocket is to be moved. | 
|---|
| 81 | */ | 
|---|
| 82 | inline void moveFrontBack(float value) | 
|---|
| 83 | { this->moveFrontBack(Vector2(value, 0)); } | 
|---|
| 84 | /** | 
|---|
| 85 | @brief Moves the Rocket in the Right/Left-direction by the specifed amount. | 
|---|
| 86 | @param value  The amount by which the Rocket is to be moved. | 
|---|
| 87 | */ | 
|---|
| 88 | inline void moveRightLeft(float value) | 
|---|
| 89 | { this->moveRightLeft(Vector2(value, 0)); } | 
|---|
| 90 | /** | 
|---|
| 91 | @brief Moves the Rocket in the Up/Down-direction by the specifed amount. | 
|---|
| 92 | @param value  The amount by which the Rocket is to be moved. | 
|---|
| 93 | */ | 
|---|
| 94 | inline void moveUpDown(float value) | 
|---|
| 95 | { this->moveUpDown(Vector2(value, 0)); } | 
|---|
| 96 |  | 
|---|
| 97 | /** | 
|---|
| 98 | @brief Rotates the Rocket around the y-axis by the specifed amount. | 
|---|
| 99 | @param value  The amount by which the Rocket is to be rotated. | 
|---|
| 100 | */ | 
|---|
| 101 | inline void rotateYaw(float value) | 
|---|
| 102 | { this->rotateYaw(Vector2(value, 0)); } | 
|---|
| 103 | /** | 
|---|
| 104 | @brief Rotates the Rocket around the x-axis by the specifed amount. | 
|---|
| 105 | @param value  The amount by which the Rocket is to be rotated. | 
|---|
| 106 | */ | 
|---|
| 107 | inline void rotatePitch(float value) | 
|---|
| 108 | { this->rotatePitch(Vector2(value, 0)); } | 
|---|
| 109 | /** | 
|---|
| 110 | @brief Rotates the Rocket around the z-axis by the specifed amount. | 
|---|
| 111 | @param value  The amount by which the Rocket is to be rotated. | 
|---|
| 112 | */ | 
|---|
| 113 | inline void rotateRoll(float value) | 
|---|
| 114 | { this->rotateRoll(Vector2(value, 0)); } | 
|---|
| 115 |  | 
|---|
| 116 | virtual void setShooter(Pawn* shooter) override; | 
|---|
| 117 |  | 
|---|
| 118 | virtual void fired(unsigned int firemode) override; | 
|---|
| 119 |  | 
|---|
| 120 | /** | 
|---|
| 121 | @brief Set the maximum lifetime of the rocket. | 
|---|
| 122 | */ | 
|---|
| 123 | void setMaxFuel(float fuel); | 
|---|
| 124 | /** | 
|---|
| 125 | @brief Get the maximum lifetime of the rocket. | 
|---|
| 126 | */ | 
|---|
| 127 | inline float getMaxFuel() const | 
|---|
| 128 | { return lifetime_; } | 
|---|
| 129 | float getFuel() const; | 
|---|
| 130 |  | 
|---|
| 131 | private: | 
|---|
| 132 | Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. | 
|---|
| 133 |  | 
|---|
| 134 | WeakPtr<PlayerInfo> player_; //!< The player that controls the Rocket. | 
|---|
| 135 | //WeakPtr<Pawn> pawn_; //!< The pawn that controls the Rocket. TODO | 
|---|
| 136 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
|---|
| 137 | float lifetime_; //!< The time the projectile exists. | 
|---|
| 138 |  | 
|---|
| 139 | WorldSound* defSndWpnEngine_; //!< Engine sound. | 
|---|
| 140 | WorldSound* defSndWpnLaunch_; //!< Launch sound. | 
|---|
| 141 | }; | 
|---|
| 142 |  | 
|---|
| 143 | } | 
|---|
| 144 |  | 
|---|
| 145 | #endif /* _Rocket_H__ */ | 
|---|