| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Joel Smely | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file LightningGunProjectile.h | 
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| 31 | @brief Implementation of the LightningGunProjectile class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "LightningGunProjectile.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/command/Executor.h" | 
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| 38 | #include "util/Convert.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | RegisterClass(LightningGunProjectile); | 
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| 43 |  | 
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| 44 | LightningGunProjectile::LightningGunProjectile(Context* context) : BillboardProjectile(context) | 
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| 45 | { | 
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| 46 | RegisterObject(LightningGunProjectile); | 
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| 47 |  | 
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| 48 | this->textureIndex_ = 1; | 
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| 49 | this->setMass(0.1f); | 
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| 50 | this->setCollisionType(CollisionType::Dynamic); | 
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| 51 | this->maxTextureIndex_ = 8; | 
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| 52 | this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); | 
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| 53 |  | 
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| 54 | registerVariables(); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | void LightningGunProjectile::registerVariables() | 
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| 58 | { | 
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| 59 | registerVariable(this->materialBase_); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | @brief | 
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| 64 | Set the material. | 
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| 65 | @param material | 
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| 66 | The name of the material. Material names with 1 to 8 appended must exist. | 
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| 67 | */ | 
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| 68 | void LightningGunProjectile::setMaterial(const std::string& material) | 
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| 69 | { | 
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| 70 | this->materialBase_ = material; | 
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| 71 |  | 
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| 72 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | @brief | 
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| 77 | Change the texture. | 
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| 78 | */ | 
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| 79 | void LightningGunProjectile::changeTexture() | 
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| 80 | { | 
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| 81 | this->textureIndex_++; | 
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| 82 | if (this->textureIndex_ > this->maxTextureIndex_) | 
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| 83 | this->textureIndex_ = 1; | 
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| 84 |  | 
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| 85 | this->setMaterial(this->materialBase_); | 
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| 86 | } | 
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| 87 | } | 
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