| 1 | /* | 
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| 2 | * GravityBomb.cc | 
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| 3 | * | 
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| 4 | *  Created on: Mar 26, 2015 | 
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| 5 | *      Author: Manuel Eggimann | 
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| 6 | */ | 
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| 7 | #include "GravityBomb.h" | 
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| 8 | #include "graphics/Model.h" | 
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| 9 |  | 
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| 10 |  | 
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| 11 | namespace orxonox{ | 
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| 12 | RegisterClass(GravityBomb); | 
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| 13 |  | 
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| 14 | const float GravityBomb::LIFETIME = 2.5;  ///< The gravity bomb lifetime in seconds. | 
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| 15 |  | 
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| 16 | GravityBomb::GravityBomb(Context* context): | 
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| 17 | BasicProjectile(), | 
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| 18 | MovableEntity(context), | 
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| 19 | RadarViewable(this,static_cast<WorldEntity*>(this)) | 
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| 20 | { | 
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| 21 | RegisterObject(GravityBomb); | 
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| 22 |  | 
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| 23 | this->setMass(10.0); | 
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| 24 | this->hasCollided_ = false; | 
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| 25 | if (GameMode::isMaster()) | 
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| 26 | { | 
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| 27 | //Define CollisionType of the bomb | 
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| 28 | this->timeToLife_= LIFETIME; | 
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| 29 | this->setCollisionResponse(false); | 
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| 30 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); | 
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| 31 | this->enableCollisionCallback(); | 
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| 32 |  | 
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| 33 | //Add Collision Shape | 
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| 34 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); | 
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| 35 | collisionShape->setRadius(1.0); | 
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| 36 | this->attachCollisionShape(collisionShape); | 
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| 37 |  | 
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| 38 | //Create Bomb Model | 
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| 39 | Model* rocketModel = new Model(this->getContext()); | 
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| 40 | rocketModel->setMeshSource("GravityBombRocket.mesh"); //Demo Model from SimpleRocket | 
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| 41 | rocketModel->scale(3.0f); | 
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| 42 | this->attach(rocketModel); | 
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| 43 | //Add second model because the bomb consists of the bomb and attached rockets (2 separate models) | 
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| 44 | Model* bombModel =  new Model(this->getContext()); | 
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| 45 | bombModel->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket | 
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| 46 | bombModel->scale(3.0f); | 
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| 47 | this->attach(bombModel); | 
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| 48 |  | 
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| 49 | //Add particle effect to the flying rockets. | 
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| 50 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
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| 51 | fire->setOrientation(this->getOrientation()); | 
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| 52 | fire->setSource("Orxonox/simplerocketfire"); | 
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| 53 | this->attach(fire); | 
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| 54 |  | 
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| 55 | //Add sound effect while the bomb is flying. | 
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| 56 | WorldSound* bombSound = new WorldSound(context); | 
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| 57 | bombSound->setSource("sounds/GravityBombFlight.ogg"); | 
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| 58 | bombSound->setLooping(true); | 
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| 59 | bombSound->setVolume(1.0); | 
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| 60 | this->attach(bombSound); | 
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| 61 | bombSound->play(); | 
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| 62 | } | 
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| 63 | } | 
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| 64 |  | 
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| 65 | GravityBomb::~GravityBomb(){} | 
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| 66 |  | 
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| 67 | void GravityBomb::tick(float dt) | 
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| 68 | { | 
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| 69 | SUPER(GravityBomb, tick, dt); | 
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| 70 | timeToLife_ -= dt; | 
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| 71 | if (timeToLife_ < 0) | 
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| 72 | { | 
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| 73 | //orxout(debug_output) << "bomb has stoped moving" <<endl; | 
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| 74 | setVelocity(Vector3::ZERO); //Stop the bomb. | 
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| 75 | detonate(); | 
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| 76 | this->destroy(); | 
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| 77 | } | 
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| 78 | else | 
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| 79 | { | 
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| 80 | if (hasCollided_) detonate(); | 
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| 81 | destroyCheck(); //Bomb is going to be destroyed by destroyCheck(). As written in BasicProectile, this Method should be called by every Projectile. | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| 86 | { | 
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| 87 | hasCollided_ = processCollision(otherObject, contactPoint, cs); | 
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| 88 | return hasCollided_; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void GravityBomb::detonate() | 
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| 92 | { | 
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| 93 | //Create the GravityBombField and destroy the Projectil. | 
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| 94 | GravityBombField* field = new GravityBombField(this->getContext()); | 
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| 95 | field->setShooter(this->getShooter()); | 
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| 96 | field->setPosition(getPosition()); | 
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| 97 | //orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; | 
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| 98 | //orxout(debug_output) << "Field is at Position: " << getPosition() << endl; | 
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| 99 | } | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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