| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Quest.h | 
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| 31 | @brief Definition of the Quest class. | 
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| 32 | The Quest class is the parent class of @ref orxonox::LocalQuest "LocalQuest" and @ref orxonox::GlobalQuest "GlobalQuest". | 
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| 33 | @ingroup Questsystem | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _Quest_H__ | 
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| 37 | #define _Quest_H__ | 
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| 38 |  | 
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| 39 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 40 |  | 
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| 41 | #include <list> | 
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| 42 | #include "QuestItem.h" | 
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| 43 |  | 
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| 44 | namespace orxonox // tolua_export | 
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| 45 | { // tolua_export | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief | 
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| 49 | Different states of a @ref orxonox::Quest "Quest". | 
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| 50 |  | 
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| 51 | @ingroup Questsystem | 
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| 52 | */ | 
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| 53 | enum class QuestStatus | 
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| 54 | { | 
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| 55 | Inactive, //!< The @ref orxonox::Quest "Quest" is inactive. | 
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| 56 | Active, //!< The @ref orxonox::Quest "Quest" is active. | 
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| 57 | Failed, //!< The @ref orxonox::Quest "Quest" has been failed. | 
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| 58 | Completed //!< The @ref orxonox::Quest "Quest" has been completed. | 
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| 59 | }; | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | @brief | 
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| 63 | Represents a Quest in the game. A Quest is a task that the player can (or has to) fulfill upon which he will (possibly) receive some kind of reward. | 
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| 64 |  | 
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| 65 | A Quest can have a list of sub-quests and has a parent-quest (if it is not a root-quest). | 
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| 66 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. | 
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| 67 | A Quest can have several hints (QuestHint) that can be unlocked through @ref orxonox::QuestEffect "QuestEffects" and then display aid in solving the Quest. | 
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| 68 | A Quest can have a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked when the quest is failed and also a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked, when the Quest is completed. | 
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| 69 |  | 
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| 70 | Quest itself should not be instantiated, if you want to create a quest either use LocalQuest or GlobalQuest, whichever suits you needs better. | 
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| 71 |  | 
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| 72 | @author | 
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| 73 | Damian 'Mozork' Frick | 
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| 74 |  | 
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| 75 | @ingroup Questsystem | 
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| 76 | */ | 
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| 77 | class _QuestsystemExport Quest // tolua_export | 
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| 78 | : public QuestItem | 
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| 79 | { // tolua_export | 
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| 80 | public: | 
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| 81 | Quest(Context* context); | 
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| 82 | virtual ~Quest(); | 
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| 83 |  | 
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| 84 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a Quest object through XML. | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | @brief Returns the parent-quest of the Quest. | 
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| 88 | @return Returns a pointer to the parent-quest of the Quest. | 
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| 89 | */ | 
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| 90 | inline Quest* getParentQuest(void) const | 
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| 91 | { return this->parentQuest_; } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | @brief Returns the list of sub-quests. | 
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| 95 | @return Returns a reference to the list of sub-quests of the quest. | 
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| 96 | */ | 
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| 97 | inline const std::list<Quest*> & getSubQuestList(void) const | 
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| 98 | { return this->subQuests_; } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | @brief Returns the list of all QuestHints of this Quest. | 
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| 102 | @return Returns a reference to the list of QuestHints of the Quest. | 
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| 103 | */ | 
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| 104 | inline const std::list<QuestHint*> & getHintsList(void) const | 
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| 105 | { return this->hints_; } | 
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| 106 |  | 
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| 107 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. | 
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| 108 | bool isActive(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'active'. | 
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| 109 | bool isFailed(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'failed'. | 
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| 110 | bool isCompleted(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'completed'. | 
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| 111 |  | 
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| 112 | bool start(PlayerInfo* player); //!< Sets a Quest to active. | 
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| 113 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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| 114 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| 115 |  | 
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| 116 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. | 
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| 117 |  | 
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| 118 | protected: | 
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| 119 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. | 
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| 120 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. | 
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| 121 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. | 
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| 122 |  | 
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| 123 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the sub-quest at the given index. | 
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| 124 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. | 
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| 125 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. | 
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| 126 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. | 
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| 127 |  | 
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| 128 | /** | 
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| 129 | @brief Returns the list of fail QuestEffects. | 
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| 130 | @return Returns a reference to the list of fail QuestEffects. | 
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| 131 | */ | 
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| 132 | inline std::list<QuestEffect*> & getFailEffectList(void) | 
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| 133 | { return this->failEffects_; } | 
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| 134 |  | 
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| 135 | /** | 
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| 136 | @brief Returns the list of complete QuestEffects. | 
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| 137 | @return Returns a reference to the list of complete QuestEffects. | 
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| 138 | */ | 
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| 139 | inline std::list<QuestEffect*> & getCompleteEffectList(void) | 
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| 140 | { return this->completeEffects_; } | 
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| 141 |  | 
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| 142 | virtual QuestStatus getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. | 
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| 143 | virtual bool setStatus(PlayerInfo* player, const QuestStatus & status) = 0; //!< Changes the status for a specific player. | 
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| 144 |  | 
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| 145 | private: | 
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| 146 | Quest* parentQuest_; //!< Pointer to the parent-quest. | 
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| 147 | std::list<Quest*> subQuests_; //!< List of all the sub-quests. | 
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| 148 |  | 
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| 149 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. | 
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| 150 |  | 
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| 151 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. | 
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| 152 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. | 
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| 153 |  | 
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| 154 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. | 
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| 155 |  | 
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| 156 | bool setParentQuest(Quest* quest); //!< Sets the parent-quest of the Quest. | 
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| 157 | bool addSubQuest(Quest* quest); //!< Adds a sub-quest to the Quest. | 
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| 158 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. | 
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| 159 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. | 
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| 160 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. | 
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| 161 |  | 
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| 162 | }; // tolua_export | 
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| 163 |  | 
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| 164 | } // tolua_export | 
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| 165 |  | 
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| 166 | #endif /* _Quest_H__ */ | 
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