| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file GlobalQuest.h | 
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| 31 | @brief Definition of the GlobalQuest class. | 
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| 32 | @ingroup Questsystem | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _GlobalQuest_H__ | 
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| 36 | #define _GlobalQuest_H__ | 
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| 37 |  | 
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| 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <list> | 
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| 41 | #include <set> | 
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| 42 | #include "Quest.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief | 
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| 49 | GlobalQuests are @ref orxonox::Quest "Quests", that have the same status for all players. | 
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| 50 | This means, that when a player successfully completes a GlobalQuest, it is completed for all players that have it. | 
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| 51 |  | 
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| 52 | Creating a GlobalQuest through XML goes as follows: | 
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| 53 | @code | 
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| 54 | <GlobalQuest id="questId"> | 
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| 55 | <QuestDescription title="Title" description="Description." /> //The description of the quest. | 
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| 56 | <subquests> | 
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| 57 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. | 
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| 58 | ... | 
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| 59 | <Quest id="questIdn" /> | 
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| 60 | </subquests> | 
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| 61 | <hints> | 
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| 62 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. | 
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| 63 | ... | 
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| 64 | <QuestHint id="hintIdn" /> | 
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| 65 | </hints> | 
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| 66 | <fail-effects> | 
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| 67 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is failed, see QuestEffect for the full XML representation. | 
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| 68 | ... | 
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| 69 | <QuestEffect /> | 
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| 70 | </fail-effects> | 
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| 71 | <complete-effects> | 
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| 72 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is completed, see QuestEffect for the full XML representation. | 
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| 73 | ... | 
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| 74 | <QuestEffect /> | 
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| 75 | </complete-effects> | 
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| 76 | <reward-effects> | 
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| 77 | <QuestEffect /> //A list of QuestEffects, invoked on the player completing this quest. See QuestEffect for the full XML representation. | 
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| 78 | ... | 
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| 79 | <QuestEffect /> | 
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| 80 | </reward-effects> | 
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| 81 | </GlobalQuest> | 
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| 82 | @endcode | 
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| 83 |  | 
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| 84 | @author | 
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| 85 | Damian 'Mozork' Frick | 
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| 86 |  | 
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| 87 | @ingroup Questsystem | 
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| 88 | */ | 
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| 89 | class _QuestsystemExport GlobalQuest : public Quest | 
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| 90 | { | 
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| 91 | public: | 
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| 92 | GlobalQuest(Context* context); | 
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| 93 | virtual ~GlobalQuest(); | 
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| 94 |  | 
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| 95 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a GlobalQuest object through XML. | 
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| 96 |  | 
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| 97 | virtual bool fail(PlayerInfo* player) override; //!< Fails the Quest. | 
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| 98 | virtual bool complete(PlayerInfo* player) override; //!< Completes the Quest. | 
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| 99 |  | 
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| 100 | protected: | 
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| 101 | virtual bool isStartable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be started. | 
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| 102 | virtual bool isFailable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be failed. | 
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| 103 | virtual bool isCompletable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be completed. | 
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| 104 |  | 
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| 105 | virtual QuestStatus getStatus(const PlayerInfo* player) const override; //!< Returns the status of the Quest for a specific player. | 
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| 106 |  | 
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| 107 | virtual bool setStatus(PlayerInfo* player, const QuestStatus & status) override; //!< Sets the status for a specific player. | 
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| 108 |  | 
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| 109 | private: | 
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| 110 | std::set<PlayerInfo*> players_; //!< The set of players which possess this Quest. | 
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| 111 | QuestStatus status_; //!< The status of this Quest. | 
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| 112 | std::list<QuestEffect*> rewards_; //!< Reward QuestEffects only invoked on the player completing the Quest. | 
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| 113 |  | 
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| 114 | bool addRewardEffect(QuestEffect* effect); //!< Adds a reward QuestEffect to the list of reward QuestEffects. | 
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| 115 | const QuestEffect* getRewardEffects(unsigned int index) const; //!< Returns the reward QuestEffect at the given index. | 
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| 116 |  | 
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| 117 | }; | 
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| 118 |  | 
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| 119 | } | 
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| 120 |  | 
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| 121 | #endif /* _GlobalQuest_H__ */ | 
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